Mercurial > mplayer.hg
view libao2/ao_dsound.c @ 22616:09dc129234a0
Matroska seeking fixes
If a relative seek forward went past the last index position the
Matroska demuxer did not seek to any index position. It did however set
the mkv_d->skip_to_timecode variable which meant that the next
fill_buffer() call would read from the current position until the target
position (probably the end of the file). Fix this by changing the code
to seek to the last index position if that is between the current and
target positions.
Also change backwards relative seek to accept an exactly matching index
position (<= vs <) and reorganize the seeking conditionals to allow
making the above change without turning the code into a complete mess.
author | uau |
---|---|
date | Fri, 16 Mar 2007 14:55:41 +0000 |
parents | 7cfd3a04d537 |
children | a124f3abc1ec |
line wrap: on
line source
/****************************************************************************** * ao_dsound.c: Windows DirectSound interface for MPlayer * Copyright (c) 2004 Gabor Szecsi <deje@miki.hu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ /** \todo verify/extend multichannel support */ #include <stdio.h> #include <stdlib.h> #include <windows.h> #define DIRECTSOUND_VERSION 0x0600 #include <dsound.h> #include <math.h> #include "config.h" #include "libaf/af_format.h" #include "audio_out.h" #include "audio_out_internal.h" #include "mp_msg.h" #include "libvo/fastmemcpy.h" #include "osdep/timer.h" #include "subopt-helper.h" static ao_info_t info = { "Windows DirectSound audio output", "dsound", "Gabor Szecsi <deje@miki.hu>", "" }; LIBAO_EXTERN(dsound) /** \todo use the definitions from the win32 api headers when they define these */ #if 1 #define WAVE_FORMAT_IEEE_FLOAT 0x0003 #define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092 #define WAVE_FORMAT_EXTENSIBLE 0xFFFE static const GUID KSDATAFORMAT_SUBTYPE_PCM = {0x1,0x0000,0x0010, {0x80,0x00,0x00,0xaa,0x00,0x38,0x9b,0x71}}; #define SPEAKER_FRONT_LEFT 0x1 #define SPEAKER_FRONT_RIGHT 0x2 #define SPEAKER_FRONT_CENTER 0x4 #define SPEAKER_LOW_FREQUENCY 0x8 #define SPEAKER_BACK_LEFT 0x10 #define SPEAKER_BACK_RIGHT 0x20 #define SPEAKER_FRONT_LEFT_OF_CENTER 0x40 #define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80 #define SPEAKER_BACK_CENTER 0x100 #define SPEAKER_SIDE_LEFT 0x200 #define SPEAKER_SIDE_RIGHT 0x400 #define SPEAKER_TOP_CENTER 0x800 #define SPEAKER_TOP_FRONT_LEFT 0x1000 #define SPEAKER_TOP_FRONT_CENTER 0x2000 #define SPEAKER_TOP_FRONT_RIGHT 0x4000 #define SPEAKER_TOP_BACK_LEFT 0x8000 #define SPEAKER_TOP_BACK_CENTER 0x10000 #define SPEAKER_TOP_BACK_RIGHT 0x20000 #define SPEAKER_RESERVED 0x80000000 #define DSSPEAKER_HEADPHONE 0x00000001 #define DSSPEAKER_MONO 0x00000002 #define DSSPEAKER_QUAD 0x00000003 #define DSSPEAKER_STEREO 0x00000004 #define DSSPEAKER_SURROUND 0x00000005 #define DSSPEAKER_5POINT1 0x00000006 #ifndef _WAVEFORMATEXTENSIBLE_ typedef struct { WAVEFORMATEX Format; union { WORD wValidBitsPerSample; /* bits of precision */ WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */ WORD wReserved; /* If neither applies, set to zero. */ } Samples; DWORD dwChannelMask; /* which channels are */ /* present in stream */ GUID SubFormat; } WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE; #endif #endif static const int channel_mask[] = { SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY, SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT, SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY, SPEAKER_FRONT_LEFT | SPEAKER_FRONT_CENTER | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY }; static HINSTANCE hdsound_dll = NULL; ///handle to the dll static LPDIRECTSOUND hds = NULL; ///direct sound object static LPDIRECTSOUNDBUFFER hdspribuf = NULL; ///primary direct sound buffer static LPDIRECTSOUNDBUFFER hdsbuf = NULL; ///secondary direct sound buffer (stream buffer) static int buffer_size = 0; ///size in bytes of the direct sound