Mercurial > mplayer.hg
view gui/wm/wsxdnd.h @ 24679:065d1f97815f
fix infinite loop
author | michael |
---|---|
date | Thu, 04 Oct 2007 12:32:54 +0000 |
parents | 3f0d00abc073 |
children | 3baf6a2283da |
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#ifndef GUI_WSXDND_H #define GUI_WSXDND_H void wsXDNDInitialize(void); Bool wsXDNDProcessSelection(wsTWindow* wnd,XEvent *event); Bool wsXDNDProcessClientMessage(wsTWindow* wnd, XClientMessageEvent *event); void wsXDNDMakeAwareness(wsTWindow* window); void wsXDNDClearAwareness(wsTWindow* window); /* header was ripped from xdnd's example on its page */ #define XDND_THREE 3 #define XDND_ENTER_SOURCE_WIN(e) ((e)->xclient.data.l[0]) #define XDND_ENTER_THREE_TYPES(e) (((e)->xclient.data.l[1] & 0x1UL) == 0) #define XDND_ENTER_THREE_TYPES_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x1UL) | (((b) == 0) ? 0 : 0x1UL) #define XDND_ENTER_VERSION(e) ((e)->xclient.data.l[1] >> 24) #define XDND_ENTER_VERSION_SET(e,v) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~(0xFF << 24)) | ((v) << 24) #define XDND_ENTER_TYPE(e,i) ((e)->xclient.data.l[2 + (i)]) /* i => (0, 1, 2) */ /* XdndPosition */ #define XDND_POSITION_SOURCE_WIN(e) ((e)->xclient.data.l[0]) #define XDND_POSITION_ROOT_X(e) ((e)->xclient.data.l[2] >> 16) #define XDND_POSITION_ROOT_Y(e) ((e)->xclient.data.l[2] & 0xFFFFUL) #define XDND_POSITION_ROOT_SET(e,x,y) (e)->xclient.data.l[2] = ((x) << 16) | ((y) & 0xFFFFUL) #define XDND_POSITION_TIME(e) ((e)->xclient.data.l[3]) #define XDND_POSITION_ACTION(e) ((e)->xclient.data.l[4]) /* XdndStatus */ #define XDND_STATUS_TARGET_WIN(e) ((e)->xclient.data.l[0]) #define XDND_STATUS_WILL_ACCEPT(e) ((e)->xclient.data.l[1] & 0x1L) #define XDND_STATUS_WILL_ACCEPT_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x1UL) | (((b) == 0) ? 0 : 0x1UL) #define XDND_STATUS_WANT_POSITION(e) ((e)->xclient.data.l[1] & 0x2UL) #define XDND_STATUS_WANT_POSITION_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x2UL) | (((b) == 0) ? 0 : 0x2UL) #define XDND_STATUS_RECT_X(e) ((e)->xclient.data.l[2] >> 16) #define XDND_STATUS_RECT_Y(e) ((e)->xclient.data.l[2] & 0xFFFFL) #define XDND_STATUS_RECT_WIDTH(e) ((e)->xclient.data.l[3] >> 16) #define XDND_STATUS_RECT_HEIGHT(e) ((e)->xclient.data.l[3] & 0xFFFFL) #define XDND_STATUS_RECT_SET(e,x,y,w,h) {(e)->xclient.data.l[2] = ((x) << 16) | ((y) & 0xFFFFUL); (e)->xclient.data.l[3] = ((w) << 16) | ((h) & 0xFFFFUL); } #define XDND_STATUS_ACTION(e) ((e)->xclient.data.l[4]) /* XdndLeave */ #define XDND_LEAVE_SOURCE_WIN(e) ((e)->xclient.data.l[0]) /* XdndDrop */ #define XDND_DROP_SOURCE_WIN(e) ((e)->xclient.data.l[0]) #define XDND_DROP_TIME(e) ((e)->xclient.data.l[2]) /* XdndFinished */ #define XDND_FINISHED_TARGET_WIN(e) ((e)->xclient.data.l[0]) #endif