Mercurial > mplayer.hg
view osdep/timer-win2.c @ 13316:0d17bef9894d
* Changed malloc and strncpy to strdup. Less code.
* More error checking. If malloc or strdup fails, print message and exit.
* Free malloc'd memory when uninit is called.
* Moved default of jpeg_outdir to preinit, so it is always malloc'd and can
easily be freed at uninit.
author | ivo |
---|---|
date | Sat, 11 Sep 2004 19:59:31 +0000 |
parents | f9755d9c479a |
children | 8df85ad26746 |
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// Precise timer routines for WINDOWS #include <windows.h> #include <mmsystem.h> #include "timer.h" const char *timer_name = "Windows native"; // Returns current time in microseconds unsigned int GetTimer(){ return timeGetTime() * 1000; } // Returns current time in milliseconds unsigned int GetTimerMS(){ return timeGetTime() ; } int usec_sleep(int usec_delay){ // Sleep(0) won't sleep for one clocktick as the unix usleep // instead it will only make the thread ready // it may take some time until it actually starts to run again if(usec_delay<1000)usec_delay=1000; Sleep( usec_delay/1000); return 0; } static DWORD RelativeTime = 0; float GetRelativeTime(){ DWORD t, r; t = GetTimer(); r = t - RelativeTime; RelativeTime = t; return (float) r *0.000001F; } void InitTimer(){ GetRelativeTime(); }