Mercurial > mplayer.hg
view libvo/vo_gl2.c @ 2124:0bb00e528669
new version by Sven Goethel
author | arpi |
---|---|
date | Sun, 07 Oct 2001 21:35:59 +0000 |
parents | |
children | 724af64311c8 |
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#define DISP // this can be 3 or 4 (regarding 24bpp and 32bpp) #define BYTES_PP 3 #define TEXTUREFORMAT_32BPP /* * video_out_gl.c, X11/OpenGL interface * based on video_out_x11 by Aaron Holtzman, * and WS opengl window manager by Pontscho/Fresh! */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "config.h" #include "video_out.h" #include "video_out_internal.h" LIBVO_EXTERN(gl2) #include <X11/Xlib.h> #include <X11/Xutil.h> //#include <X11/keysym.h> #include <GL/glx.h> #include <errno.h> #include "yuv2rgb.h" #include <GL/gl.h> #include "x11_common.h" #include "aspect.h" #define NDEBUG // #undef NDEBUG static vo_info_t vo_info = { "X11 (OpenGL)", "gl2", "Arpad Gereoffy <arpi@esp-team.scene.hu>", "" }; /* private prototypes */ // static void Display_Image (unsigned char *ImageData); /* local data */ static unsigned char *ImageData=NULL; /* X11 related variables */ //static Display *mydisplay; static Window mywindow; //static GC mygc; //static XImage *myximage; //static int depth,mode; //static XWindowAttributes attribs; static int X_already_started = 0; //static int texture_id=1; static GLXContext wsGLXContext; //XVisualInfo * wsVisualInfo; static int wsGLXAttrib[] = { GLX_RGBA, GLX_RED_SIZE,1, GLX_GREEN_SIZE,1, GLX_BLUE_SIZE,1, // GLX_DEPTH_SIZE,16, GLX_DOUBLEBUFFER, None }; static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static uint32_t texture_width; static uint32_t texture_height; static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len; static GLfloat texpercx, texpercy; static struct TexSquare * texgrid; /* The squares that are tiled to make up the game screen polygon */ struct TexSquare { GLubyte *texture; GLuint texobj; int isTexture; GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4; GLfloat xcov, ycov; }; static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py) { *px=(float)x*texpercx; if(*px>1.0) *px=1.0; *py=(float)y*texpercy; if(*py>1.0) *py=1.0; } static void initTextures() { unsigned char *line_1=0, *line_2=0, *mem_start=0; struct TexSquare *tsq=0; int e_x, e_y, s, i=0; int x=0, y=0; GLint format=0; GLenum err; /* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */ e_x=0; s=1; while (s<texture_width) { s*=2; e_x++; } texture_width=s; e_y=0; s=1; while (s<texture_height) { s*=2; e_y++; } texture_height=s; /* Test the max texture size */ do { glTexImage2D (GL_PROXY_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL); glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); if (format != BYTES_PP) { fprintf (stderr, "GLINFO: Needed texture [%dx%d] too big, trying ", texture_height, texture_width); if (texture_width > texture_height) { e_x--; texture_width = 1; for (i = e_x; i > 0; i--) texture_width *= 2; } else { e_y--; texture_height = 1; for (i = e_y; i > 0; i--) texture_height *= 2; } fprintf (stderr, "[%dx%d] !\n", texture_height, texture_width); if(texture_width < 64 || texture_height < 64) { fprintf (stderr, "GLERROR: Give up .. usable texture size not avaiable, or texture config error !\n"); exit(1); } } } while (format != BYTES_PP && texture_width > 1 && texture_height > 1); texnumx = image_width / texture_width; if ((image_width % texture_width) > 0) texnumx++; texnumy = image_height / texture_height; if ((image_height % texture_height) > 0) texnumy++; /* Allocate the texture memory */ texpercx = (GLfloat) texture_width / (GLfloat) image_width; if (texpercx > 1.0) texpercx = 1.0; texpercy = (GLfloat) texture_height / (GLfloat) image_height; if (texpercy > 1.0) texpercy = 1.0; texgrid = (struct TexSquare *) calloc (texnumx * texnumy, sizeof (struct TexSquare)); line_1 = (unsigned char *) ImageData; line_2 = (unsigned char *) ImageData+(image_width*image_bytes); mem_start = (unsigned char *) ImageData; raw_line_len = line_2 - line_1; memory_x_len = raw_line_len / image_bytes; #ifndef NDEBUG fprintf (stderr, "GLINFO: texture-usage %d*width=%d, %d*height=%d\n", (int) texnumx, (int) texture_width, (int) texnumy, (int) texture_height); #endif for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq = texgrid + y * texnumx + x; if (x == texnumx - 1 && image_width % texture_width) tsq->xcov = (GLfloat) (image_width % texture_width) / (GLfloat) texture_width; else tsq->xcov = 1.0; if (y == texnumy - 1 && image_height % texture_height) tsq->ycov = (GLfloat) (image_height % texture_height) / (GLfloat) texture_height; else tsq->ycov = 1.0; CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1)); CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2)); CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3)); CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4)); /* calculate