view playtree.c @ 14216:0d4589ab4d28

Adds support for LADSPA (Linux Audio Developer's Simple Plugin API) plugins. Compilation is optional and can be controled by configure. You need to have the LADSPA SDK installed in order to have it autodetected by configure. Manual page is updated.
author ivo
date Thu, 23 Dec 2004 02:09:49 +0000
parents a6b4bfa42178
children 1a14fde7680d
line wrap: on
line source


#include "config.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#ifdef MP_DEBUG
#include <assert.h>
#endif
#include "m_config.h"
#include "playtree.h"
#include "mp_msg.h"

static int
play_tree_is_valid(play_tree_t* pt);

play_tree_t*
play_tree_new(void) {
  play_tree_t* r = (play_tree_t*)calloc(1,sizeof(play_tree_t));
  if(r == NULL)
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",sizeof(play_tree_t));
  r->entry_type = PLAY_TREE_ENTRY_NODE;
  return r;
}

void
play_tree_free(play_tree_t* pt, int childs) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(childs) {    
    for(iter = pt->child; iter != NULL; ) {
      play_tree_t* nxt=iter->next;
      play_tree_free(iter,1);
      iter = nxt;
    }
    pt->child = NULL;
  }

  play_tree_remove(pt,0,0);

  for(iter = pt->child ; iter != NULL ; iter = iter->next)
    iter->parent = NULL;

  //if(pt->params) free(pt->params);
  if(pt->files) {
    int i;
    for(i = 0 ; pt->files[i] != NULL ; i++)
      free(pt->files[i]);
    free(pt->files);
  }

  free(pt);
}

void
play_tree_free_list(play_tree_t* pt, int childs) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  for(iter = pt ; iter->prev != NULL ; iter = iter->prev)
    /* NOTHING */;

  while(iter) {
    play_tree_t* nxt = iter->next;
    play_tree_free(iter,childs);
    iter = nxt;
  }
    

}

void
play_tree_append_entry(play_tree_t* pt, play_tree_t* entry) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  if(pt == entry)
    return;

  for(iter = pt ; iter->next != NULL ; iter = iter->next)
    /* NOTHING */;

  entry->parent = iter->parent;
  entry->prev = iter;
  entry->next = NULL;
  iter->next = entry;
}

void
play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  for(iter = pt ; iter->prev != NULL; iter = iter->prev)
    /* NOTHING */;

  entry->prev = NULL;
  entry->next = iter;
  entry->parent = iter->parent;

  iter->prev = entry;
  if(entry->parent) {
#ifdef MP_DEBUG
    assert(entry->parent->child == iter);
#endif
    entry->parent->child = entry;
  }
}

void
play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry) {
  
#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  entry->parent = pt->parent;
  entry->prev = pt;
  if(pt->next) {
#ifdef MP_DEBUG
    assert(pt->next->prev == pt);
#endif
    entry->next = pt->next;
    entry->next->prev = entry;
  } else 
    entry->next = NULL;
  pt->next = entry;

}
    
void
play_tree_remove(play_tree_t* pt, int free_it,int with_childs) {

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  // Middle of list
  if(pt->prev && pt->next) {
#ifdef MP_DEBUG
    assert(pt->prev->next == pt);
    assert(pt->next->prev == pt);
#endif
    pt->prev->next = pt->next;
    pt->next->prev = pt->prev;
  } // End of list
  else if(pt->prev) { 
#ifdef MP_DEBUG
    assert(pt->prev->next == pt);
#endif
    pt->prev->next = NULL;
  } // Begining of list
  else if(pt->next) {
#ifdef MP_DEBUG
    assert(pt->next->prev == pt);
#endif
    pt->next->prev = NULL;
    if(pt->parent) {
#ifdef MP_DEBUG
      assert(pt->parent->child == pt);
#endif
      pt->parent->child = pt->next;
    } 
  } // The only one
  else if(pt->parent) {
#ifdef MP_DEBUG
    assert(pt->parent->child == pt);
#endif
    pt->parent->child = NULL;
  }

  pt->prev = pt->next = pt->parent = NULL;
  if(free_it)
    play_tree_free(pt,with_childs);

