view libvo/vo_gl2.c @ 15148:067f10ad6538

New section: "menc-feat-dvd-mpeg4-muxing" about how to mux a video obtained with MEncoder into different containers. Based on Rich's guide and some tips by Nico Sabi. Reviewed by The Wanderer, Dominik 'Rathann' Mierzejewski and Diego Biurrun
author gpoirier
date Wed, 13 Apr 2005 18:53:30 +0000
parents d87cc822b343
children c3108031b78a
line wrap: on
line source

/* 
 * video_out_gl.c, X11/OpenGL interface
 * based on video_out_x11 by Aaron Holtzman,
 * and WS opengl window manager by Pontscho/Fresh!
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <errno.h>

#include "config.h"
#include "mp_msg.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "sub.h"

#ifdef HAVE_NEW_GUI
#include "Gui/interface.h"
#endif

#include <errno.h>

#include "gl_common.h"
#include "aspect.h"

#define NDEBUG
//#undef NDEBUG

#undef TEXTUREFORMAT_ALWAYS
#ifdef SYS_DARWIN
#define TEXTUREFORMAT_ALWAYS GL_RGBA8
#endif

static vo_info_t info = 
{
	"X11 (OpenGL) - multiple textures version",
	"gl2",
	"Arpad Gereoffy & Sven Goethel",
	""
};

LIBVO_EXTERN(gl2)

/* local data */
static unsigned char *ImageData=NULL;

/* X11 related variables */
//static Window vo_window;

//static int texture_id=1;

#ifdef GL_WIN32
    static int gl_vinfo = 0;
    static HGLRC gl_context = 0;
#else
    static XVisualInfo *gl_vinfo = NULL;
    static GLXContext gl_context = 0;
#endif

static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static uint32_t image_bpp;
static uint32_t image_bytes;

static int int_pause;

static uint32_t texture_width;
static uint32_t texture_height;
static int texnumx, texnumy, raw_line_len;
static GLfloat texpercx, texpercy;
static struct TexSquare * texgrid = NULL;
static GLint    gl_internal_format;
static int      rgb_sz, r_sz, g_sz, b_sz, a_sz;
static GLint    gl_bitmap_format;
static GLint    gl_bitmap_type;
static int      isGL12 = GL_FALSE;

static int      gl_bilinear=1;
static int      gl_antialias=0;

static void (*draw_alpha_fnc)
                 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);


/* The squares that are tiled to make up the game screen polygon */

struct TexSquare
{
  GLubyte *texture;
  GLuint texobj;
  int isTexture;
  GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4;
  GLfloat xcov, ycov;
  int isDirty;
  int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight;
};

static void resetTexturePointers(unsigned char *imageSource);

static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py)
{
  *px=(float)x*texpercx;
  if(*px>1.0) *px=1.0;
  *py=(float)y*texpercy;
  if(*py>1.0) *py=1.0;
}

static GLint getInternalFormat()
{
#ifdef GL_WIN32
  PIXELFORMATDESCRIPTOR pfd;
  int pf = GetPixelFormat(vo_hdc);
  if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
    r_sz = g_sz = b_sz = a_sz = 0;
  } else {
    r_sz = pfd.cRedBits;
    g_sz = pfd.cGreenBits;
    b_sz = pfd.cBlueBits;
    a_sz = pfd.cAlphaBits;
  }
#else
  if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
  if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
  if (glXGetConfig(mDisplay, gl_vinfo, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
  if (glXGetConfig(mDisplay, gl_vinfo, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
#endif

  rgb_sz=r_sz+g_sz+b_sz;
  if(rgb_sz<=0) rgb_sz=24;

