view libvo/vo_gl.c @ 15148:067f10ad6538

New section: "menc-feat-dvd-mpeg4-muxing" about how to mux a video obtained with MEncoder into different containers. Based on Rich's guide and some tips by Nico Sabi. Reviewed by The Wanderer, Dominik 'Rathann' Mierzejewski and Diego Biurrun
author gpoirier
date Wed, 13 Apr 2005 18:53:30 +0000
parents c9eee448e5b2
children 05aa13cdf92f
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <errno.h>

#include "mp_msg.h"
#include "config.h"
#include "subopt-helper.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "font_load.h"
#include "sub.h"

#include <errno.h>

#include "gl_common.h"
#include "aspect.h"
#ifdef HAVE_NEW_GUI
#include "Gui/interface.h"
#endif

static vo_info_t info = 
{
	"X11 (OpenGL)",
	"gl",
	"Arpad Gereoffy <arpi@esp-team.scene.hu>",
	""
};

LIBVO_EXTERN(gl)

static XVisualInfo *gl_vinfo = NULL;
static GLXContext gl_context = 0;
static int                  wsGLXAttrib[] = { GLX_RGBA,
                                       GLX_RED_SIZE,1,
                                       GLX_GREEN_SIZE,1,
                                       GLX_BLUE_SIZE,1,
                                       GLX_DOUBLEBUFFER,
                                       None };

static int use_osd;
static int scaled_osd;
//! How many parts the OSD may consist of at most
#define MAX_OSD_PARTS 20
//! Textures for OSD
static GLuint osdtex[MAX_OSD_PARTS];
#ifndef FAST_OSD
//! Alpha textures for OSD
static GLuint osdatex[MAX_OSD_PARTS];
#endif
//! Display lists that draw the OSD parts
static GLuint osdDispList[MAX_OSD_PARTS];
//! How many parts the OSD currently consists of
static int osdtexCnt = 0;

static int use_aspect;
static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_bytes;
static int many_fmts;
static GLenum gl_texfmt;
static GLenum gl_format;
static GLenum gl_type;

static int int_pause;

static uint32_t texture_width;
static uint32_t texture_height;

static unsigned int slice_height = 1;

static void resize(int x,int y){
  mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
  glViewport( 0, 0, x, y );

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  if (vo_fs && use_aspect) {
    int new_w, new_h;
    GLdouble scale_x, scale_y;
    aspect(&new_w, &new_h, A_ZOOM);
    panscan_calc();
    new_w += vo_panscan_x;
    new_h += vo_panscan_y;
    scale_x = (GLdouble) new_w / (GLdouble) x;
    scale_y = (GLdouble) new_h / (GLdouble) y;
    glScaled(scale_x, scale_y, 1);
  }
  glOrtho(0, image_width, image_height, 0, -1,1);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();

  if (!scaled_osd) {
#ifdef HAVE_FREETYPE
  // adjust font size to display size
  force_load_font = 1;
#endif
  vo_osd_changed(OSDTYPE_OSD);
  }
}

/**
 * \brief Initialize a (new or reused) OpenGL context.
 */
static int initGl(uint32_t d_width, uint32_t d_height) {
  unsigned char *ImageData = NULL;
  texture_width = 32;
  while (texture_width < image_width ||
          texture_width < image_height)
    texture_width *= 2;
  texture_height = texture_width;

  glDisable(GL_BLEND); 
  glDisable(GL_DEPTH_TEST);
  glDepthMask(GL_FALSE);
  glDisable(GL_CULL_FACE);
  glEnable(GL_TEXTURE_2D);

  mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
          texture_width, texture_height);

  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);

  glAdjustAlignment(texture_width * image_bytes);
  ImageData = malloc(texture_width * texture_height * image_bytes);
  memset(ImageData, 0, texture_width * texture_height * image_bytes);
  glTexImage2D(GL_TEXTURE_2D, 0, gl_texfmt, texture_width, texture_height, 0,
       gl_format, gl_type, ImageData);
  free (ImageData);