}

void
play_tree_set_child(play_tree_t* pt, play_tree_t* child) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(pt->entry_type == PLAY_TREE_ENTRY_NODE);
#endif

  //DEBUG_FF: Where are the childs freed ?
  // Attention in using this function!
  for(iter = pt->child ; iter != NULL ; iter = iter->next)
    iter->parent = NULL;
  
  // Go back to first one
  for(iter = child ; iter->prev != NULL ; iter = iter->prev)
    /* NOTHING */;

  pt->child = iter;

  for( ; iter != NULL ; iter= iter->next)
    iter->parent = pt;

}

void
play_tree_set_parent(play_tree_t* pt, play_tree_t* parent) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(pt->parent)
    pt->parent->child = NULL;

  for(iter = pt ; iter != NULL ; iter = iter->next)
    iter->parent = parent;

  if(pt->prev) {
    for(iter = pt->prev ; iter->prev != NULL ; iter = iter->prev)
      iter->parent = parent;
    iter->parent = parent;
    parent->child = iter;
  } else
    parent->child = pt;

}  
  

void
play_tree_add_file(play_tree_t* pt,char* file) {
  int n = 0;
  char* e;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(pt->child == NULL);
  assert(file != NULL);
#endif

  if(pt->entry_type != PLAY_TREE_ENTRY_NODE && 
     pt->entry_type != PLAY_TREE_ENTRY_FILE)
    return;

  if(pt->files) {
    for(n = 0 ; pt->files[n] != NULL ; n++)
      /* NOTHING */;
  }
  pt->files = (char**)realloc(pt->files,(n+2)*sizeof(char*));
  if(pt->files ==NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*sizeof(char*));
    return;
  }

  e = pt->files[n] = strdup(file);
  pt->files[n+1] = NULL;

  pt->entry_type = PLAY_TREE_ENTRY_FILE;

}

int
play_tree_remove_file(play_tree_t* pt,char* file) {
  int n,f = -1;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(file != NULL);
  assert(pt->entry_type != PLAY_TREE_ENTRY_NODE);
#endif

  for(n=0 ; pt->files[n] != NULL ; n++) {
    if(strcmp(file,pt->files[n]) == 0)
      f = n;
  }

  if(f < 0) // Not found
    return 0;

#ifdef MP_DEBUG
  assert(n > f);
#endif

  free(pt->files[f]);

  if(n > 1) {
    memmove(&pt->files[f],&pt->files[f+1],(n-f)*sizeof(char*));
    pt->files = (char**)realloc(pt->files,n*sizeof(char*));
    if(pt->files == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*sizeof(char*));
      return -1;
    }
  } else {
    free(pt->files);
    pt->files = NULL;
  }

  return 1;
}

void
play_tree_set_param(play_tree_t* pt, char* name, char* val) {
  int n = 0,ni = -1;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(name != NULL);
#endif

  if(pt->params) {
    for( ; pt->params[n].name != NULL ; n++) {
      if(strcasecmp(pt->params[n].name,name) == 0)
	ni = n;
    }
  }

  if(ni > 0) {
    if(pt->params[n].value != NULL) free(pt->params[n].value);
    pt->params[n].value = val != NULL ? strdup(val) : NULL;
    return;
  }

  pt->params = (play_tree_param_t*)realloc(pt->params,(n+2)*sizeof(play_tree_param_t));
  if(pt->params == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't realloc params (%d bytes of memory)\n",(n+2)*sizeof(play_tree_param_t));
      return;
  }
  pt->params[n].name = strdup(name);
  pt->params[n].value = val != NULL ? strdup(val) : NULL;
  memset(&pt->params[n+1],0,sizeof(play_tree_param_t));

  return;
}

int
play_tree_unset_param(play_tree_t* pt, char* name) {
  int n,ni = -1;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(name != NULL);
  assert(pt->params != NULL);
#endif