#ifdef TEXTUREFORMAT_ALWAYS
  return TEXTUREFORMAT_ALWAYS;
#else
  if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
	  return GL_R3_G3_B2;
  if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
	  return GL_RGB4;
  if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
	  return GL_RGB5;
  if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
	  return GL_RGB8;
  if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
	  return GL_RGB10;
  if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
	  return GL_RGBA2;
  if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
	  return GL_RGBA4;
  if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
	  return GL_RGB5_A1;
  if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
	  return GL_RGBA8;
  if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
	  return GL_RGB10_A2;
#endif
  return GL_RGB;
}

static int initTextures()
{
  struct TexSquare *tsq=0;
  int e_x, e_y, s, i=0;
  int x=0, y=0;
  GLint format=0;
  GLenum err;

  /* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */
  e_x=0; s=1;
  while (s<texture_width)
  { s*=2; e_x++; }
  texture_width=s;

  e_y=0; s=1;
  while (s<texture_height)
  { s*=2; e_y++; }
  texture_height=s;

  gl_internal_format = getInternalFormat();

  /* Test the max texture size */
  do
  {
    glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
		  gl_internal_format,
		  texture_width, texture_height,
		  0, gl_bitmap_format, gl_bitmap_type, NULL); 

    glGetTexLevelParameteriv
      (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);

    if (format != gl_internal_format)
    {
      mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
		texture_height, texture_width);

      if (texture_width > texture_height)
      {
	e_x--;
	texture_width = 1;
	for (i = e_x; i > 0; i--)
	  texture_width *= 2;
      }
      else
      {
	e_y--;
	texture_height = 1;
	for (i = e_y; i > 0; i--)
	  texture_height *= 2;
      }

      mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width);

      if(texture_width < 64 || texture_height < 64)
      {
      	mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n");
	return -1;
      }
    }
  }
  while (format != gl_internal_format && texture_width > 1 && texture_height > 1);

  texnumx = image_width / texture_width;
  if ((image_width % texture_width) > 0)
    texnumx++;

  texnumy = image_height / texture_height;
  if ((image_height % texture_height) > 0)
    texnumy++;

  mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
	texnumx, texnumy, texture_width,texture_height);

  /* Allocate the texture memory */

  texpercx = (GLfloat) texture_width / (GLfloat) image_width;
  if (texpercx > 1.0)
    texpercx = 1.0;

  texpercy = (GLfloat) texture_height / (GLfloat) image_height;
  if (texpercy > 1.0)
    texpercy = 1.0;

  if (texgrid)
    free(texgrid);
  texgrid = (struct TexSquare *)
    calloc (texnumx * texnumy, sizeof (struct TexSquare));

  raw_line_len = image_width * image_bytes;

  mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
		 (int) texnumx, (int) texture_width, (int) texnumy,
		 (int) texture_height);

  for (y = 0; y < texnumy; y++)
  {
    for (x = 0; x < texnumx; x++)
    {
      tsq = texgrid + y * texnumx + x;

      if (x == texnumx - 1 && image_width % texture_width)
	tsq->xcov =
	  (GLfloat) (image_width % texture_width) / (GLfloat) texture_width;
      else
	tsq->xcov = 1.0;

      if (y == texnumy - 1 && image_height % texture_height)
	tsq->ycov =
	  (GLfloat) (image_height % texture_height) / (GLfloat) texture_height;
      else
	tsq->ycov = 1.0;

      CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1));
      CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2));
      CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3));
      CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4));

      tsq->isDirty=GL_TRUE;
      tsq->isTexture=GL_FALSE;
      tsq->texobj=0;
      tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1;

      glGenTextures (1, &(tsq->texobj));

      glBindTexture (GL_TEXTURE_2D, tsq->texobj);
      err = glGetError ();
      if(err==GL_INVALID_ENUM)
      {
	mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
      } 

      if(glIsTexture(tsq->texobj) == GL_FALSE)
      {
	mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
		x, y, tsq->texobj);
      } else {
        tsq->isTexture=GL_TRUE;
      }

      glTexImage2D (GL_TEXTURE_2D, 0,
		    gl_internal_format,
		    texture_width, texture_height,
		    0, gl_bitmap_format, gl_bitmap_type, NULL); 

      glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);

      glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
      glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

      glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
      glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

      glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

    }	/* for all texnumx */
  }  /* for all texnumy */
  resetTexturePointers (ImageData);
  
  return 0;
}

static void resetTexturePointers(unsigned char *imageSource)
{
  unsigned char *texdata_start, *line_start;
  struct TexSquare *tsq = texgrid;
  int x=0, y=0;

  line_start = (unsigned char *) imageSource;

  for (y = 0; y < texnumy; y++)
  {
    texdata_start = line_start;
    for (x = 0; x < texnumx; x++)
    {
      tsq->texture = texdata_start;
      texdata_start += texture_width * image_bytes;
      tsq++;
    }	/* for all texnumx */
    line_start += texture_height * raw_line_len;
  }  /* for all texnumy */
}

static void setupTextureDirtyArea(int x, int y, int w,int h)
{
  struct TexSquare *square;
  int xi, yi, wd, ht, wh, hh;
  int wdecr, hdecr, xh, yh;
    
  wdecr=w; hdecr=h; xh=x; yh=y;

  for (yi = 0; hdecr>0 && yi < texnumy; yi++)
  {
    if (yi < texnumy - 1)
      ht = texture_height;
    else
      ht = image_height - texture_height * yi;

    xh =x;
    wdecr =w;

    for (xi = 0; wdecr>0 && xi < texnumx; xi++)
    {
        square = texgrid + yi * texnumx + xi;

	if (xi < texnumx - 1)
	  wd = texture_width;
	else
	  wd = image_width - texture_width * xi;

	if( 0 <= xh && xh < wd &&
            0 <= yh && yh < ht
          )
        {
        	square->isDirty=GL_TRUE;

		wh=(wdecr<wd)?wdecr:wd-xh;
		if(wh<0) wh=0;

		hh=(hdecr<ht)?hdecr:ht-yh;
		if(hh<0) hh=0;

/*
#ifndef NDEBUG
     printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n", 
	xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh);
#endif
*/

		if(xh<square->dirtyXoff)
			square->dirtyXoff=xh;

		if(yh<square->dirtyYoff)
			square->dirtyYoff=yh;

		square->dirtyWidth = wd-square->dirtyXoff;
		square->dirtyHeight = ht-square->dirtyYoff;
		
		wdecr-=wh;

		if ( xi == texnumx - 1 )
			hdecr-=hh;
        }

	xh-=wd;
	if(xh<0) xh=0;
    }
    yh-=ht;
    if(yh<0) yh=0;
  }
}

static void gl_set_bilinear (int val)
{
  int x, y;

  if(val>=0)
	  gl_bilinear = val;
  else 
	  gl_bilinear++;

  gl_bilinear=gl_bilinear%2;
  /* no mipmap yet .. */

  for (y = 0; y < texnumy; y++)
  {
      for (x = 0; x < texnumx; x++)
      {
        glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);

	switch (gl_bilinear)
	{
		case 0:
			glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
				GL_NEAREST);
			glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
				GL_NEAREST);
			mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
			break;
		case 1:
			glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
				GL_LINEAR);
			glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
				GL_LINEAR);
			mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
			break;
		case 2:
			glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
				GL_LINEAR_MIPMAP_NEAREST);
			glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
				GL_LINEAR_MIPMAP_NEAREST);
			mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
			break;
		case 3:
			glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
				GL_LINEAR_MIPMAP_LINEAR);
			glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
				GL_LINEAR_MIPMAP_LINEAR);
			mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
			break;
        }
      }
  }
}

static void gl_set_antialias (int val)
{
  gl_antialias=val;

  if (gl_antialias)
  {
    glShadeModel (GL_SMOOTH);
    glEnable (GL_POLYGON_SMOOTH);
    glEnable (GL_LINE_SMOOTH);
    glEnable (GL_POINT_SMOOTH);
    mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
  }
  else
  {
    glShadeModel (GL_FLAT);
    glDisable (GL_POLYGON_SMOOTH);
    glDisable (GL_LINE_SMOOTH);
    glDisable (GL_POINT_SMOOTH);
    mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
  }
}