buffer static int write_offset = 0; ///offset of the write cursor in the direct sound buffer static int min_free_space = 0; ///if the free space is below this value get_space() will return 0 ///there will always be at least this amout of free space to prevent ///get_space() from returning wrong values when buffer is 100% full. ///will be replaced with nBlockAlign in init() static int device_num = 0; ///wanted device number static GUID device; ///guid of the device /***************************************************************************************/ /** \brief output error message \param err error code \return string with the error message */ static char * dserr2str(int err) { switch (err) { case DS_OK: return "DS_OK"; case DS_NO_VIRTUALIZATION: return "DS_NO_VIRTUALIZATION"; case DSERR_ALLOCATED: return "DS_NO_VIRTUALIZATION"; case DSERR_CONTROLUNAVAIL: return "DSERR_CONTROLUNAVAIL"; case DSERR_INVALIDPARAM: return "DSERR_INVALIDPARAM"; case DSERR_INVALIDCALL: return "DSERR_INVALIDCALL"; case DSERR_GENERIC: return "DSERR_GENERIC"; case DSERR_PRIOLEVELNEEDED: return "DSERR_PRIOLEVELNEEDED"; case DSERR_OUTOFMEMORY: return "DSERR_OUTOFMEMORY"; case DSERR_BADFORMAT: return "DSERR_BADFORMAT"; case DSERR_UNSUPPORTED: return "DSERR_UNSUPPORTED"; case DSERR_NODRIVER: return "DSERR_NODRIVER"; case DSERR_ALREADYINITIALIZED: return "DSERR_ALREADYINITIALIZED"; case DSERR_NOAGGREGATION: return "DSERR_NOAGGREGATION"; case DSERR_BUFFERLOST: return "DSERR_BUFFERLOST"; case DSERR_OTHERAPPHASPRIO: return "DSERR_OTHERAPPHASPRIO"; case DSERR_UNINITIALIZED: return "DSERR_UNINITIALIZED"; case DSERR_NOINTERFACE: return "DSERR_NOINTERFACE"; case DSERR_ACCESSDENIED: return "DSERR_ACCESSDENIED"; default: return "unknown"; } } /** \brief uninitialize direct sound */ static void UninitDirectSound(void) { // finally release the DirectSound object if (hds) { IDirectSound_Release(hds); hds = NULL; } // free DSOUND.DLL if (hdsound_dll) { FreeLibrary(hdsound_dll); hdsound_dll = NULL; } mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound uninitialized\n"); } /** \brief print the commandline help */ static void print_help(void) { mp_msg(MSGT_AO, MSGL_FATAL, "\n-ao dsound commandline help:\n" "Example: mplayer -ao dsound:device=1\n" " sets 1st device\n" "\nOptions:\n" " device=<device-number>\n" " Sets device number, use -v to get a list\n"); } /** \brief enumerate direct sound devices \return TRUE to continue with the enumeration */ static BOOL CALLBACK DirectSoundEnum(LPGUID guid,LPCSTR desc,LPCSTR module,LPVOID context) { int* device_index=context; mp_msg(MSGT_AO, MSGL_V,"%i %s ",*device_index,desc); if(device_num==*device_index){ mp_msg(MSGT_AO, MSGL_V,"<--"); if(guid){ memcpy(&device,guid,sizeof(GUID)); } } mp_msg(MSGT_AO, MSGL_V,"\n"); (*device_index)++; return TRUE; } /** \brief initilize direct sound \return 0 if error, 1 if ok */ static int InitDirectSound(void) { DSCAPS dscaps; // initialize directsound HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN); HRESULT (WINAPI *OurDirectSoundEnumerate)(LPDSENUMCALLBACKA, LPVOID); int device_index=0; opt_t subopts[] = { {"device", OPT_ARG_INT, &device_num,NULL}, {NULL} }; if (subopt_parse(ao_subdevice, subopts) != 0) { print_help(); return 0; } hdsound_dll = LoadLibrary("DSOUND.DLL"); if (hdsound_dll == NULL) { mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot load DSOUND.DLL\n"); return 0; } OurDirectSoundCreate = (void*)GetProcAddress(hdsound_dll, "DirectSoundCreate"); OurDirectSoundEnumerate = (void*)GetProcAddress(hdsound_dll, "DirectSoundEnumerateA"); if (OurDirectSoundCreate == NULL || OurDirectSoundEnumerate == NULL) { mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: GetProcAddress FAILED\n"); FreeLibrary(hdsound_dll); return 0; } // Enumerate all directsound devices mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Output Devices:\n"); OurDirectSoundEnumerate(DirectSoundEnum,&device_index); // Create the direct sound object if FAILED(OurDirectSoundCreate((device_num)?