  // set alignment as default is 4 which will break some files
  glAdjustAlignment(image_width * image_bytes);

  resize(d_width, d_height);

  glClearColor( 0.0f,0.0f,0.0f,0.0f );
  glClear( GL_COLOR_BUFFER_BIT );
  return 1;
}

/* connect to server, create and map window,
 * allocate colors and (shared) memory
 */
static uint32_t 
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
	image_height = height;
	image_width = width;
	glFindFormat(format, &image_bytes, &gl_texfmt, &gl_format, &gl_type);
	image_bytes = (image_bytes + 7) / 8;

  if (use_osd)
  sub_bg_alpha = 255; // We need alpha = 255 for invisible part of the OSD
	int_pause = 0;

	panscan_init();
	aspect_save_orig(width,height);
	aspect_save_prescale(d_width,d_height);
	aspect_save_screenres(vo_screenwidth,vo_screenheight);

	aspect(&d_width,&d_height,A_NOZOOM);
#ifdef X11_FULLSCREEN
//        if( flags&0x01 ){ // (-fs)
//          aspect(&d_width,&d_height,A_ZOOM);
//        }
#endif
#ifdef HAVE_NEW_GUI
  if (use_gui) {
    // GUI creates and manages window for us
    vo_dwidth = d_width;
    vo_dheight= d_height;
    guiGetEvent(guiSetShVideo, 0);
    setGlWindow(&gl_vinfo, &gl_context, vo_window);
    initGl(vo_dwidth, vo_dheight);
    return 0;
  }
#endif
  if ( vo_window == None ) {
	unsigned int fg, bg;
	XSizeHints hint;
	XVisualInfo *vinfo;
	XEvent xev;

	vo_fs = VO_FALSE;

	hint.x = 0;
	hint.y = 0;
	hint.width = d_width;
	hint.height = d_height;
	hint.flags = PPosition | PSize;

	/* Get some colors */

	bg = WhitePixel(mDisplay, mScreen);
	fg = BlackPixel(mDisplay, mScreen);

	/* Make the window */

  vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
  if (vinfo == NULL)
  {
    mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
    return -1;
  }



          vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual, hint.x, hint.y, hint.width, hint.height,
			                          vinfo->depth, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone));

      vo_x11_classhint( mDisplay,vo_window,"gl" );
      vo_hidecursor(mDisplay,vo_window);

//      if ( flags&0x01 ) vo_x11_decoration( mDisplay,vo_window,0 );
	  XSelectInput(mDisplay, vo_window, StructureNotifyMask);
	  /* Tell other applications about this window */
	  XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);
	  /* Map window. */
	  XMapWindow(mDisplay, vo_window);
#ifdef HAVE_XINERAMA
	  vo_x11_xinerama_move(mDisplay,vo_window);
#endif

	  /* Wait for map. */
	  do 
	  {
		XNextEvent(mDisplay, &xev);
	  }
	  while (xev.type != MapNotify || xev.xmap.event != vo_window);

	  XSelectInput(mDisplay, vo_window, NoEventMask);

	XSync(mDisplay, False);

	vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask
		     | ButtonPressMask | ButtonReleaseMask | ExposureMask
        );
  }
      if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop);

  vo_x11_nofs_sizepos(0, 0, d_width, d_height);
  if (vo_fs ^ (flags & VOFLAG_FULLSCREEN))
    vo_x11_fullscreen();
  setGlWindow(&gl_vinfo, &gl_context, vo_window);
  initGl(vo_dwidth, vo_dheight);

	return 0;
}

static void check_events(void)
{
    int e=vo_x11_check_events(mDisplay);
    if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
    if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
}

/**
 * Creates the textures and the display list needed for displaying
 * an OSD part.
 * Callback function for vo_draw_text().
 */
static void create_osd_texture(int x0, int y0, int w, int h,
                                 unsigned char *src, unsigned char *srca,
                                 int stride)
{
  // initialize to 8 to avoid special-casing on alignment
  int sx = 8, sy = 8;
  GLfloat xcov, ycov;
  GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST;
  char *clearTexture;
  while (sx < w) sx *= 2;
  while (sy < h) sy *= 2;
  xcov = (GLfloat) w / (GLfloat) sx;
  ycov = (GLfloat) h / (GLfloat) sy;

  if (osdtexCnt >= MAX_OSD_PARTS) {
    mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
    return;
  }
  clearTexture = malloc(sx * sy);
  memset(clearTexture, 0, sx * sy);