  for(n = 0 ; pt->params[n].name != NULL ; n++) {
    if(strcasecmp(pt->params[n].name,name) == 0)
      ni = n;
  }

  if(ni < 0)
    return 0;

  if(pt->params[ni].name) free(pt->params[ni].name);
  if(pt->params[ni].value) free(pt->params[ni].value);

  if(n > 1) {
    memmove(&pt->params[ni],&pt->params[ni+1],(n-ni)*sizeof(play_tree_param_t));
    pt->params = (play_tree_param_t*)realloc(pt->params,n*sizeof(play_tree_param_t));
    if(pt->params == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",n*sizeof(play_tree_param_t));
      return -1;
    }
  } else {
    free(pt->params);
    pt->params = NULL;
  }

  return 1;
}

void
play_tree_set_params_from(play_tree_t* dest,play_tree_t* src) {
  int i;

#ifdef MP_DEBUG
  assert(dest != NULL);
  assert(src != NULL);
#endif

  if(!src->params)
    return;

  for(i = 0; src->params[i].name != NULL ; i++)
    play_tree_set_param(dest,src->params[i].name,src->params[i].value);
  if(src->flags & PLAY_TREE_RND) // pass the random flag too
    dest->flags |= PLAY_TREE_RND;

}

// all childs if deep < 0
void
play_tree_set_flag(play_tree_t* pt, int flags , int deep) {
  play_tree_t*  i;

  pt->flags |= flags;

  if(deep && pt->child) {
    if(deep > 0) deep--;
    for(i = pt->child ; i ; i = i->next)
      play_tree_set_flag(i,flags,deep);
  }
}

void
play_tree_unset_flag(play_tree_t* pt, int flags , int deep) {
  play_tree_t*  i;

  pt->flags &= ~flags;

  if(deep && pt->child) {
    if(deep > 0) deep--;
    for(i = pt->child ; i ; i = i->next)
      play_tree_unset_flag(i,flags,deep);
  }
}


//////////////////////////////////// ITERATOR //////////////////////////////////////

static void 
play_tree_iter_push_params(play_tree_iter_t* iter) {
  int n;
  play_tree_t* pt;
#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->config != NULL);
  assert(iter->tree != NULL);
#endif

  pt = iter->tree;

  // We always push a config because we can set some option
  // while playing
  m_config_push(iter->config);

  if(pt->params == NULL)
    return;

  
  for(n = 0; pt->params[n].name != NULL ; n++) {
    int e;
    if((e = m_config_set_option(iter->config,pt->params[n].name,pt->params[n].value)) < 0) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Error %d while setting option '%s' with value '%s'\n",e,
	     pt->params[n].name,pt->params[n].value);      
    }
  }

  if(!pt->child)
    iter->entry_pushed = 1;
  return;
}

play_tree_iter_t*
play_tree_iter_new(play_tree_t* pt,m_config_t* config) {
  play_tree_iter_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(config != NULL);
#endif
  
  if( ! play_tree_is_valid(pt))
    return NULL;

  iter = (play_tree_iter_t*)calloc(1,sizeof(play_tree_iter_t));
  if(! iter) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate new iterator (%d bytes of memory)\n",sizeof(play_tree_iter_t));
      return NULL;
  }
  iter->root = pt;
  iter->tree = NULL;
  iter->config = config;
 
  if(pt->parent)
    iter->loop = pt->parent->loop;

  return iter;
}

void
play_tree_iter_free(play_tree_iter_t* iter) {

#ifdef MP_DEBUG
  assert(iter != NULL);
#endif

  if(iter->status_stack) {
#ifdef MP_DEBUG
    assert(iter->stack_size > 0);
#endif
    free(iter->status_stack);
  }

  free(iter);
}

static play_tree_t*
play_tree_rnd_step(play_tree_t* pt) {
  int count = 0;
  int r;
  play_tree_t *i,*head;

