view loader/loader.h @ 36782:06344efeded3

configure: improve FFmpeg check. If internal FFmpeg is not available we should fall back to external automatically instead of trying to build without (which is currently broken it seems). Also we can compile without internal copy as long as the necessary headers can be found. Two are required that FFmpeg does not install: libavformat/internal.h libavutil/x86/asm.h
author reimar
date Mon, 17 Feb 2014 23:25:32 +0000
parents db0bb7511440
children
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/********************************************************

	Win32 binary loader interface
	Copyright 2000 Eugene Kuznetsov (divx@euro.ru)
	Shamelessly stolen from Wine project

*********************************************************/

/*
 * Modified for use with MPlayer, detailed changelog at
 * http://svn.mplayerhq.hu/mplayer/trunk/
 */

#ifndef MPLAYER_LOADER_H
#define MPLAYER_LOADER_H

#include "wine/windef.h"
#include "wine/driver.h"
#include "wine/mmreg.h"
#include "wine/vfw.h"
#include "wine/msacm.h"
#include "wine/module.h"


extern modref_list* local_wm;

unsigned int GetPrivateProfileIntA_(const char* appname, const char* keyname, int default_value, const char* filename);
int GetPrivateProfileStringA_(const char* appname, const char* keyname,
	const char* def_val, char* dest, unsigned int len, const char* filename);
int WritePrivateProfileStringA_(const char* appname, const char* keyname,
	const char* string, const char* filename);

INT WINAPI LoadStringA( HINSTANCE instance, UINT resource_id,
                            LPSTR buffer, INT buflen );

#endif /* MPLAYER_LOADER_H */