  // create Textures for OSD part
  glAdjustAlignment(stride);
  glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
  glGenTextures(1, &osdtex[osdtexCnt]);
  glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]);
  glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, sx, sy, 0,
                 GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, scale_type);
  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, scale_type);
  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_LUMINANCE,
                    GL_UNSIGNED_BYTE, src);

#ifndef FAST_OSD
  glGenTextures(1, &osdatex[osdtexCnt]);
  glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]);
  glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, sx, sy, 0,
                 GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, scale_type);
  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, scale_type);
  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_ALPHA,
                    GL_UNSIGNED_BYTE, srca);
#endif
  glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
  glAdjustAlignment(image_width * image_bytes);

  glBindTexture(GL_TEXTURE_2D, 0);
  free(clearTexture);

  // Create a list for rendering this OSD part
  osdDispList[osdtexCnt] = glGenLists(1);
  glNewList(osdDispList[osdtexCnt], GL_COMPILE);
#ifndef FAST_OSD
  // render alpha
  glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
  glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]);
  glBegin(GL_QUADS);
  glTexCoord2f (0, 0);
  glVertex2f (x0, y0);
  glTexCoord2f (0, ycov);
  glVertex2f (x0, y0 + h);
  glTexCoord2f (xcov, ycov);
  glVertex2f (x0 + w, y0 + h);
  glTexCoord2f (xcov, 0);
  glVertex2f (x0 + w, y0);
  glEnd();
#endif
  // render OSD
  glBlendFunc (GL_ONE, GL_ONE);
  glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]);
  glBegin(GL_QUADS);
  glTexCoord2f (0, 0);
  glVertex2f (x0, y0);
  glTexCoord2f (0, ycov);
  glVertex2f (x0, y0 + h);
  glTexCoord2f (xcov, ycov);
  glVertex2f (x0 + w, y0 + h);
  glTexCoord2f (xcov, 0);
  glVertex2f (x0 + w, y0);
  glEnd();
  glEndList();

  osdtexCnt++;
}

static void draw_osd(void)
{
  int i;
  int osd_h, osd_w;
  if (!use_osd) return;
  if (vo_osd_changed(0)) {
    for (i = 0; i < osdtexCnt; i++) {
      glDeleteTextures(1, &osdtex[i]);
#ifndef FAST_OSD
      glDeleteTextures(1, &osdatex[i]);
#endif
      glDeleteLists(osdDispList[i], 1);
    }
    osdtexCnt = 0;

    osd_w = (scaled_osd) ? image_width : vo_dwidth;
    osd_h = (scaled_osd) ? image_height : vo_dheight;
    vo_draw_text(osd_w, osd_h, create_osd_texture);
  }
}

static void
flip_page(void)
{

//  glEnable(GL_TEXTURE_2D);
//  glBindTexture(GL_TEXTURE_2D, texture_id);

  glColor3f(1,1,1);
  glBegin(GL_QUADS);
    glTexCoord2f(0,0);glVertex2i(0,0);
    glTexCoord2f(0,1);glVertex2i(0,texture_height);
    glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
    glTexCoord2f(1,0);glVertex2i(texture_width,0);
  glEnd();

  if (osdtexCnt > 0) {
    // set special rendering parameters
    if (!scaled_osd) {
    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();
    glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1);
    }
    glEnable(GL_BLEND);
    // draw OSD
    glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
    // set rendering parameters back to defaults
    glDisable (GL_BLEND);
    if (!scaled_osd)
    glPopMatrix();
    glBindTexture(GL_TEXTURE_2D, 0);
  }

