view TOOLS/emboss.fp @ 24424:0c4f1a88eaae

warning fixes: input.c: In function 'mp_input_set_section': input.c:1640: warning: suggest parentheses around assignment used as truth value input.c:1643: warning: suggest parentheses around assignment used as truth value mga_common.c: In function 'mga_init': mga_common.c:394: warning: suggest parentheses around assignment used as truth value playtreeparser.c: In function 'parse_smil': playtreeparser.c:523: warning: suggest parentheses around assignment used as truth value libmpdemux/demux_ts.c: In function 'ts_parse': libmpdemux/demux_ts.c:2795: warning: suggest parentheses around assignment used as truth value libmpdemux/demux_ts.c: In function 'demux_open_ts': libmpdemux/demux_ts.c:591: warning: 'frame_length' may be used uninitialized in this function
author diego
date Thu, 13 Sep 2007 13:16:30 +0000
parents 69785427a61e
children cae067bfc231
line wrap: on
line source

!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2
# Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp
# This is an emboss effect.
PARAM sizes = program.env[0];
TEMP res, yuv, pos, tmp;
TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy;
TEX tmp.r, pos.xyxy, texture[0], 2D;
MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
# now do the normal YUV -> RGB conversion but with 0.5 offset
MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
MOV result.color, res;
END