  // Count how many free choice we have
  for(i = pt ; i->prev ; i = i->prev)
    if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++;
  head = i;
  if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++;
  for(i = pt->next ; i ; i = i->next)
    if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++;

  if(!count) return NULL;
  
  r = (int)((float)(count) * rand() / (RAND_MAX + 1.0));

  for(i = head ; i  ; i=i->next) {
    if(!(i->flags & PLAY_TREE_RND_PLAYED)) r--;
    if(r < 0) return i;
  }

  mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Random stepping error\n");
  return NULL;
}


int
play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes) {
  play_tree_t* pt;

  if ( !iter ) return PLAY_TREE_ITER_ENTRY;
  if ( !iter->root ) return PLAY_TREE_ITER_ENTRY;
  
#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->root != NULL);
  //printf("PT : Stepping = %d\n",d);
#endif

  if(iter->tree == NULL) {
    iter->tree = iter->root;
    return play_tree_iter_step(iter,0,with_nodes);
  }

  if(iter->config && iter->entry_pushed > 0) {
    iter->entry_pushed = 0;
    m_config_pop(iter->config);
  }

  if(iter->tree->parent && (iter->tree->parent->flags & PLAY_TREE_RND))
    iter->mode = PLAY_TREE_ITER_RND;
  else
    iter->mode = PLAY_TREE_ITER_NORMAL;

  iter->file = -1;
  if(iter->mode == PLAY_TREE_ITER_RND)
    pt = play_tree_rnd_step(iter->tree);
  else if( d > 0 ) {
    int i;
    pt = iter->tree;
    for(i = d ; i > 0 && pt ; i--)
      pt = pt->next;
    d = i ? i : 1;
  } else if(d < 0) {
    int i;
    pt = iter->tree;
    for(i = d ; i < 0 && pt ; i++)
      pt = pt->prev;
    d = i ? i : -1;
  } else
    pt = iter->tree;
  
  if(pt == NULL) { // No next
    // Must we loop?
    if (iter->mode == PLAY_TREE_ITER_RND) {
      if (iter->root->loop == 0)
        return PLAY_TREE_ITER_END;
      play_tree_unset_flag(iter->root, PLAY_TREE_RND_PLAYED, -1);
      if (iter->root->loop > 0) iter->root->loop--;
      // try again
      return play_tree_iter_step(iter, 0, with_nodes);
    } else
    if(iter->tree->parent && iter->tree->parent->loop != 0 && ((d > 0 && iter->loop != 0) || ( d < 0 && (iter->loop < 0 || iter->loop < iter->tree->parent->loop) ) ) ) { 
      if(d > 0) { // Go back to the first one
	for(pt = iter->tree ; pt->prev != NULL; pt = pt->prev)
	  /* NOTHNG */;
	if(iter->loop > 0) iter->loop--;
      } else if( d < 0 ) { // Or the last one
	for(pt = iter->tree ; pt->next != NULL; pt = pt->next)
	  /* NOTHNG */;
	if(iter->loop >= 0 && iter->loop < iter->tree->parent->loop) iter->loop++;
      }
      iter->tree = pt;
      return play_tree_iter_step(iter,0,with_nodes);
    }
    // Go up one level
    return play_tree_iter_up_step(iter,d,with_nodes);

  }

  // Is there any valid childs ?
  if(pt->child && play_tree_is_valid(pt->child)) {
    iter->tree = pt;
    if(with_nodes) { // Stop on the node      
      return PLAY_TREE_ITER_NODE;
    } else      // Or follow it
      return play_tree_iter_down_step(iter,d,with_nodes);
  }

  // Is it a valid enty ?
  if(! play_tree_is_valid(pt)) {
    if(d == 0) { // Can this happen ? FF: Yes!
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"What to do now ???? Infinite loop if we continue\n");
      return PLAY_TREE_ITER_ERROR;
    } // Not a valid entry : go to next one
    return play_tree_iter_step(iter,d,with_nodes);
  }

#ifdef MP_DEBUG
  assert(pt->files != NULL);
#endif

  iter->tree = pt;
    
  for(d = 0 ; iter->tree->files[d] != NULL ; d++)
    /* NOTHING */;
  iter->num_files = d;

  if(iter->config) {
    play_tree_iter_push_params(iter);
    iter->entry_pushed = 1;
    if(iter->mode == PLAY_TREE_ITER_RND)
      pt->flags |= PLAY_TREE_RND_PLAYED;
  }

  return PLAY_TREE_ITER_ENTRY;