static void drawTextureDisplay ()
{
  struct TexSquare *square;
  int x, y/*, xoff=0, yoff=0, wd, ht*/;
  GLenum err;

  glColor3f(1.0,1.0,1.0);

  for (y = 0; y < texnumy; y++)
  {
    for (x = 0; x < texnumx; x++)
    {
      square = texgrid + y * texnumx + x;

      if(square->isTexture==GL_FALSE)
      {
        mp_msg (MSGT_VO, MSGL_V, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
	  	x, y, square->texobj);
      	continue;
      }

      glBindTexture (GL_TEXTURE_2D, square->texobj);
      err = glGetError ();
      if(err==GL_INVALID_ENUM)
      {
	mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
      }
	      else if(err==GL_INVALID_OPERATION) {
		mp_msg (MSGT_VO, MSGL_V, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
	      }

      if(glIsTexture(square->texobj) == GL_FALSE)
      {
        square->isTexture=GL_FALSE;
	mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
		x, y, square->texobj);
      }

      if(square->isDirty)
      {
	glTexSubImage2D (GL_TEXTURE_2D, 0, 
		 square->dirtyXoff, square->dirtyYoff,
		 square->dirtyWidth, square->dirtyHeight,
		 gl_bitmap_format, gl_bitmap_type, square->texture);

        square->isDirty=GL_FALSE;
        square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1;
      }

        mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", 
		x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight);

	glBegin(GL_QUADS);

	glTexCoord2f (0, 0);
	glVertex2f (square->fx1, square->fy1);

	glTexCoord2f (0, square->ycov);
	glVertex2f (square->fx4, square->fy4);

	glTexCoord2f (square->xcov, square->ycov);
	glVertex2f (square->fx3, square->fy3);

	glTexCoord2f (square->xcov, 0);
	glVertex2f (square->fx2, square->fy2);

	glEnd();
/*
#ifndef NDEBUG
        fprintf (stdout, "[gl2] GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4,
	square->fx3, square->fy3, square->fx2, square->fy2);
#endif
*/
    } /* for all texnumx */
  } /* for all texnumy */

  /* YES - let's catch this error ... 
   */
  (void) glGetError ();
}


static void resize(int *x,int *y){
  mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",*x,*y);
  if( vo_fs )
  {
	  glClear(GL_COLOR_BUFFER_BIT);
	  aspect(x, y, A_ZOOM);
	  glViewport( (vo_screenwidth-*x)/2, (vo_screenheight-*y)/2, *x, *y);
  } else { 
	  //aspect(x, y, A_NOZOOM);
	  glViewport( 0, 0, *x, *y );
  }

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho (0, 1, 1, 0, -1.0, 1.0);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
}

static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
   vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
}

static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
   vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
}

static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
   vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
}

static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
   vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
}

static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
}

#ifdef GL_WIN32

static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
    o_dwidth = d_width;
    o_dheight = d_height;
    vo_fs = flags & VOFLAG_FULLSCREEN;
    vo_vm = flags & VOFLAG_MODESWITCHING;
    
    vo_dwidth = d_width;
    vo_dheight = d_height;

    if (!createRenderingContext())
	return -1;

    if (vo_fs)
	aspect(&d_width, &d_height, A_ZOOM);

    return 0;
}

#else

static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
{
	XVisualInfo template, *vi_list;
	int vi_num, i, best_i, best_weight;
	
	template.screen = scr;
	vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
	if (!vi_list) return -1;
	best_weight = 1000000; best_i=0;
	for (i = 0; i < vi_num; i++) {
		int val, res, w = 0;
		/* of course, the visual must support OpenGL rendering... */
		res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
		if (res || val == False) continue;
		/* also it must be doublebuffered ... */
		res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
		if (res || val == False) continue;
		/* furthermore it must be RGBA (not color indexed) ... */
		res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
		if (res || val == False) continue;
		/* prefer less depth buffer size, */
		res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
		if (res) continue;
		w += val*2;
		/* stencil buffer size */
		res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
		if (res) continue;
		w += val*2;
		/* and colorbuffer alpha size */
		res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
		if (res) continue;
		w += val;
		/* and finally, prefer DirectColor-ed visuals to allow color corrections */
		if (vi_list[i].class != DirectColor) w += 100;

