view gui/app.c @ 32931:03b1051bed5c

Rename the 'NumberOf' members of the listItems structure. Since the NumberOfMainItems, NumberOfBarItems and NumberOfMenuItems members actually hold the last index used rather than the number of items, rename them 'IndexOf' to avoid further confusion. Besides, change their loop conditions to meet the new name.
author ib
date Thu, 03 Mar 2011 14:37:47 +0000
parents b52831437104
children e95ec1b2feea
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "app.h"

#include "gui/skin/font.h"
#include "interface.h"

listItems appMPlayer;

static const evName evNames[] = {
    { evNone,              "evNone"              },
    { evPlay,              "evPlay"              },
    { evStop,              "evStop"              },
    { evPause,             "evPause"             },
    { evPrev,              "evPrev"              },
    { evNext,              "evNext"              },
    { evLoad,              "evLoad"              },
    { evEqualizer,         "evEqualizer"         },
    { evEqualizer,         "evEqualeaser"        }, // NOTE TO MYSELF: any skin using this?
    { evPlayList,          "evPlaylist"          },
    { evExit,              "evExit"              },
    { evIconify,           "evIconify"           },
    { evIncBalance,        "evIncBalance"        }, // NOTE TO MYSELF: not all of these events
    { evDecBalance,        "evDecBalance"        }, // are actually implemented, and update doc
    { evFullScreen,        "evFullScreen"        },
    { evFName,             "evFName"             },
    { evMovieTime,         "evMovieTime"         },
    { evAbout,             "evAbout"             },
    { evLoadPlay,          "evLoadPlay"          },
    { evPreferences,       "evPreferences"       },
    { evSkinBrowser,       "evSkinBrowser"       },
    { evBackward10sec,     "evBackward10sec"     },
    { evForward10sec,      "evForward10sec"      },
    { evBackward1min,      "evBackward1min"      },
    { evForward1min,       "evForward1min"       },
    { evBackward10min,     "evBackward10min"     },
    { evForward10min,      "evForward10min"      },
    { evIncVolume,         "evIncVolume"         },
    { evDecVolume,         "evDecVolume"         },
    { evMute,              "evMute"              },
    { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
    { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
    { evPlaySwitchToPause, "evPlaySwitchToPause" },
    { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
    { evNormalSize,        "evHalfSize"          },
    { evNormalSize,        "evNormalSize"        },
    { evDoubleSize,        "evDoubleSize"        },
    { evSetMoviePosition,  "evSetMoviePosition"  },
    { evSetVolume,         "evSetVolume"         },
    { evSetBalance,        "evSetBalance"        },
    { evHelp,              "evHelp"              },
    { evLoadSubtitle,      "evLoadSubtitle"      },
    { evPlayDVD,           "evPlayDVD"           },
    { evPlayVCD,           "evPlayVCD"           },
    { evSetURL,            "evSetURL"            },
    { evLoadAudioFile,     "evLoadAudioFile"     },
    { evDropSubtitle,      "evDropSubtitle"      },
    { evSetAspect,         "evSetAspect"         }
};

static const int EVENTS = sizeof(evNames) / sizeof(evName);

static void appClearItem(wItem *item)
{
    item->type   = itNone;
    item->x      = 0;
    item->y      = 0;
    item->width  = 0;
    item->height = 0;
    bpFree(&item->Bitmap);
    bpFree(&item->Mask);
    item->fontid = 0;
    item->align  = fntAlignLeft;
    gfree((void **)&item->label);
    item->pwidth    = 0;
    item->pheight   = 0;
    item->numphases = 0;
    item->value     = 0;
    item->message   = evNone;
    item->R = 0;
    item->G = 0;
    item->B = 0;
    gfree((void **)&item->text);
    item->textwidth = 0;
    item->starttime = 0;
    item->last_x    = 0;
    item->pressed   = btnDisabled;
    item->tmp       = 0;
}

void appResetStruct(void)
{
    appMPlayer.IndexOfMainItems = -1;
    appMPlayer.IndexOfBarItems  = -1;
    appMPlayer.IndexOfMenuItems = -1;

    appMPlayer.sub.x = -1;   // NOTE TO MYSELF: is this really necessary?
    appMPlayer.sub.y = -1;   // NOTE TO MYSELF: is this really necessary?
}

void appInitStruct(void)
{
    int i;

    appClearItem(&appMPlayer.main);
    appMPlayer.mainDecoration = 0;

    appClearItem(&appMPlayer.sub);

    appClearItem(&appMPlayer.bar);
    appMPlayer.barIsPresent = 0;

    appClearItem(&appMPlayer.menuBase);
    appClearItem(&appMPlayer.menuSelected);
    appMPlayer.menuIsPresent = 0;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++)
        appClearItem(&appMPlayer.mainItems[i]);
    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++)
        appClearItem(&appMPlayer.barItems[i]);
    for (i = 0; i <= appMPlayer.IndexOfMenuItems; i++)
        appClearItem(&appMPlayer.menuItems[i]);

    appResetStruct();
}

int appFindMessage(unsigned char *str)
{
    int i;

    for (i = 0; i < EVENTS; i++)
        if (!strcmp(evNames[i].name, str))
            return evNames[i].message;

    return -1;
}

void btnModify(int event, float state)
{
    int i;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) {
        if (appMPlayer.mainItems[i].message == event) {
            switch (appMPlayer.mainItems[i].type) {
            case itButton:
                appMPlayer.mainItems[i].pressed = (int)state;
                appMPlayer.mainItems[i].tmp     = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0)
                    state = 0.0;
                if (state > 100.0)
                    state = 100.0;
                appMPlayer.mainItems[i].value = state;
                break;
            }
        }
    }

    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) {
        if (appMPlayer.barItems[i].message == event) {
            switch (appMPlayer.barItems[i].type) {
            case itButton:
                appMPlayer.barItems[i].pressed = (int)state;
                appMPlayer.barItems[i].tmp     = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0)
                    state = 0.0;
                if (state > 100.0)
                    state = 100.0;
                appMPlayer.barItems[i].value = state;
                break;
            }
        }
    }
}

void btnSet(int event, int set)
{
    int i;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) {
        if (appMPlayer.mainItems[i].message == event) {
            appMPlayer.mainItems[i].pressed = set;
            appMPlayer.barItems[i].tmp      = 0;
        }
    }

    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) {
        if (appMPlayer.barItems[i].message == event) {
            appMPlayer.barItems[i].pressed = set;
            appMPlayer.barItems[i].tmp     = 0;
        }
    }
}