view libvo/vo_gl.c @ 28820:0581bb91e78e

get rid of full_buffers variable, if the check it is used for is triggered something is seriously wrong and the ao will not work right anyway.
author reimar
date Fri, 06 Mar 2009 19:07:50 +0000
parents aa16560de0e7
children 56eee6ffba9b
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "config.h"
#include "mp_msg.h"
#include "subopt-helper.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "font_load.h"
#include "sub.h"

#include "gl_common.h"
#include "aspect.h"
#ifdef CONFIG_GUI
#include "gui/interface.h"
#endif
#include "fastmemcpy.h"
#include "libass/ass.h"
#include "libass/ass_mp.h"

static const vo_info_t info = 
{
  "X11 (OpenGL)",
  "gl",
  "Arpad Gereoffy <arpi@esp-team.scene.hu>",
  ""
};

const LIBVO_EXTERN(gl)

#ifdef GL_WIN32
static int gl_vinfo = 0;
static HGLRC gl_context = 0;
#define update_xinerama_info w32_update_xinerama_info
#define vo_init vo_w32_init
#define vo_window vo_w32_window
#else
static XVisualInfo *gl_vinfo = NULL;
static GLXContext gl_context = 0;
static int                  wsGLXAttrib[] = { GLX_RGBA,
                                       GLX_RED_SIZE,1,
                                       GLX_GREEN_SIZE,1,
                                       GLX_BLUE_SIZE,1,
                                       GLX_DOUBLEBUFFER,
                                       None };
#endif

static int use_osd;
static int scaled_osd;
//! How many parts the OSD may consist of at most
#define MAX_OSD_PARTS 20
//! Textures for OSD
static GLuint osdtex[MAX_OSD_PARTS];
#ifndef FAST_OSD
//! Alpha textures for OSD
static GLuint osdatex[MAX_OSD_PARTS];
#endif
static GLuint *eosdtex;
#define LARGE_EOSD_TEX_SIZE 512
#define TINYTEX_SIZE 16
#define TINYTEX_COLS (LARGE_EOSD_TEX_SIZE/TINYTEX_SIZE)
#define TINYTEX_MAX (TINYTEX_COLS*TINYTEX_COLS)
#define SMALLTEX_SIZE 32
#define SMALLTEX_COLS (LARGE_EOSD_TEX_SIZE/SMALLTEX_SIZE)
#define SMALLTEX_MAX (SMALLTEX_COLS*SMALLTEX_COLS)
static GLuint largeeosdtex[2];
//! Display lists that draw the OSD parts
static GLuint osdDispList[MAX_OSD_PARTS];
#ifndef FAST_OSD
static GLuint osdaDispList[MAX_OSD_PARTS];
#endif
static GLuint eosdDispList;
//! How many parts the OSD currently consists of
static int osdtexCnt;
static int eosdtexCnt;
static int osd_color;

static int use_aspect;
static int use_ycbcr;
static int use_yuv;
static int lscale;
static int cscale;
static float filter_strength;
static int yuvconvtype;
static int use_rectangle;
static int err_shown;
static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static int many_fmts;
static int ati_hack;
static int force_pbo;
static int mesa_buffer;
static int use_glFinish;
static int swap_interval;
static GLenum gl_target;
static GLint gl_texfmt;
static GLenum gl_format;
static GLenum gl_type;
static GLuint gl_buffer;
static GLuint gl_buffer_uv[2];
static int gl_buffersize;
static int gl_buffersize_uv;
static void *gl_bufferptr;
static void *gl_bufferptr_uv[2];
static int mesa_buffersize;
static void *mesa_bufferptr;
static GLuint fragprog;
static GLuint default_texs[22];
static char *custom_prog;
static char *custom_tex;
static int custom_tlin;
static int custom_trect;

static int int_pause;
static int eq_bri = 0;
static int eq_cont = 0;
static int eq_sat = 0;
static int eq_hue = 0;
static int eq_rgamma = 0;
static int eq_ggamma = 0;
static int eq_bgamma = 0;

static int texture_width;
static int texture_height;
static int mpi_flipped;
static int vo_flipped;
static int ass_border_x, ass_border_y;

static unsigned int slice_height = 1;

static void redraw(void);

static void resize(int x,int y){
  mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
  if (WinID >= 0) {
    int top = 0, left = 0, w = x, h = y;
    geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
    glViewport(top, left, w, h);
  } else
  glViewport( 0, 0, x, y );

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  ass_border_x = ass_border_y = 0;
  if (vo_fs && use_aspect) {
    int new_w, new_h;
    GLdouble scale_x, scale_y;
    aspect(&new_w, &new_h, A_ZOOM);
    panscan_calc();
    new_w += vo_panscan_x;
    new_h += vo_panscan_y;
    scale_x = (GLdouble)new_w / (GLdouble)x;
    scale_y = (GLdouble)new_h / (GLdouble)y;
    glScaled(scale_x, scale_y, 1);
    ass_border_x = (vo_screenwidth - new_w) / 2;
    ass_border_y = (vo_screenheight - new_h) / 2;
  }
  glOrtho(0, image_width, image_height, 0, -1,1);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();

  if (!scaled_osd) {
#ifdef CONFIG_FREETYPE
  // adjust font size to display size
  force_load_font = 1;
#endif
  vo_osd_changed(OSDTYPE_OSD);
  }
  glClear(GL_COLOR_BUFFER_BIT);
  redraw();
}

static void texSize(int w, int h, int *texw, int *texh) {
  if (use_rectangle) {
    *texw = w; *texh = h;
  } else {
    *texw = 32;
    while (*texw < w)
      *texw *= 2;
    *texh = 32;
    while (*texh < h)
      *texh *= 2;
  }
  if (mesa_buffer) *texw = (*texw + 63) & ~63;
  else if (ati_hack) *texw = (*texw + 511) & ~511;
}

