view libvo/gl_common.h @ 15148:067f10ad6538

New section: "menc-feat-dvd-mpeg4-muxing" about how to mux a video obtained with MEncoder into different containers. Based on Rich's guide and some tips by Nico Sabi. Reviewed by The Wanderer, Dominik 'Rathann' Mierzejewski and Diego Biurrun
author gpoirier
date Wed, 13 Apr 2005 18:53:30 +0000
parents f0c1ee83b216
children 629c54dc7e0d
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#ifndef __GL_COMMON_H__
#define __GL_COMMON_H__

#include "mp_msg.h"
#include "config.h"

#include <GL/gl.h>
#include "video_out.h"

#ifdef GL_WIN32
#include <windows.h>
#include <GL/glext.h>
#include "w32_common.h"
#else
#include <X11/Xlib.h>
#include <GL/glx.h>
#include "x11_common.h"
#endif

void glAdjustAlignment(int stride);

const char *glValName(GLint value);

int glFindFormat(uint32_t format, uint32_t *bpp, GLenum *gl_texfmt,
                  GLenum *gl_format, GLenum *gl_type);

//! could not set new window, will continue drawing into the old one.
#define SET_WINDOW_FAILED -1
//! new window is set, could even transfer the OpenGL context.
#define SET_WINDOW_OK 0
//! new window is set, but the OpenGL context needs to be reinitialized.
#define SET_WINDOW_REINIT 1

#ifdef GL_WIN32
int setGlWindow(int *vinfo, HGLRC *context, HWND win);
void releaseGlContext(int *vinfo, HGLRC *context);
#else
int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
#endif

#endif