		// avoid bad-looking visual with less that 8bit per color
		res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
		if (res) continue;
		if (val < 8) w += 50;
		res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
		if (res) continue;
		if (val < 8) w += 70;
		res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
		if (res) continue;
		if (val < 8) w += 50;

		if (w < best_weight) {
			best_weight = w;
			best_i = i;
		}
	}
	if (best_weight < 1000000) *res_vi = vi_list[best_i];
	XFree(vi_list);
	return (best_weight < 1000000) ? 0 : -1;
}

static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
  if ( vo_window == None ) 
  {
	XSizeHints hint;
	XVisualInfo *vinfo, vinfo_buf;
	XEvent xev;

		hint.x = 0;
		hint.y = 0;
		hint.width = d_width;
		hint.height = d_height;
		hint.flags = PPosition | PSize;

	/* Make the window */

//	XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);

//	XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
  vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
  if (vinfo == NULL)
  {
    mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
    return -1;
  }

    vo_fs = VO_FALSE;
    vo_window = vo_x11_create_smooth_window(mDisplay, RootWindow(mDisplay,mScreen), 
		                            vinfo->visual, hint.x, hint.y, hint.width, hint.height, vinfo->depth, vo_x11_create_colormap(vinfo));

	XSelectInput(mDisplay, vo_window, StructureNotifyMask);

	/* Tell other applications about this window */

	XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);

	/* Map window. */
	XMapWindow(mDisplay, vo_window);
#ifdef HAVE_XINERAMA
	vo_x11_xinerama_move(mDisplay,vo_window);
#endif
	vo_x11_sizehint( hint.x, hint.y, hint.width, hint.height,0 );
        XClearWindow(mDisplay,vo_window);

	/* Wait for map. */
	do 
	{
		XNextEvent(mDisplay, &xev);
	}
	while (xev.type != MapNotify || xev.xmap.event != vo_window);

  vo_x11_classhint( mDisplay,vo_window,"gl2" );
  vo_hidecursor(mDisplay,vo_window);
  
	XSync(mDisplay, False);

	//XSelectInput(mDisplay, vo_window, StructureNotifyMask); // !!!!
        vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask
		 | ButtonPressMask | ButtonReleaseMask | ExposureMask
        );
  }
  vo_x11_nofs_sizepos(0, 0, d_width, d_height);
  if (vo_fs ^ (flags & VOFLAG_FULLSCREEN))
    vo_x11_fullscreen();

        return 0;
}

#ifdef HAVE_NEW_GUI
static int config_glx_gui(uint32_t d_width, uint32_t d_height) {
  vo_dwidth = d_width;
  vo_dheight = d_height;
  guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window
  return 0;
}
#endif

#endif

static int initGl(uint32_t d_width, uint32_t d_height)
{
  ImageData=malloc(image_width*image_height*image_bytes);
  memset(ImageData,128,image_width*image_height*image_bytes);

  texture_width=image_width;
  texture_height=image_height;
    
  if (initTextures() < 0)
    return -1;

  glDisable(GL_BLEND); 
  glDisable(GL_DEPTH_TEST);
  glDepthMask(GL_FALSE);
  glDisable(GL_CULL_FACE);

  glPixelStorei (GL_UNPACK_ROW_LENGTH, image_width);