//! maximum size of custom fragment program
#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
static void update_yuvconv(void) {
  float bri = eq_bri / 100.0;
  float cont = (eq_cont + 100) / 100.0;
  float hue = eq_hue / 100.0 * 3.1415927;
  float sat = (eq_sat + 100) / 100.0;
  float rgamma = exp(log(8.0) * eq_rgamma / 100.0);
  float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
  float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
  gl_conversion_params_t params = {gl_target, yuvconvtype,
      bri, cont, hue, sat, rgamma, ggamma, bgamma,
      texture_width, texture_height, filter_strength};
  glSetupYUVConversion(&params);
  if (custom_prog) {
    FILE *f = fopen(custom_prog, "r");
    if (!f)
      mp_msg(MSGT_VO, MSGL_WARN,
             "[gl] Could not read customprog %s\n", custom_prog);
    else {
      char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
      fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
      fclose(f);
      loadGPUProgram(GL_FRAGMENT_PROGRAM, prog);
      free(prog);
    }
    ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
               1.0 / texture_width, 1.0 / texture_height,
               texture_width, texture_height);
  }
  if (custom_tex) {
    FILE *f = fopen(custom_tex, "r");
    if (!f)
      mp_msg(MSGT_VO, MSGL_WARN,
             "[gl] Could not read customtex %s\n", custom_tex);
    else {
      int width, height, maxval;
      ActiveTexture(GL_TEXTURE3);
      if (glCreatePPMTex(custom_trect?GL_TEXTURE_RECTANGLE:GL_TEXTURE_2D, 0,
                     custom_tlin?GL_LINEAR:GL_NEAREST,
                     f, &width, &height, &maxval))
        ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
                   1.0 / width, 1.0 / height, width, height);
      else
        mp_msg(MSGT_VO, MSGL_WARN,
               "[gl] Error parsing customtex %s\n", custom_tex);
      fclose(f);
      ActiveTexture(GL_TEXTURE0);
    }
  }
}

/**
 * \brief remove all OSD textures and display-lists, thus clearing it.
 */
static void clearOSD(void) {
  int i;
  if (!osdtexCnt)
    return;
  glDeleteTextures(osdtexCnt, osdtex);
#ifndef FAST_OSD
  glDeleteTextures(osdtexCnt, osdatex);
  for (i = 0; i < osdtexCnt; i++)
    glDeleteLists(osdaDispList[i], 1);
#endif
  for (i = 0; i < osdtexCnt; i++)
    glDeleteLists(osdDispList[i], 1);
  osdtexCnt = 0;
}

/**
 * \brief remove textures, display list and free memory used by EOSD
 */
static void clearEOSD(void) {
  if (eosdDispList)
    glDeleteLists(eosdDispList, 1);
  eosdDispList = 0;
  if (eosdtexCnt)
    glDeleteTextures(eosdtexCnt, eosdtex);
  eosdtexCnt = 0;
  free(eosdtex);
  eosdtex = NULL;
}

static void do_render_osd(int);

static inline int is_tinytex(ass_image_t *i, int tinytexcur) {
  return i->w < TINYTEX_SIZE && i->h < TINYTEX_SIZE && tinytexcur < TINYTEX_MAX;
}

static inline int is_smalltex(ass_image_t *i, int smalltexcur) {
  return i->w < SMALLTEX_SIZE && i->h < SMALLTEX_SIZE && smalltexcur < SMALLTEX_MAX;
}

static inline void tinytex_pos(int tinytexcur, int *x, int *y) {
  *x = (tinytexcur % TINYTEX_COLS) * TINYTEX_SIZE;
  *y = (tinytexcur / TINYTEX_COLS) * TINYTEX_SIZE;
}

static inline void smalltex_pos(int smalltexcur, int *x, int *y) {
  *x = (smalltexcur % SMALLTEX_COLS) * SMALLTEX_SIZE;
  *y = (smalltexcur / SMALLTEX_COLS) * SMALLTEX_SIZE;
}

/**
 * \brief construct display list from ass image list
 * \param img image list to create OSD from.
 *            A value of NULL has the same effect as clearEOSD()
 */
static void genEOSD(mp_eosd_images_t *imgs) {
  int sx, sy;
  int tinytexcur = 0;
  int smalltexcur = 0;
  GLuint *curtex;
  GLint scale_type = scaled_osd ? GL_LINEAR : GL_NEAREST;
  ass_image_t *img = imgs->imgs;
  ass_image_t *i;

  if (imgs->changed == 0) // there are elements, but they are unchanged
      return;
  if (img && imgs->changed == 1) // there are elements, but they just moved
      goto skip_upload;

