view playtreeparser.h @ 25957:0a3b2b2cc1c3

Implement test for system byteswap.h header file. The result of this check is required by libavutil library. If it is not defined the library would try to implement its own byte swapping routines in bswap.h . As the routines are with same names, if included, the system definition would replace the function names with the macros. The result can not be compiled and looks like this: # 42 "../libavutil/bswap.h" -static av_always_inline uint16_t bswap_16(uint16_t x) +static __attribute__((always_inline)) inline uint16_t (__extension__ ({ register unsigned short int __v, __x = (uint16_t x); if (__builtin_constant_p (__x)) __v = ((((__x) >> 8) & 0xff) | (((__x) & 0xff) << 8)); else __asm__ ("rorw $8, %w0" : "=r" (__v) : "0" (__x) : "cc"); __v; }))
author iive
date Tue, 12 Feb 2008 21:10:13 +0000
parents 3baf6a2283da
children 4129c8cfa742
line wrap: on
line source


/// \defgroup PlaytreeParser Playtree parser
/// \ingroup Playtree
///
/// The playtree parser allows to read various playlist formats. It reads from
/// a stream allowing to handle playlists from local files and the network.
///@{

/// \file

#ifndef PLAYTREEPARSER_H
#define PLAYTREEPARSER_H

struct stream_st;

typedef struct play_tree_parser {
  struct stream_st* stream;
  char *buffer,*iter,*line;
  int buffer_size , buffer_end;
  int deep,keep;
} play_tree_parser_t;

/// Create a new parser.
/** \param stream The stream to read from.
 *  \param deep Parser depth. Some formats allow including other files,
 *              this is used to track the inclusion depth.
 *  \return The new parser.
 */
play_tree_parser_t*
play_tree_parser_new(struct stream_st* stream,int deep);

/// Destroy a parser.
void
play_tree_parser_free(play_tree_parser_t* p);

/// Build a playtree from the playlist opened with the parser.
/** \param p The parser.
 *  \param forced If non-zero the playlist file was explicitly
 *                given by the user, allow falling back on
 *                one filename per line playlist.
 *  \return A new playtree or NULL on error.
 */
play_tree_t*
play_tree_parser_get_play_tree(play_tree_parser_t* p, int forced);

/// Wrapper for play_tree_add_basepath (add base path from file).
void
play_tree_add_bpf(play_tree_t* pt, char* filename);

#endif /* PLAYTREEPARSER_H */

///@}