  /**
   * may give a little speed up for a kinda burst read ..
   * Also, the default of 4 will break some files.
   */
  glAdjustAlignment(image_width*image_bytes);

  glEnable (GL_TEXTURE_2D);

  gl_set_antialias(0);
  gl_set_bilinear(1);
  
  mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
        image_bpp, image_bytes, 
        glValName(gl_bitmap_format), glValName(gl_bitmap_type),
        rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));

  resize(&d_width, &d_height);

  glClearColor( 0.0f,0.0f,0.0f,0.0f );
  glClear( GL_COLOR_BUFFER_BIT );

  drawTextureDisplay ();

  free (ImageData);
  ImageData = NULL;

  return 0;
}

/* connect to server, create and map window,
 * allocate colors and (shared) memory
 */
static uint32_t 
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
        const unsigned char * glVersion;

	image_height = height;
	image_width = width;
	image_format = format;

	int_pause = 0;
  
	aspect_save_orig(width,height);
	aspect_save_prescale(d_width,d_height);
	aspect_save_screenres(vo_screenwidth,vo_screenheight);

	aspect(&d_width,&d_height,A_NOZOOM);

#if defined(HAVE_NEW_GUI) && !defined(GL_WIN32)
	if (use_gui) {
	  if (config_glx_gui(d_width, d_height) == -1)
	    return -1;
	} else
#endif
#ifdef GL_WIN32
	if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
#else
	if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
#endif
	    return -1;
	
  setGlWindow(&gl_vinfo, &gl_context, vo_window);

  glVersion = glGetString(GL_VERSION);

  mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
  mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", 
  	glGetString(GL_VENDOR), 
	glGetString(GL_RENDERER),
	glVersion);

  if(glVersion[0]>'1' ||
     (glVersion[0]=='1' && glVersion[2]>='2') )
	  isGL12 = GL_TRUE;
  else
	  isGL12 = GL_FALSE;

  if(isGL12)
  {
	mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
  } else {
	mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
  }

  glFindFormat(format, &image_bpp, NULL, &gl_bitmap_format, &gl_bitmap_type);

  image_bytes=(image_bpp+7)/8;

  draw_alpha_fnc=draw_alpha_null;

  switch(image_bpp)
  {
  	case 15:
			     draw_alpha_fnc=draw_alpha_15;
			break;
  	case 16:	
			     draw_alpha_fnc=draw_alpha_16;
			break;
  	case 24:	
			draw_alpha_fnc=draw_alpha_24; break;
  	case 32:	
			draw_alpha_fnc=draw_alpha_32; break;
  }

  if (initGl(d_width, d_height) == -1)
      return -1;
#ifndef GL_WIN32
      if (vo_ontop) vo_x11_setlayer(mDisplay,vo_window, vo_ontop);
#endif

	return 0;
}

static int gl_handlekey(int key)
{
	if(key=='a'||key=='A')
	{
		gl_set_antialias(!gl_antialias);
		return 0;
	}
	else if(key=='b'||key=='B')
	{
		gl_set_bilinear(-1);
		return 0;
	}
	return 1;
}

#ifdef GL_WIN32

static void check_events(void) {
    int e=vo_w32_check_events();
    if(e&VO_EVENT_RESIZE) resize(&vo_dwidth, &vo_dheight);
    if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
}

#else

static void check_events(void)
{
	 XEvent         Event;
	 char           buf[100];
	 KeySym         keySym;
	 int            key;
	 static XComposeStatus stat;
	 int e;
         
	 while ( XPending( mDisplay ) )
	 {
	      XNextEvent( mDisplay,&Event );
	      if( Event.type == KeyPress )
	      {

		       XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
		       key = (keySym&0xff00) != 0? ( (keySym&0x00ff) + 256 ) 
		                                 : ( keySym ) ;
		       if(gl_handlekey(key))
			       XPutBackEvent(mDisplay, &Event);
		       break;
	      } else {
	      	       XPutBackEvent(mDisplay, &Event);
	               break;
	      }
         }
	 e=vo_x11_check_events(mDisplay);
         if(e&VO_EVENT_RESIZE) resize(&vo_dwidth, &vo_dheight);
         if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
}