  clearEOSD();
  if (!img)
    return;
  if (!largeeosdtex[0]) {
    glGenTextures(2, largeeosdtex);
    BindTexture(gl_target, largeeosdtex[0]);
    glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
    BindTexture(gl_target, largeeosdtex[1]);
    glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
  }
  for (i = img; i; i = i->next)
  {
    if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
      continue;
    if (is_tinytex(i, tinytexcur))
      tinytexcur++;
    else if (is_smalltex(i, smalltexcur))
      smalltexcur++;
    else
      eosdtexCnt++;
  }
  mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n",
         tinytexcur, smalltexcur, eosdtexCnt);
  if (eosdtexCnt) {
    eosdtex = calloc(eosdtexCnt, sizeof(GLuint));
    glGenTextures(eosdtexCnt, eosdtex);
  }
  tinytexcur = smalltexcur = 0;
  for (i = img, curtex = eosdtex; i; i = i->next) {
    int x = 0, y = 0;
    if (i->w <= 0 || i->h <= 0 || i->stride < i->w) {
      mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
      continue;
    }
    if (is_tinytex(i, tinytexcur)) {
      tinytex_pos(tinytexcur, &x, &y);
      BindTexture(gl_target, largeeosdtex[0]);
      tinytexcur++;
    } else if (is_smalltex(i, smalltexcur)) {
      smalltex_pos(smalltexcur, &x, &y);
      BindTexture(gl_target, largeeosdtex[1]);
      smalltexcur++;
    } else {
      texSize(i->w, i->h, &sx, &sy);
      BindTexture(gl_target, *curtex++);
      glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
    }
    glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap, i->stride,
                x, y, i->w, i->h, 0);
  }
  eosdDispList = glGenLists(1);
skip_upload:
  glNewList(eosdDispList, GL_COMPILE);
  tinytexcur = smalltexcur = 0;
  for (i = img, curtex = eosdtex; i; i = i->next) {
    int x = 0, y = 0;
    if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
      continue;
    glColor4ub(i->color >> 24, (i->color >> 16) & 0xff, (i->color >> 8) & 0xff, 255 - (i->color & 0xff));
    if (is_tinytex(i, tinytexcur)) {
      tinytex_pos(tinytexcur, &x, &y);
      sx = sy = LARGE_EOSD_TEX_SIZE;
      BindTexture(gl_target, largeeosdtex[0]);
      tinytexcur++;
    } else if (is_smalltex(i, smalltexcur)) {
      smalltex_pos(smalltexcur, &x, &y);
      sx = sy = LARGE_EOSD_TEX_SIZE;
      BindTexture(gl_target, largeeosdtex[1]);
      smalltexcur++;
    } else {
      texSize(i->w, i->h, &sx, &sy);
      BindTexture(gl_target, *curtex++);
    }
    glDrawTex(i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy, use_rectangle == 1, 0, 0);
  }
  glEndList();
  BindTexture(gl_target, 0);
}

/**
 * \brief uninitialize OpenGL context, freeing textures, buffers etc.
 */
static void uninitGl(void) {
  int i = 0;
  if (DeletePrograms && fragprog)
    DeletePrograms(1, &fragprog);
  fragprog = 0;
  while (default_texs[i] != 0)
    i++;
  if (i)
    glDeleteTextures(i, default_texs);
  default_texs[0] = 0;
  clearOSD();
  clearEOSD();
  if (largeeosdtex[0])
    glDeleteTextures(2, largeeosdtex);
  largeeosdtex[0] = 0;
  if (DeleteBuffers && gl_buffer)
    DeleteBuffers(1, &gl_buffer);
  gl_buffer = 0; gl_buffersize = 0;
  gl_bufferptr = NULL;
  if (DeleteBuffers && gl_buffer_uv[0])
    DeleteBuffers(2, gl_buffer_uv);
  gl_buffer_uv[0] = gl_buffer_uv[1] = 0; gl_buffersize_uv = 0;
  gl_bufferptr_uv[0] = gl_bufferptr_uv[1] = 0;
#ifndef GL_WIN32
  if (mesa_bufferptr)
    FreeMemoryMESA(mDisplay, mScreen, mesa_bufferptr);
#endif
  mesa_bufferptr = NULL;
  err_shown = 0;
}

static void autodetectGlExtensions(void) {
  const char *extensions = glGetString(GL_EXTENSIONS);
  const char *vendor     = glGetString(GL_VENDOR);
  const char *version    = glGetString(GL_VERSION);
  int is_ati = strstr(vendor, "ATI") != NULL;
  int ati_broken_pbo = 0;
  if (is_ati && strncmp(version, "2.1.", 4) == 0) {
    int ver = atoi(version + 4);
    mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver);
    ati_broken_pbo = ver && ver < 8395;
  }
  if (ati_hack      == -1) ati_hack      = ati_broken_pbo;
  if (force_pbo     == -1) force_pbo     = strstr(extensions, "_pixel_buffer_object")      ? is_ati : 0;
  if (use_rectangle == -1) use_rectangle = strstr(extensions, "_texture_non_power_of_two") ?      0 : 0;
  if (is_ati && (lscale == 1 || lscale == 2 || cscale == 1 || cscale == 2))
    mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on ATI cards.\n"
             "Tell _them_ to fix GL_REPEAT if you have issues.\n");
  mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, force-pbo = %i, rectangle = %i\n",
         ati_hack, force_pbo, use_rectangle);
}