//  glFlush();
  glFinish();
  glXSwapBuffers( mDisplay,vo_window );
 
  if (vo_fs && use_aspect)
    glClear(GL_COLOR_BUFFER_BIT);
}

//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
	return 0;
}


static uint32_t
draw_frame(uint8_t *src[])
{
unsigned int i;
uint8_t *ImageData=src[0];

  if (slice_height == 0)
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_width, image_height,
		    gl_format, gl_type, ImageData);
  else
    for(i=0;i<image_height;i+=slice_height){
      glTexSubImage2D( GL_TEXTURE_2D,  // target
		       0,              // level
		       0,              // x offset
//		       image_height-1-i,  // y offset
		       i,  // y offset
		       image_width,    // width
		       (i+slice_height<=image_height)?slice_height:image_height-i,              // height
		       gl_format,
		       gl_type,
		       ImageData+i*image_bytes*image_width );        // *pixels
    }

	return 0; 
}

static uint32_t
query_format(uint32_t format)
{
    int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
    if (use_osd)
      caps |= VFCAP_OSD;
    if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA))
        return caps;
    if (many_fmts &&
         glFindFormat(format, NULL, NULL, NULL, NULL))
        return caps;
    return 0;
}


static void
uninit(void)
{
  if ( !vo_config_count ) return;
  releaseGlContext(&gl_vinfo, &gl_context);
  vo_x11_uninit();
}

static opt_t subopts[] = {
  {"manyfmts",     OPT_ARG_BOOL, &many_fmts,    NULL},
  {"osd",          OPT_ARG_BOOL, &use_osd,      NULL},
  {"scaled-osd",   OPT_ARG_BOOL, &scaled_osd,   NULL},
  {"aspect",       OPT_ARG_BOOL, &use_aspect,   NULL},
  {"slice-height", OPT_ARG_INT,  &slice_height, (opt_test_f)int_non_neg},
  {NULL}
};

static uint32_t preinit(const char *arg)
{
    // set defaults
    many_fmts = 0;
    use_osd = 1;
    scaled_osd = 0;
    use_aspect = 1;
    slice_height = 4;
    if (subopt_parse(arg, subopts) != 0) {
      mp_msg(MSGT_VO, MSGL_FATAL,
              "\n-vo gl command line help:\n"
              "Example: mplayer -vo gl:slice-height=4\n"
              "\nOptions:\n"
              "  manyfmts\n"
              "    Enable extended color formats for OpenGL 1.2 and later\n"
              "  slice-height=<0-...>\n"
              "    Slice size for texture transfer, 0 for whole image\n"
              "  noosd\n"
              "    Do not use OpenGL OSD code\n"
              "  noaspect\n"
              "    Do not do aspect scaling\n"
              "\n" );
      return -1;
    }
    if (many_fmts)
      mp_msg (MSGT_VO, MSGL_WARN, "[gl] using extended formats.\n"
               "Make sure you have OpenGL >= 1.2 and used corresponding "
               "headers for compiling!\n");
    mp_msg (MSGT_VO, MSGL_INFO, "[gl] Using %d as slice height "
             "(0 means image height).\n", slice_height);
    if( !vo_init() ) return -1; // Can't open X11

    return 0;
}

static uint32_t control(uint32_t request, void *data, ...)
{
  switch (request) {
  case VOCTRL_PAUSE: return (int_pause=1);
  case VOCTRL_RESUME: return (int_pause=0);
  case VOCTRL_QUERY_FORMAT:
    return query_format(*((uint32_t*)data));
  case VOCTRL_GUISUPPORT:
    return VO_TRUE;
  case VOCTRL_ONTOP:
    vo_x11_ontop();
    return VO_TRUE;
  case VOCTRL_FULLSCREEN:
    vo_x11_fullscreen();
    return VO_TRUE;
  case VOCTRL_GET_PANSCAN:
    if (!use_aspect) return VO_NOTIMPL;
    return VO_TRUE;
  case VOCTRL_SET_PANSCAN:
    if (!use_aspect) return VO_NOTIMPL;
    resize (vo_dwidth, vo_dheight);
    return VO_TRUE;
  }
  return VO_NOTIMPL;
}