}

static int
play_tree_is_valid(play_tree_t* pt) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(pt->entry_type != PLAY_TREE_ENTRY_NODE) {
#ifdef MP_DEBUG
    assert(pt->child == NULL);
#endif
    return 1;
  }
  else if (pt->child != NULL) {
    for(iter = pt->child ; iter != NULL ; iter = iter->next) {
      if(play_tree_is_valid(iter))
	return 1;
    }
  }
  return 0;
}

int
play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes) {

#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->tree != NULL);
  //printf("PT : Go UP\n");
#endif
  
  iter->file = -1;
  if(iter->tree->parent == iter->root->parent)
    return PLAY_TREE_ITER_END;

#ifdef MP_DEBUG
  assert(iter->tree->parent != NULL);
  assert(iter->stack_size > 0);
  assert(iter->status_stack != NULL);
#endif

  iter->stack_size--;
  iter->loop = iter->status_stack[iter->stack_size];
  if(iter->stack_size > 0)
    iter->status_stack = (int*)realloc(iter->status_stack,iter->stack_size*sizeof(int));
  else {
    free(iter->status_stack);
    iter->status_stack = NULL;
  }
  if(iter->stack_size > 0 && iter->status_stack == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*sizeof(char*));
    return PLAY_TREE_ITER_ERROR;
  }
  iter->tree = iter->tree->parent;

  // Pop subtree params
  if(iter->config) {
    m_config_pop(iter->config);
    if(iter->mode == PLAY_TREE_ITER_RND)
      iter->tree->flags |= PLAY_TREE_RND_PLAYED;
  }

  return play_tree_iter_step(iter,d,with_nodes);
}
  
int
play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes) {

#ifdef MP_DEBUG
  assert(iter->tree->files == NULL);
  assert(iter->tree->child != NULL);
  assert(iter->tree->child->parent == iter->tree);
  //printf("PT : Go DOWN\n");
#endif

  iter->file = -1;

  //  Push subtree params
  if(iter->config)
    play_tree_iter_push_params(iter);

  iter->stack_size++;
  iter->status_stack = (int*)realloc(iter->status_stack,iter->stack_size*sizeof(int));
  if(iter->status_stack == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*sizeof(int));
    return PLAY_TREE_ITER_ERROR;
  }
  iter->status_stack[iter->stack_size-1] = iter->loop;
  // Set new status
  iter->loop = iter->tree->loop-1;
  if(d >= 0)
    iter->tree = iter->tree->child;
  else {
    play_tree_t* pt;
    for(pt = iter->tree->child ; pt->next != NULL ; pt = pt->next)
      /*NOTING*/;
    iter->tree = pt;
  }

  return play_tree_iter_step(iter,0,with_nodes);
}

char*
play_tree_iter_get_file(play_tree_iter_t* iter, int d) {
  char* entry;
#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->tree->child == NULL);
#endif

  if(iter->tree->files == NULL)
    return NULL;

#ifdef MP_DEBUG
  assert(iter->num_files > 0);
#endif

  if(iter->file >= iter->num_files-1 || iter->file < -1)
    return NULL;

  if(d > 0) {
    if(iter->file >= iter->num_files - 1)
      iter->file = 0;
    else
      iter->file++;
  } else if(d < 0) {
    if(iter->file <= 0)
      iter->file = iter->num_files - 1;
    else
      iter->file--;
  }
  return iter->tree->files[iter->file];
}

play_tree_t*
play_tree_cleanup(play_tree_t* pt) {
  play_tree_t* iter, *tmp, *first;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if( ! play_tree_is_valid(pt)) {
    play_tree_remove(pt,1,1);
    return NULL;
  }

  first = pt->child;

  for(iter = pt->child ; iter != NULL ; ) {
    tmp = iter;
    iter = iter->next;
    if(! play_tree_is_valid(tmp)) {
      play_tree_remove(tmp,1,1);
      if(tmp == first) first = iter;
    }
  }

  for(iter = first ; iter != NULL ; ) {
    tmp = iter;
    iter = iter->next;
    play_tree_cleanup(tmp);
  }
    
  return pt;