/**
 * \brief Initialize a (new or reused) OpenGL context.
 * set global gl-related variables to their default values
 */
static int initGl(uint32_t d_width, uint32_t d_height) {
  autodetectGlExtensions();
  texSize(image_width, image_height, &texture_width, &texture_height);

  glDisable(GL_BLEND); 
  glDisable(GL_DEPTH_TEST);
  glDepthMask(GL_FALSE);
  glDisable(GL_CULL_FACE);
  glEnable(gl_target);
  glDrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT);
  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

  mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
          texture_width, texture_height);

  if (image_format == IMGFMT_YV12) {
    int i;
    glGenTextures(21, default_texs);
    default_texs[21] = 0;
    for (i = 0; i < 7; i++) {
      ActiveTexture(GL_TEXTURE1 + i);
      BindTexture(GL_TEXTURE_2D, default_texs[i]);
      BindTexture(GL_TEXTURE_RECTANGLE, default_texs[i + 7]);
      BindTexture(GL_TEXTURE_3D, default_texs[i + 14]);
    }
    ActiveTexture(GL_TEXTURE1);
    glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, GL_LINEAR,
                     texture_width / 2, texture_height / 2, 128);
    ActiveTexture(GL_TEXTURE2);
    glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, GL_LINEAR,
                     texture_width / 2, texture_height / 2, 128);
    switch (use_yuv) {
      case YUV_CONVERSION_FRAGMENT_LOOKUP:
      case YUV_CONVERSION_FRAGMENT_POW:
      case YUV_CONVERSION_FRAGMENT:
        if (!GenPrograms || !BindProgram) {
          mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
          break;
        }
        GenPrograms(1, &fragprog);
        BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
        break;
    }
    ActiveTexture(GL_TEXTURE0);
    BindTexture(gl_target, 0);
    update_yuvconv();
  }
  glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, GL_LINEAR,
                   texture_width, texture_height, 0);

  resize(d_width, d_height);

  glClearColor( 0.0f,0.0f,0.0f,0.0f );
  glClear( GL_COLOR_BUFFER_BIT );
  if (SwapInterval && swap_interval >= 0)
    SwapInterval(swap_interval);
  return 1;
}

/* connect to server, create and map window,
 * allocate colors and (shared) memory
 */
static int 
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
  image_height = height;
  image_width = width;
  image_format = format;
  glFindFormat(format, NULL, &gl_texfmt, &gl_format, &gl_type);

  int_pause = 0;
  vo_flipped = !!(flags & VOFLAG_FLIPPING);

#ifdef CONFIG_GUI
  if (use_gui) {
    // GUI creates and manages window for us
    guiGetEvent(guiSetShVideo, 0);
#ifndef GL_WIN32
    goto glconfig;
#endif
  }
#endif
#ifdef GL_WIN32
  if (!vo_w32_config(d_width, d_height, flags))
    return -1;
#else
  {
    XVisualInfo *vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
    if (vinfo == NULL)
    {
      mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
      return -1;
    }

    vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags,
            XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone),
            "gl", title);
  }
#endif

glconfig:
  if (vo_config_count)
    uninitGl();
  setGlWindow(&gl_vinfo, &gl_context, vo_window);
  initGl(vo_dwidth, vo_dheight);

  return 0;
}

static void check_events(void)
{
    int e=vo_check_events();
    if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
    if(e&VO_EVENT_EXPOSE && int_pause) redraw();
}

/**
 * Creates the textures and the display list needed for displaying
 * an OSD part.
 * Callback function for vo_draw_text().
 */
static void create_osd_texture(int x0, int y0, int w, int h,
                                 unsigned char *src, unsigned char *srca,
                                 int stride)
{
  // initialize to 8 to avoid special-casing on alignment
  int sx = 8, sy = 8;
  GLint scale_type = scaled_osd ? GL_LINEAR : GL_NEAREST;

  if (w <= 0 || h <= 0 || stride < w) {
    mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
    return;
  }
  texSize(w, h, &sx, &sy);

  if (osdtexCnt >= MAX_OSD_PARTS) {
    mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
    return;
  }

  // create Textures for OSD part
  glGenTextures(1, &osdtex[osdtexCnt]);
  BindTexture(gl_target, osdtex[osdtexCnt]);
  glCreateClearTex(gl_target, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
  glUploadTex(gl_target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
              0, 0, w, h, 0);

#ifndef FAST_OSD
  glGenTextures(1, &osdatex[osdtexCnt]);
  BindTexture(gl_target, osdatex[osdtexCnt]);
  glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
  {
  int i;
  char *tmp = malloc(stride * h);
  // convert alpha from weird MPlayer scale.
  // in-place is not possible since it is reused for future OSDs
  for (i = h * stride - 1; i >= 0; i--)
    tmp[i] = -srca[i];
  glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
              0, 0, w, h, 0);
  free(tmp);
  }
#endif

  BindTexture(gl_target, 0);

  // Create a list for rendering this OSD part
#ifndef FAST_OSD
  osdaDispList[osdtexCnt] = glGenLists(1);
  glNewList(osdaDispList[osdtexCnt], GL_COMPILE);
  // render alpha
  BindTexture(gl_target, osdatex[osdtexCnt]);
  glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
  glEndList();
#endif
  osdDispList[osdtexCnt] = glGenLists(1);
  glNewList(osdDispList[osdtexCnt], GL_COMPILE);
  // render OSD
  BindTexture(gl_target, osdtex[osdtexCnt]);
  glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
  glEndList();

  osdtexCnt++;
}

static void draw_osd(void)
{
  if (!use_osd) return;
  if (vo_osd_changed(0)) {
    int osd_h, osd_w;
    clearOSD();
    osd_w = scaled_osd ? image_width : vo_dwidth;
    osd_h = scaled_osd ? image_height : vo_dheight;
    vo_draw_text_ext(osd_w, osd_h, ass_border_x, ass_border_y, ass_border_x, ass_border_y,
                     image_width, image_height, create_osd_texture);
  }
  if (vo_doublebuffering) do_render_osd(1);
}

static void do_render(void) {
//  glEnable(GL_TEXTURE_2D);
//  glBindTexture(GL_TEXTURE_2D, texture_id);

  glColor3f(1,1,1);
  if (image_format == IMGFMT_YV12)
    glEnableYUVConversion(gl_target, yuvconvtype);
  glDrawTex(0, 0, image_width, image_height,
            0, 0, image_width, image_height,
            texture_width, texture_height,
            use_rectangle == 1, image_format == IMGFMT_YV12,
            mpi_flipped ^ vo_flipped);
  if (image_format == IMGFMT_YV12)
    glDisableYUVConversion(gl_target, yuvconvtype);
}