#endif

static void draw_osd(void)
{
  if (ImageData)
    vo_draw_text(image_width,image_height,draw_alpha_fnc);
}

static void
flip_page(void)
{

  drawTextureDisplay();

//  glFlush();
  glFinish();
#ifdef GL_WIN32
  SwapBuffers(vo_hdc);
#else
  glXSwapBuffers( mDisplay,vo_window );
#endif

  if (vo_fs) // Avoid flickering borders in fullscreen mode
    glClear (GL_COLOR_BUFFER_BIT);
}

//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
    return 0;
}

static inline uint32_t 
draw_frame_x11_bgr(uint8_t *src[])
{
      resetTexturePointers((unsigned char *)src[0]);
      ImageData=(unsigned char *)src[0];

      // for(i=0;i<image_height;i++) ImageData[image_width*image_bytes*i+20]=128;

     setupTextureDirtyArea(0, 0, image_width, image_height);
	return 0; 
}

static inline uint32_t 
draw_frame_x11_rgb(uint8_t *src[])
{
      resetTexturePointers((unsigned char *)src[0]);
      ImageData=(unsigned char *)src[0];

     setupTextureDirtyArea(0, 0, image_width, image_height);
      return 0; 
}


static uint32_t
draw_frame(uint8_t *src[])
{
    uint32_t res = 0;

    if (IMGFMT_IS_RGB(image_format))
	res = draw_frame_x11_rgb(src);
    else
	res = draw_frame_x11_bgr(src);

    return res;
}

static uint32_t
query_format(uint32_t format)
{
    switch(format){
#ifdef SYS_DARWIN
    case IMGFMT_RGB32:
#else
    case IMGFMT_RGB24:
    case IMGFMT_BGR24:
//    case IMGFMT_RGB32:
//    case IMGFMT_BGR32:
#endif
        return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
    }
    return 0;
}


static void
uninit(void)
{
  if ( !vo_config_count ) return;
  releaseGlContext(&gl_vinfo, &gl_context);
  if (texgrid) {
    free(texgrid);
    texgrid = NULL;
  }
#ifdef GL_WIN32
  vo_w32_uninit();
#else
  vo_x11_uninit();
#endif
}

static uint32_t preinit(const char *arg)
{
    if(arg) 
    {
	mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] Unknown subdevice: %s\n",arg);
	return ENOSYS;
    }
    if( !vo_init() ) return -1; // Can't open X11
    return 0;
}

static uint32_t control(uint32_t request, void *data, ...)
{
  switch (request) {
  case VOCTRL_PAUSE: return (int_pause=1);
  case VOCTRL_RESUME: return (int_pause=0);
  case VOCTRL_QUERY_FORMAT:
    return query_format(*((uint32_t*)data));
  case VOCTRL_GUISUPPORT:
        return VO_TRUE;
  case VOCTRL_ONTOP:
#ifdef GL_WIN32
    vo_w32_ontop();
#else
    vo_x11_ontop();
#endif 
    return VO_TRUE;
  case VOCTRL_FULLSCREEN:
#ifdef GL_WIN32
    vo_w32_fullscreen();
#else
    vo_x11_fullscreen();
#endif 
    if (setGlWindow(&gl_vinfo, &gl_context, vo_window) == SET_WINDOW_REINIT)
      initGl(vo_dwidth, vo_dheight);
    resize(&vo_dwidth, &vo_dheight);
    return VO_TRUE;
#ifndef GL_WIN32
  case VOCTRL_SET_EQUALIZER:
    {
      va_list ap;
      int value;
    
      va_start(ap, data);
      value = va_arg(ap, int);
      va_end(ap);
      return vo_x11_set_equalizer(data, value);
	}
  case VOCTRL_GET_EQUALIZER:
    {
      va_list ap;
      int *value;
    
      va_start(ap, data);
      value = va_arg(ap, int *);
      va_end(ap);
      return vo_x11_get_equalizer(data, value);
    }
#endif
  }
  return VO_NOTIMPL;
}