&device:NULL, &hds, NULL )) { mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot create a DirectSound device\n"); FreeLibrary(hdsound_dll); return 0; } /* Set DirectSound Cooperative level, ie what control we want over Windows * sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the * settings of the primary buffer, but also that only the sound of our * application will be hearable when it will have the focus. * !!! (this is not really working as intended yet because to set the * cooperative level you need the window handle of your application, and * I don't know of any easy way to get it. Especially since we might play * sound without any video, and so what window handle should we use ??? * The hack for now is to use the Desktop window handle - it seems to be * working */ if (IDirectSound_SetCooperativeLevel(hds, GetDesktopWindow(), DSSCL_EXCLUSIVE)) { mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot set direct sound cooperative level\n"); IDirectSound_Release(hds); FreeLibrary(hdsound_dll); return 0; } mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound initialized\n"); memset(&dscaps, 0, sizeof(DSCAPS)); dscaps.dwSize = sizeof(DSCAPS); if (DS_OK == IDirectSound_GetCaps(hds, &dscaps)) { if (dscaps.dwFlags & DSCAPS_EMULDRIVER) mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound is emulated, waveOut may give better performance\n"); } else { mp_msg(MSGT_AO, MSGL_V, "ao_dsound: cannot get device capabilities\n"); } return 1; } /** \brief destroy the direct sound buffer */ static void DestroyBuffer(void) { if (hdsbuf) { IDirectSoundBuffer_Release(hdsbuf); hdsbuf = NULL; } if (hdspribuf) { IDirectSoundBuffer_Release(hdspribuf); hdspribuf = NULL; } } /** \brief fill sound buffer \param data pointer to the sound data to copy \param len length of the data to copy in bytes \return number of copyed bytes */ static int write_buffer(unsigned char *data, int len) { HRESULT res; LPVOID lpvPtr1; DWORD dwBytes1; LPVOID lpvPtr2; DWORD dwBytes2; // Lock the buffer res = IDirectSoundBuffer_Lock(hdsbuf,write_offset, len, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0); // If the buffer was lost, restore and retry lock. if (DSERR_BUFFERLOST == res) { IDirectSoundBuffer_Restore(hdsbuf); res = IDirectSoundBuffer_Lock(hdsbuf,write_offset, len, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0); } if (SUCCEEDED(res)) { if( (ao_data.channels == 6) && (ao_data.format!=AF_FORMAT_AC3) ) { // reorder channels while writing to pointers. // it's this easy because buffer size and len are always // aligned to multiples of channels*bytespersample // there's probably some room for speed improvements here const int chantable[6] = {0, 1, 4, 5, 2, 3}; // reorder "matrix" int i, j; int numsamp,sampsize; sampsize = af_fmt2bits(ao_data.format)>>3; // bytes per sample numsamp = dwBytes1 / (ao_data.channels * sampsize); // number of samples for each channel in this buffer for( i = 0; i < numsamp; i++ ) for( j = 0; j < ao_data.channels; j++ ) { memcpy(lpvPtr1+(i*ao_data.channels*sampsize)+(chantable[j]*sampsize),data+(i*ao_data.channels*sampsize)+(j*sampsize),sampsize); } if (NULL != lpvPtr2 ) { numsamp = dwBytes2 / (ao_data.channels * sampsize); for( i = 0; i < numsamp; i++ ) for( j = 0; j < ao_data.channels; j++ ) { memcpy(lpvPtr2+(i*ao_data.channels*sampsize)+(chantable[j]*sampsize),data+dwBytes1+(i*ao_data.channels*sampsize)+(j*sampsize),sampsize); } } write_offset+=dwBytes1+dwBytes2; if(write_offset>=buffer_size)write_offset=dwBytes2; } else { // Write to pointers without reordering. memcpy(lpvPtr1,data,dwBytes1); if (NULL != lpvPtr2 )memcpy(lpvPtr2,data+dwBytes1,dwBytes2); write_offset+=dwBytes1+dwBytes2; if(write_offset>=buffer_size)write_offset=dwBytes2; } // Release the data back to DirectSound. res = IDirectSoundBuffer_Unlock(hdsbuf,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2); if (SUCCEEDED(res)) { // Success. DWORD status; IDirectSoundBuffer_GetStatus(hdsbuf, &status); if (!