/**
 * \param type bit 0: render OSD, bit 1: render EOSD
 */
static void do_render_osd(int type) {
  if (((type & 1) && osdtexCnt > 0) || ((type & 2) && eosdDispList)) {
    // set special rendering parameters
    if (!scaled_osd) {
      glMatrixMode(GL_PROJECTION);
      glPushMatrix();
      glLoadIdentity();
      glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1);
    }
    glEnable(GL_BLEND);
    if ((type & 2) && eosdDispList) {
      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
      glCallList(eosdDispList);
    }
    if ((type & 1) && osdtexCnt > 0) {
      glColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff - (osd_color >> 24));
      // draw OSD
#ifndef FAST_OSD
      glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
      glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdaDispList);
#endif
      glBlendFunc(GL_SRC_ALPHA, GL_ONE);
      glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
    }
    // set rendering parameters back to defaults
    glDisable(GL_BLEND);
    if (!scaled_osd)
      glPopMatrix();
    BindTexture(gl_target, 0);
  }
}

static void flip_page(void) {
  if (vo_doublebuffering) {
    if (use_glFinish) glFinish();
    swapGlBuffers();
    if (vo_fs && use_aspect)
      glClear(GL_COLOR_BUFFER_BIT);
  } else {
    do_render();
    do_render_osd(3);
    if (use_glFinish) glFinish();
    else glFlush();
  }
}

static void redraw(void) {
  if (vo_doublebuffering) { do_render(); do_render_osd(3); }
  flip_page();
}

//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
  mpi_flipped = stride[0] < 0;
  glUploadTex(gl_target, gl_format, gl_type, src[0], stride[0],
              x, y, w, h, slice_height);
  if (image_format == IMGFMT_YV12) {
    ActiveTexture(GL_TEXTURE1);
    glUploadTex(gl_target, gl_format, gl_type, src[1], stride[1],
                x / 2, y / 2, w / 2, h / 2, slice_height);
    ActiveTexture(GL_TEXTURE2);
    glUploadTex(gl_target, gl_format, gl_type, src[2], stride[2],
                x / 2, y / 2, w / 2, h / 2, slice_height);
    ActiveTexture(GL_TEXTURE0);
  }
  return 0;
}

static uint32_t get_image(mp_image_t *mpi) {
  int needed_size;
  if (!GenBuffers || !BindBuffer || !BufferData || !MapBuffer) {
    if (!err_shown)
      mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
                                "Expect a _major_ speed penalty\n");
    err_shown = 1;
    return VO_FALSE;
  }
  if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE;
  if (mesa_buffer) mpi->width = texture_width;
  else if (ati_hack) {
    mpi->width = texture_width;
    mpi->height = texture_height;
  }
  mpi->stride[0] = mpi->width * mpi->bpp / 8;
  needed_size = mpi->stride[0] * mpi->height;
  if (mesa_buffer) {
#ifndef GL_WIN32
    if (mesa_bufferptr && needed_size > mesa_buffersize) {
      FreeMemoryMESA(mDisplay, mScreen, mesa_bufferptr);
      mesa_bufferptr = NULL;
    }
    if (!mesa_bufferptr)
      mesa_bufferptr = AllocateMemoryMESA(mDisplay, mScreen, needed_size, 0, 0, 0);
    mesa_buffersize = needed_size;
#endif
    mpi->planes[0] = mesa_bufferptr;
  } else {
    if (!gl_buffer)
      GenBuffers(1, &gl_buffer);
    BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
    if (needed_size > gl_buffersize) {
      gl_buffersize = needed_size;
      BufferData(GL_PIXEL_UNPACK_BUFFER, gl_buffersize,
                 NULL, GL_DYNAMIC_DRAW);
    }
    if (!gl_bufferptr)
      gl_bufferptr = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
    mpi->planes[0] = gl_bufferptr;
    BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
  }
  if (!mpi->planes[0]) {
    if (!err_shown)
      mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not acquire buffer for dr\n"
                                "Expect a _major_ speed penalty\n");
    err_shown = 1;
    return VO_FALSE;
  }
  if (mpi->imgfmt == IMGFMT_YV12) {
    // YV12
    mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
    mpi->stride[0] = mpi->width;
    mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
    mpi->stride[1] = mpi->width >> 1;
    mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> 1);
    mpi->stride[2] = mpi->width >> 1;
    if (ati_hack && !mesa_buffer) {
      mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
      if (!gl_buffer_uv[0]) GenBuffers(2, gl_buffer_uv);
      if (mpi->stride[1] * mpi->height > gl_buffersize_uv) {
        BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
        BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height,
                   NULL, GL_DYNAMIC_DRAW);
        BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
        BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[1] * mpi->height,
                   NULL, GL_DYNAMIC_DRAW);
        gl_buffersize_uv = mpi->stride[1] * mpi->height;
      }
      if (!gl_bufferptr_uv[0]) {
        BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
        gl_bufferptr_uv[0] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
        BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
        gl_bufferptr_uv[1] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
      }
      mpi->planes[1] = gl_bufferptr_uv[0];
      mpi->planes[2] = gl_bufferptr_uv[1];
    }
  }
  mpi->flags |= MP_IMGFLAG_DIRECT;
  return VO_TRUE;
}