the pixel store data, to use the machine-bitmap for our texture */ memory_x_start_offset = 0 * image_bytes + x * texture_width * image_bytes; tsq->texture = line_1 + y * texture_height * raw_line_len + memory_x_start_offset; tsq->isTexture=GL_FALSE; tsq->texobj=0; glGenTextures (1, &(tsq->texobj)); glBindTexture (GL_TEXTURE_2D, tsq->texobj); err = glGetError (); if(err==GL_INVALID_ENUM) { fprintf (stderr, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } if(glIsTexture(tsq->texobj) == GL_FALSE) { fprintf (stderr, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } else { tsq->isTexture=GL_TRUE; } glTexImage2D (GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } /* for all texnumx */ } /* for all texnumy */ } static void drawTextureDisplay () { struct TexSquare *square; int x, y, xoff=0, yoff=0, wd, ht; GLenum err; glColor3f(1.0,1.0,1.0); for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { square = texgrid + y * texnumx + x; if(square->isTexture==GL_FALSE) { #ifndef NDEBUG fprintf (stderr, "GLINFO ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); #endif continue; } glBindTexture (GL_TEXTURE_2D, square->texobj); err = glGetError (); if(err==GL_INVALID_ENUM) { fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } #ifndef NDEBUG else if(err==GL_INVALID_OPERATION) { fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } #endif if(glIsTexture(square->texobj) == GL_FALSE) { square->isTexture=GL_FALSE; fprintf (stderr, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } /* This is the quickest way I know of to update the texture */ if (x < texnumx - 1) wd = texture_width; else wd = image_width - texture_width * x; if (y < texnumy - 1) ht = texture_height; else ht = image_height - texture_height * y; glTexSubImage2D (GL_TEXTURE_2D, 0, xoff, yoff, wd, ht, (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type square->texture); #ifndef NDEBUG fprintf (stdout, "GLINFO glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, xoff, yoff, wd, ht); #endif glBegin(GL_QUADS); glTexCoord2f (0, 0); glVertex2f (square->fx1, square->fy1); glTexCoord2f (0, square->ycov); glVertex2f (square->fx4, square->fy4); glTexCoord2f (square->xcov, square->ycov); glVertex2f (square->fx3, square->fy3); glTexCoord2f (square->xcov, 0); glVertex2f (square->fx2, square->fy2); #ifndef NDEBUG fprintf (stdout, "GLINFO GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4, square->fx3, square->fy3, square->fx2, square->fy2); #endif /* glTexCoord2f(0,0);glVertex2i(0,0); glTexCoord2f(0,1);glVertex2i(0,texture_height); glTexCoord2f(1,1);glVertex2i(texture_width,texture_height); glTexCoord2f(1,0);glVertex2i(texture_width,0); */ glEnd(); } /* for all texnumx */ } /* for all texnumy */ /* YES - lets catch this error ... */ (void) glGetError (); } static void resize(int x,int y){ printf("[gl] Resize: %dx%d\n",x,y); glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); //glOrtho(0, image_width, image_height, 0, -1,1); glOrtho (0, 1, 1, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* connect to server, create and map window, * allocate colors and (shared) memory */ static uint32_t init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { // int screen; int dwidth,dheight; unsigned int fg, bg; char *hello = (title == NULL) ? "OpenGL rulez" : title; // char *name = ":0.0"; XSizeHints hint; XVisualInfo *vinfo; XEvent xev; // XGCValues xgcv; XSetWindowAttributes xswa; unsigned long xswamask; image_height = height; image_width = width; image_format = format; if (X_already_started) return -1; if(!vo_init()) return -1; X_already_started++; dwidth=d_width; dheight=d_height; #ifdef X11_FULLSCREEN if( flags&0x01 ){ // (-fs) aspect(&d_width,&d_height,vo_screenwidth,vo_screenheight); dwidth=d_width; dheight=d_height; } #endif hint.x = 0; hint.y = 0; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; /* Get some colors */ bg = WhitePixel(mDisplay, mScreen); fg = BlackPixel(mDisplay, mScreen); /* Make the window */ // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs); // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo); vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib ); if (vinfo == NULL) { printf("[gl] no GLX support present\n"); return -1; } xswa.background_pixel = 0; xswa.border_pixel = 1; // xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo.visual, AllocNone); xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone); xswamask = CWBackPixel | CWBorderPixel | CWColormap; // xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight; mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen), hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa); vo_x11_classhint( mDisplay,mywindow,"gl" ); vo_hidecursor(mDisplay,mywindow); wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True ); // XStoreName( wsDisplay,wsMyWin,wsSysName ); // printf("GLXcontext ok\n"); if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 ); XSelectInput(mDisplay, mywindow, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, mywindow, hello, hello, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, mywindow); /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != mywindow); XSelectInput(mDisplay, mywindow, NoEventMask); glXMakeCurrent( mDisplay,mywindow,wsGLXContext ); XFlush(mDisplay); XSync(mDisplay, False); // mygc = XCreateGC(mDisplay, mywindow, 0L, &xgcv); // myximage = XGetImage(mDisplay, mywindow, 0, 0, // width, image_height, AllPlanes, ZPixmap); // ImageData = myximage->data; // bpp = myximage->bits_per_pixel; //XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!! XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask ); // printf("Window setup ok\n"); #if 0 // If we have blue in the lowest bit then obviously RGB mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR; #ifdef WORDS_BIGENDIAN if (myximage->byte_order != MSBFirst) #else if (myximage->byte_order != LSBFirst) #endif { printf("[gl] no support for non-native XImage byte order!\n"); return -1; } printf("DEPTH=%d BPP=%d\n",depth,bpp); #endif /* * If depth is 24 then it may either be a 3 or 4 byte per pixel * format. We can't use bpp because then we would lose the * distinction between 15/16bit depth (2 byte formate assumed). * * FIXME - change yuv2rgb_init to take both depth and bpp * parameters */ if(format==IMGFMT_YV12){ yuv2rgb_init(8*BYTES_PP, MODE_BGR); printf("[gl] YUV init OK!\n"); image_bpp=8*BYTES_PP; image_bytes=BYTES_PP; } else { image_bpp=format&0xFF; image_bytes=(image_bpp+7)/8; } ImageData=malloc(image_width*image_height*image_bytes); memset(ImageData,128,image_width*image_height*image_bytes); texture_width=image_width; texture_height=image_height; initTextures(); printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len); // glPixelStorei (GL_UNPACK_ALIGNMENT, 8); // causes non-12*n wide images to be broken glEnable (GL_TEXTURE_2D); drawTextureDisplay (); printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height); /* #if 1 // glBindTexture(GL_TEXTURE_2D, texture_id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); #ifdef TEXTUREFORMAT_32BPP glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0, #else glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0, #endif (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL); #endif */ resize(d_width,d_height); glClearColor( 1.0f,0.0f,1.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); // printf("OpenGL setup OK!\n"); saver_off(mDisplay); // turning off screen saver return 0; } static const vo_info_t* get_info(void) { return &vo_info; } static void Terminate_Display_Process(void) { getchar(); /* wait for enter to remove window */ XDestroyWindow(mDisplay, mywindow); XCloseDisplay(mDisplay); X_already_started = 0; } static void check_events(void) { int e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); } static void draw_osd(void) { } static void flip_page(void) { drawTextureDisplay(); // glFlush(); glFinish(); glXSwapBuffers( mDisplay,mywindow ); } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { int i; int dstride=w*BYTES_PP; // dstride=(dstride+15)&(~15); yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2], w,h, dstride, stride[0],stride[1]); // emms (); #ifndef NDEBUG printf("slice: %d/%d -> %d/%d (%dx%d)\n", x, y, x+w-1, y+h-1, w, h); #endif return 0; } static inline uint32_t draw_frame_x11_bgr(uint8_t *src[]) { uint8_t *s=src[0]; uint8_t *d=ImageData; uint8_t *de=d+3*image_width*image_height; int i; // RGB->BGR while(d<de){ #if 1 d[0]=s[2]; d[1]=s[1]; d[2]=s[0]; s+=3;d+=3; #else // R1 G1 B1 R2 G2 B2 // B1 G1 R1 B2 G2 R2 unsigned int a=*((unsigned int*)s); unsigned short b=*((unsigned short*)(s+4)); *((unsigned int*)d)=((a>>16)&0xFF)|(a&0xFF00)|((a&0xFF)<<16)|((b>>8)<<24); *((unsigned short*)(d+4))=(b&0xFF)|((a>>24)<<8); s+=6;d+=6; #endif } for(i=0;i<image_height;i++) ImageData[image_width*BYTES_PP*i+20]=128; // printf("draw_frame_x11_bgr\n"); // drawTextureDisplay (); // Display_Image(ImageData); return 0; } static inline uint32_t draw_frame_x11_rgb(uint8_t *src[]) { int i; uint8_t *ImageData=src[0]; printf("draw_frame_x11_rgb not implemented\n"); // drawTextureDisplay (); // Display_Image(ImageData); return 0; } static uint32_t draw_frame(uint8_t *src[]) { uint32_t res = 0; if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB) res = draw_frame_x11_rgb(src); else res = draw_frame_x11_bgr(src); //flip_page(); return res; } static uint32_t query_format(uint32_t format) { switch(format){ case IMGFMT_YV12: case IMGFMT_RGB|24: case IMGFMT_BGR|24: return 1; } return 0; } static void uninit(void) { saver_on(mDisplay); // screen saver back on XDestroyWindow( mDisplay,mywindow ); }