(status & DSBSTATUS_PLAYING)){ res = IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING); } return dwBytes1+dwBytes2; } } // Lock, Unlock, or Restore failed. return 0; } /***************************************************************************************/ /** \brief handle control commands \param cmd command \param arg argument \return CONTROL_OK or -1 in case the command can't be handled */ static int control(int cmd, void *arg) { DWORD volume; switch (cmd) { case AOCONTROL_GET_VOLUME: { ao_control_vol_t* vol = (ao_control_vol_t*)arg; IDirectSoundBuffer_GetVolume(hdsbuf, &volume); vol->left = vol->right = pow(10.0, (float)(volume+10000) / 5000.0); //printf("ao_dsound: volume: %f\n",vol->left); return CONTROL_OK; } case AOCONTROL_SET_VOLUME: { ao_control_vol_t* vol = (ao_control_vol_t*)arg; volume = (DWORD)(log10(vol->right) * 5000.0) - 10000; IDirectSoundBuffer_SetVolume(hdsbuf, volume); //printf("ao_dsound: volume: %f\n",vol->left); return CONTROL_OK; } } return -1; } /** \brief setup sound device \param rate samplerate \param channels number of channels \param format format \param flags unused \return 1=success 0=fail */ static int init(int rate, int channels, int format, int flags) { int res; if (!InitDirectSound()) return 0; // ok, now create the buffers WAVEFORMATEXTENSIBLE wformat; DSBUFFERDESC dsbpridesc; DSBUFFERDESC dsbdesc; //check if the format is supported in general switch(format){ case AF_FORMAT_AC3: case AF_FORMAT_S24_LE: case AF_FORMAT_S16_LE: case AF_FORMAT_S8: break; default: mp_msg(MSGT_AO, MSGL_V,"ao_dsound: format %s not supported defaulting to Signed 16-bit Little-Endian\n",af_fmt2str_short(format)); format=AF_FORMAT_S16_LE; } //fill global ao_data ao_data.channels = channels; ao_data.samplerate = rate; ao_data.format = format; ao_data.bps = channels * rate * (af_fmt2bits(format)>>3); if(ao_data.buffersize==-1) ao_data.buffersize = ao_data.bps; // space for 1 sec mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Samplerate:%iHz Channels:%i Format:%s\n", rate, channels, af_fmt2str_short(format)); mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Buffersize:%d bytes (%d msec)\n", ao_data.buffersize, ao_data.buffersize / ao_data.bps * 1000); //fill waveformatex ZeroMemory(&wformat, sizeof(WAVEFORMATEXTENSIBLE)); wformat.Format.cbSize = (channels > 2) ? sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX) : 0; wformat.Format.nChannels = channels; wformat.Format.nSamplesPerSec = rate; if (format == AF_FORMAT_AC3) { wformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF; wformat.Format.wBitsPerSample = 16; wformat.Format.nBlockAlign = 4; } else { wformat.Format.wFormatTag = (channels > 2) ? WAVE_FORMAT_EXTENSIBLE : WAVE_FORMAT_PCM; wformat.Format.wBitsPerSample = af_fmt2bits(format); wformat.Format.nBlockAlign = wformat.Format.nChannels * (wformat.Format.wBitsPerSample >> 3); } // fill in primary sound buffer descriptor memset(&dsbpridesc, 0, sizeof(DSBUFFERDESC)); dsbpridesc.dwSize = sizeof(DSBUFFERDESC); dsbpridesc.dwFlags = DSBCAPS_PRIMARYBUFFER; dsbpridesc.dwBufferBytes = 0; dsbpridesc.lpwfxFormat = NULL; // fill in the secondary sound buffer (=stream buffer) descriptor memset(&dsbdesc, 0, sizeof(DSBUFFERDESC)); dsbdesc.dwSize = sizeof(DSBUFFERDESC); dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 /** Better position accuracy */ | DSBCAPS_GLOBALFOCUS /** Allows background playing */ | DSBCAPS_CTRLVOLUME; /** volume control enabled */ if (channels > 2) { wformat.dwChannelMask = channel_mask[channels - 3]; wformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; wformat.Samples.wValidBitsPerSample = wformat.Format.wBitsPerSample; // Needed for 5.1 on emu101k - shit soundblaster dsbdesc.dwFlags |= DSBCAPS_LOCHARDWARE; } wformat.Format.nAvgBytesPerSec = wformat.Format.nSamplesPerSec * wformat.Format.nBlockAlign; dsbdesc.dwBufferBytes = ao_data.buffersize; dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&wformat; buffer_size = dsbdesc.dwBufferBytes; write_offset = 0; min_free_space = wformat.Format.nBlockAlign; ao_data.outburst = wformat.Format.nBlockAlign * 512; // create primary buffer and set its format res = IDirectSound_CreateSoundBuffer( hds, &dsbpridesc, &hdspribuf, NULL ); if ( res != DS_OK ) { UninitDirectSound(); mp_msg(MSGT_AO, MSGL_ERR,"ao_dsound: cannot create primary buffer (%s)\n", dserr2str(res)); return 0; } res = IDirectSoundBuffer_SetFormat( hdspribuf, (WAVEFORMATEX *)&wformat ); if ( res != DS_OK ) mp_msg(MSGT_AO, MSGL_WARN,"ao_dsound: cannot set primary buffer format (%s), using standard setting (bad quality)", dserr2str(res)); mp_msg(MSGT_AO, MSGL_V, "ao_dsound: primary buffer created\n"); // now create the stream buffer res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL); if (res != DS_OK) { if (dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE) { // Try without DSBCAPS_LOCHARDWARE dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE; res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL); } if (res != DS_OK) { UninitDirectSound(); mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot create secondary (stream)buffer (%s)\n", dserr2str(res)); return 0; } } mp_msg(MSGT_AO, MSGL_V, "ao_dsound: secondary (stream)buffer created\n"); return 1; } /** \brief stop playing and empty buffers (for seeking/pause) */ static void reset(void) { IDirectSoundBuffer_Stop(hdsbuf); // reset directsound buffer IDirectSoundBuffer_SetCurrentPosition(hdsbuf, 0); write_offset=0; } /** \brief stop playing, keep buffers (for pause) */ static void audio_pause(void) { IDirectSoundBuffer_Stop(hdsbuf); } /** \brief resume playing, after audio_pause() */ static void audio_resume(void) { IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING); } /** \brief close audio device \param immed stop playback immediately */ static void uninit(int immed) { if(immed)reset(); else{ DWORD status; IDirectSoundBuffer_Play(hdsbuf, 0, 0, 0); while(!IDirectSoundBuffer_GetStatus(hdsbuf,&status) && (status&DSBSTATUS_PLAYING)) usec_sleep(20000); } DestroyBuffer(); UninitDirectSound(); } /** \brief find out how many bytes can be written into the audio buffer without \return free space in bytes, has to return 0 if the buffer is almost full */ static int get_space(void) { int space; DWORD play_offset; IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL); space=buffer_size-(write_offset-play_offset); // | | <-- const --> | | | // buffer start play_cursor write_cursor write_offset buffer end // play_cursor is the actual postion of the play cursor // write_cursor is the position after which it is assumed to be save to write data // write_offset is the postion where we actually write the data to if(space > buffer_size)space -= buffer_size; // write_offset < play_offset if(space < min_free_space)return 0; return space-min_free_space; } /** \brief play 'len' bytes of 'data' \param data pointer to the data to play \param len size in bytes of the data buffer, gets rounded down to outburst*n \param flags currently unused \return number of played bytes */ static int play(void* data, int len, int flags) { DWORD play_offset; int space; // make sure we have enough space to write data IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL); space=buffer_size-(write_offset-play_offset); if(space > buffer_size)space -= buffer_size; // write_offset < play_offset if(space < len) len = space; if (!(flags & AOPLAY_FINAL_CHUNK)) len = (len / ao_data.outburst) * ao_data.outburst; return write_buffer(data, len); } /** \brief get the delay between the first and last sample in the buffer \return delay in seconds */ static float get_delay(void) { DWORD play_offset; int space; IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL); space=play_offset-write_offset; if(space <= 0)space += buffer_size; return (float)(buffer_size - space) / (float)ao_data.bps; }