static void clear_border(uint8_t *dst, int start, int stride, int height, int full_height, int value) {
  int right_border = stride - start;
  int bottom_border = full_height - height;
  while (height > 0) {
    memset(dst + start, value, right_border);
    dst += stride;
    height--;
  }
  if (bottom_border > 0)
    memset(dst, value, stride * bottom_border);
}

static uint32_t draw_image(mp_image_t *mpi) {
  int slice = slice_height;
  int stride[3];
  unsigned char *planes[3];
  mp_image_t mpi2 = *mpi;
  int w = mpi->w, h = mpi->h;
  if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
    goto skip_upload;
  mpi2.flags = 0; mpi2.type = MP_IMGTYPE_TEMP;
  mpi2.width = mpi2.w; mpi2.height = mpi2.h;
  if (force_pbo && !(mpi->flags & MP_IMGFLAG_DIRECT) && !gl_bufferptr && get_image(&mpi2) == VO_TRUE) {
    int bpp = mpi->imgfmt == IMGFMT_YV12 ? 8 : mpi->bpp;
    memcpy_pic(mpi2.planes[0], mpi->planes[0], mpi->w * bpp / 8, mpi->h, mpi2.stride[0], mpi->stride[0]);
    if (mpi->imgfmt == IMGFMT_YV12) {
      memcpy_pic(mpi2.planes[1], mpi->planes[1], mpi->w >> 1, mpi->h >> 1, mpi2.stride[1], mpi->stride[1]);
      memcpy_pic(mpi2.planes[2], mpi->planes[2], mpi->w >> 1, mpi->h >> 1, mpi2.stride[2], mpi->stride[2]);
    }
    if (ati_hack) { // since we have to do a full upload we need to clear the borders
      clear_border(mpi2.planes[0], mpi->w * bpp / 8, mpi2.stride[0], mpi->h, mpi2.height, 0);
      if (mpi->imgfmt == IMGFMT_YV12) {
        clear_border(mpi2.planes[1], mpi->w >> 1, mpi2.stride[1], mpi->h >> 1, mpi2.height >> 1, 128);
        clear_border(mpi2.planes[2], mpi->w >> 1, mpi2.stride[2], mpi->h >> 1, mpi2.height >> 1, 128);
      }
    }
    mpi = &mpi2;
  }
  stride[0] = mpi->stride[0]; stride[1] = mpi->stride[1]; stride[2] = mpi->stride[2];
  planes[0] = mpi->planes[0]; planes[1] = mpi->planes[1]; planes[2] = mpi->planes[2];
  mpi_flipped = stride[0] < 0;
  if (mpi->flags & MP_IMGFLAG_DIRECT) {
    if (mesa_buffer) {
      glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1);
      w = texture_width;
    } else {
      intptr_t base = (intptr_t)planes[0];
      if (ati_hack) { w = texture_width; h = texture_height; }
      if (mpi_flipped)
        base += (mpi->h - 1) * stride[0];
      planes[0] -= base;
      planes[1] -= base;
      planes[2] -= base;
      BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
      UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
      gl_bufferptr = NULL;
      if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE))
        planes[0] = planes[1] = planes[2] = NULL;
    }
    slice = 0; // always "upload" full texture
  }
  glUploadTex(gl_target, gl_format, gl_type, planes[0], stride[0],
              mpi->x, mpi->y, w, h, slice);
  if (mpi->imgfmt == IMGFMT_YV12) {
    if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
      BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[0]);
      UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
      gl_bufferptr_uv[0] = NULL;
    }
    ActiveTexture(GL_TEXTURE1);
    glUploadTex(gl_target, gl_format, gl_type, planes[1], stride[1],
                mpi->x / 2, mpi->y / 2, w / 2, h / 2, slice);
    if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
      BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer_uv[1]);
      UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
      gl_bufferptr_uv[1] = NULL;
    }
    ActiveTexture(GL_TEXTURE2);
    glUploadTex(gl_target, gl_format, gl_type, planes[2], stride[2],
                mpi->x / 2, mpi->y / 2, w / 2, h / 2, slice);
    ActiveTexture(GL_TEXTURE0);
  }
  if (mpi->flags & MP_IMGFLAG_DIRECT) {
    if (mesa_buffer) glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 0);
    else BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
  }
skip_upload:
  if (vo_doublebuffering) do_render();
  return VO_TRUE;
}

static int
draw_frame(uint8_t *src[])
{
  return VO_ERROR; 
}

static int
query_format(uint32_t format)
{
    int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
               VFCAP_FLIP |
               VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
    if (use_osd)
      caps |= VFCAP_OSD | VFCAP_EOSD | (scaled_osd ? 0 : VFCAP_EOSD_UNSCALED);
    if (format == IMGFMT_RGB24 || format == IMGFMT_RGBA)
        return caps;
    if (use_yuv && format == IMGFMT_YV12)
        return caps;
    // HACK, otherwise we get only b&w with some filters (e.g. -vf eq)
    // ideally MPlayer should be fixed instead not to use Y800 when it has the choice
    if (!use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800))
        return 0;
    if (!use_ycbcr && (format == IMGFMT_UYVY || format == IMGFMT_YUY2))
        return 0;
    if (many_fmts &&
         glFindFormat(format, NULL, NULL, NULL, NULL))
        return caps;
    return 0;
}


static void
uninit(void)
{
  if (!vo_config_count) return;
  uninitGl();
  releaseGlContext(&gl_vinfo, &gl_context);
  if (custom_prog) free(custom_prog);
  custom_prog = NULL;
  if (custom_tex) free(custom_tex);
  custom_tex = NULL;
  vo_uninit();
}

static opt_t subopts[] = {
  {"manyfmts",     OPT_ARG_BOOL, &many_fmts,    NULL},
  {"osd",          OPT_ARG_BOOL, &use_osd,      NULL},
  {"scaled-osd",   OPT_ARG_BOOL, &scaled_osd,   NULL},
  {"aspect",       OPT_ARG_BOOL, &use_aspect,   NULL},
  {"ycbcr",        OPT_ARG_BOOL, &use_ycbcr,    NULL},
  {"slice-height", OPT_ARG_INT,  &slice_height, (opt_test_f)int_non_neg},
  {"rectangle",    OPT_ARG_INT,  &use_rectangle,(opt_test_f)int_non_neg},
  {"yuv",          OPT_ARG_INT,  &use_yuv,      (opt_test_f)int_non_neg},
  {"lscale",       OPT_ARG_INT,  &lscale,       (opt_test_f)int_non_neg},
  {"cscale",       OPT_ARG_INT,  &cscale,       (opt_test_f)int_non_neg},
  {"filter-strength", OPT_ARG_FLOAT, &filter_strength, NULL},
  {"ati-hack",     OPT_ARG_BOOL, &ati_hack,     NULL},
  {"force-pbo",    OPT_ARG_BOOL, &force_pbo,    NULL},
  {"mesa-buffer",  OPT_ARG_BOOL, &mesa_buffer,  NULL},
  {"glfinish",     OPT_ARG_BOOL, &use_glFinish, NULL},
  {"swapinterval", OPT_ARG_INT,  &swap_interval,NULL},
  {"customprog",   OPT_ARG_MSTRZ,&custom_prog,  NULL},
  {"customtex",    OPT_ARG_MSTRZ,&custom_tex,   NULL},
  {"customtlin",   OPT_ARG_BOOL, &custom_tlin,  NULL},
  {"customtrect",  OPT_ARG_BOOL, &custom_trect, NULL},
  {"osdcolor",     OPT_ARG_INT,  &osd_color,    NULL},
  {NULL}
};

static int preinit(const char *arg)
{
    // set defaults
    many_fmts = 1;
    use_osd = 1;
    scaled_osd = 0;
    use_aspect = 1;
    use_ycbcr = 0;
    use_yuv = 0;
    lscale = 0;
    cscale = 0;
    filter_strength = 0.5;
    use_rectangle = -1;
    use_glFinish = 0;
    ati_hack = -1;
    force_pbo = -1;
    mesa_buffer = 0;
    swap_interval = 1;
    slice_height = 0;
    custom_prog = NULL;
    custom_tex = NULL;
    custom_tlin = 1;
    custom_trect = 0;
    osd_color = 0xffffff;
    if (subopt_parse(arg, subopts) != 0) {
      mp_msg(MSGT_VO, MSGL_FATAL,
              "\n-vo gl command line help:\n"
              "Example: mplayer -vo gl:slice-height=4\n"
              "\nOptions:\n"
              "  nomanyfmts\n"
              "    Disable extended color formats for OpenGL 1.2 and later\n"
              "  slice-height=<0-...>\n"
              "    Slice size for texture transfer, 0 for whole image\n"
              "  noosd\n"
              "    Do not use OpenGL OSD code\n"
              "  scaled-osd\n"
              "    Render OSD at movie resolution and scale it\n"
              "  noaspect\n"
              "    Do not do aspect scaling\n"
              "  rectangle=<0,1,2>\n"
              "    0: use power-of-two textures\n"
              "    1: use texture_rectangle\n"
              "    2: use texture_non_power_of_two\n"
              "  ati-hack\n"
              "    Workaround ATI bug with PBOs\n"
              "  force-pbo\n"
              "    Force use of PBO even if this involves an extra memcpy\n"
              "  glfinish\n"
              "    Call glFinish() before swapping buffers\n"
              "  swapinterval=<n>\n"
              "    Interval in displayed frames between to buffer swaps.\n"
              "    1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
              "    Requires GLX_SGI_swap_control support to work.\n"
              "  yuv=<n>\n"
              "    0: use software YUV to RGB conversion.\n"
              "    1: use register combiners (nVidia only, for older cards).\n"
              "    2: use fragment program.\n"
              "    3: use fragment program with gamma correction.\n"
              "    4: use fragment program with gamma correction via lookup.\n"
              "    5: use ATI-specific method (for older cards).\n"
              "    6: use lookup via 3D texture.\n"
              "  lscale=<n>\n"
              "    0: use standard bilinear scaling for luma.\n"
              "    1: use improved bicubic scaling for luma.\n"
              "    2: use cubic in X, linear in Y direction scaling for luma.\n"
              "    3: as 1 but without using a lookup texture.\n"
              "    4: experimental unsharp masking (sharpening).\n"
              "    5: experimental unsharp masking (sharpening) with larger radius.\n"
              "  cscale=<n>\n"
              "    as lscale but for chroma (2x slower with little visible effect).\n"
              "  filter-strength=<value>\n"
              "    set the effect strength for some lscale/cscale filters\n"
              "  customprog=<filename>\n"
              "    use a custom YUV conversion program\n"
              "  customtex=<filename>\n"
              "    use a custom YUV conversion lookup texture\n"
              "  nocustomtlin\n"
              "    use GL_NEAREST scaling for customtex texture\n"
              "  customtrect\n"
              "    use texture_rectangle for customtex texture\n"
              "  osdcolor=<0xAARRGGBB>\n"
              "    use the given color for the OSD\n"
              "  ycbcr\n"
              "    also try to use the GL_MESA_ycbcr_texture extension\n"
              "\n" );
      return -1;
    }
    if (use_rectangle == 1)
      gl_target = GL_TEXTURE_RECTANGLE;
    else
      gl_target = GL_TEXTURE_2D;
    yuvconvtype = use_yuv | lscale << YUV_LUM_SCALER_SHIFT | cscale << YUV_CHROM_SCALER_SHIFT;
    if (many_fmts)
      mp_msg(MSGT_VO, MSGL_INFO, "[gl] using extended formats. "
               "Use -vo gl:nomanyfmts if playback fails.\n");
    mp_msg(MSGT_VO, MSGL_V, "[gl] Using %d as slice height "
             "(0 means image height).\n", slice_height);
    if (!vo_init()) return -1; // Can't open X11

    return 0;
}

#define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE))
#define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS) | (1 << YUV_CONVERSION_COMBINERS_ATI)))
#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT))

static const struct {
  const char *name;
  int *value;
  int supportmask;
} eq_map[] = {
  {"brightness",  &eq_bri,    MASK_NOT_COMBINERS},
  {"contrast",    &eq_cont,   MASK_NOT_COMBINERS},
  {"saturation",  &eq_sat,    MASK_ALL_YUV      },
  {"hue",         &eq_hue,    MASK_ALL_YUV      },
  {"gamma",       &eq_rgamma, MASK_GAMMA_SUPPORT},
  {"red_gamma",   &eq_rgamma, MASK_GAMMA_SUPPORT},
  {"green_gamma", &eq_ggamma, MASK_GAMMA_SUPPORT},
  {"blue_gamma",  &eq_bgamma, MASK_GAMMA_SUPPORT},
  {NULL,          NULL,       0                 }
};

static int control(uint32_t request, void *data, ...)
{
  switch (request) {
  case VOCTRL_PAUSE:
  case VOCTRL_RESUME:
    int_pause = (request == VOCTRL_PAUSE);
    return VO_TRUE;
  case VOCTRL_QUERY_FORMAT:
    return query_format(*(uint32_t*)data);
  case VOCTRL_GET_IMAGE:
    return get_image(data);
  case VOCTRL_DRAW_IMAGE:
    return draw_image(data);
  case VOCTRL_DRAW_EOSD:
    if (!data)
      return VO_FALSE;
    genEOSD(data);
    if (vo_doublebuffering) do_render_osd(2);
    return VO_TRUE;
  case VOCTRL_GET_EOSD_RES:
    {
      mp_eosd_res_t *r = data;
      r->mt = r->mb = r->ml = r->mr = 0;
      if (scaled_osd) {r->w = image_width; r->h = image_height;}
      else if (vo_fs) {
        r->w = vo_screenwidth; r->h = vo_screenheight;
        r->ml = r->mr = ass_border_x;
        r->mt = r->mb = ass_border_y;
      } else {
        r->w = vo_dwidth; r->h = vo_dheight;
      }
    }
    return VO_TRUE;
  case VOCTRL_GUISUPPORT:
    return VO_TRUE;
  case VOCTRL_ONTOP:
    vo_ontop();
    return VO_TRUE;
  case VOCTRL_FULLSCREEN:
    vo_fullscreen();
    resize(vo_dwidth, vo_dheight);
    return VO_TRUE;
  case VOCTRL_BORDER:
    vo_border();
    resize(vo_dwidth, vo_dheight);
    return VO_TRUE;
  case VOCTRL_GET_PANSCAN:
    if (!use_aspect) return VO_NOTIMPL;
    return VO_TRUE;
  case VOCTRL_SET_PANSCAN:
    if (!use_aspect) return VO_NOTIMPL;
    resize(vo_dwidth, vo_dheight);
    return VO_TRUE;
  case VOCTRL_GET_EQUALIZER:
    if (image_format == IMGFMT_YV12) {
      int i;
      va_list va;
      int *value;
      va_start(va, data);
      value = va_arg(va, int *);
      va_end(va);
      for (i = 0; eq_map[i].name; i++)
        if (strcmp(data, eq_map[i].name) == 0) break;
      if (!(eq_map[i].supportmask & (1 << use_yuv)))
        break;
      *value = *eq_map[i].value;
      return VO_TRUE;
    }
    break;
  case VOCTRL_SET_EQUALIZER:
    if (image_format == IMGFMT_YV12) {
      int i;
      va_list va;
      int value;
      va_start(va, data);
      value = va_arg(va, int);
      va_end(va);
      for (i = 0; eq_map[i].name; i++)
        if (strcmp(data, eq_map[i].name) == 0) break;
      if (!(eq_map[i].supportmask & (1 << use_yuv)))
        break;
      *eq_map[i].value = value;
      update_yuvconv();
      return VO_TRUE;
    }
    break;
  case VOCTRL_UPDATE_SCREENINFO:
    update_xinerama_info();
    return VO_TRUE;
  }
  return VO_NOTIMPL;
}