}

play_tree_iter_t*
play_tree_iter_new_copy(play_tree_iter_t* old) {
  play_tree_iter_t* iter;

#ifdef MP_DEBUG
  assert(old != NULL);
#endif

  iter = (play_tree_iter_t*)malloc(sizeof(play_tree_iter_t));
  if(iter == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",sizeof(play_tree_iter_t));
    return NULL;
  }
;
  memcpy(iter,old,sizeof(play_tree_iter_t));
  if(old->status_stack) {
    iter->status_stack = (int*)malloc(old->stack_size * sizeof(int));
    if(iter->status_stack == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",old->stack_size * sizeof(int));
      free(iter);
      return NULL;
    }
    memcpy(iter->status_stack,old->status_stack,iter->stack_size*sizeof(int));
  }
  iter->config = NULL;

  return iter;
}

// HIGH Level API, by Fabian Franz (mplayer@fabian-franz.de)
//
play_tree_iter_t* pt_iter_create(play_tree_t** ppt, m_config_t* config)
{
  play_tree_iter_t* r=NULL;
#ifdef MP_DEBUG
  assert(*ppt!=NULL);
#endif
  
  *ppt=play_tree_cleanup(*ppt);
  
  if(*ppt) {
    r = play_tree_iter_new(*ppt,config);
    if (r && play_tree_iter_step(r,0,0) != PLAY_TREE_ITER_ENTRY) 
    {
      play_tree_iter_free(r);
      r = NULL;
    }
  }

  return r;
}

void pt_iter_destroy(play_tree_iter_t** iter)
{
  if (iter && *iter)
  {
    free(*iter);
    iter=NULL;
  }
}

char* pt_iter_get_file(play_tree_iter_t* iter, int d)
{
  int i=0;
  char* r;

  if (iter==NULL)
    return NULL;
  
  r = play_tree_iter_get_file(iter,d);
  
  while (!r && d!=0)
  {
    if (play_tree_iter_step(iter,d,0) != PLAY_TREE_ITER_ENTRY)
        break;
    r=play_tree_iter_get_file(iter,d);
    i++;
  }

  return r;
}

void pt_iter_insert_entry(play_tree_iter_t* iter, play_tree_t* entry)
{
  play_tree_t *pt = iter->tree;
#ifdef MP_DEBUG
  assert(pt!=NULL);
  assert(entry!=NULL);
  assert(entry!=pt);
#endif

  play_tree_insert_entry(pt, entry);
  play_tree_set_params_from(entry,pt);
}

void pt_iter_replace_entry(play_tree_iter_t* iter, play_tree_t* entry)
{
  play_tree_t *pt = iter->tree;

  pt_iter_insert_entry(iter, entry);
  play_tree_remove(pt, 1, 1);
  iter->tree=entry;
}

//Add a new file as a new entry
void pt_add_file(play_tree_t** ppt, char* filename)
{
  play_tree_t *pt = *ppt, *entry = play_tree_new();
#ifdef MP_DEBUG
  assert(entry!=NULL);
#endif
 
  play_tree_add_file(entry, filename);
  if (pt)
    play_tree_append_entry(pt, entry);
  else
  {
    pt=entry;
    *ppt=pt;
  }
  play_tree_set_params_from(entry,pt);
}

void pt_add_gui_file(play_tree_t** ppt, char* path, char* file)
{
  char* wholename = malloc(strlen(path)+strlen(file)+2);

  if (wholename)
  {
    strcpy(wholename, path);
    strcat(wholename, "/");
    strcat(wholename, file);
    pt_add_file(ppt, wholename);
    free(wholename); // As pt_add_file strdups it anyway!
  }
}

void pt_iter_goto_head(play_tree_iter_t* iter)
{
  iter->tree=iter->root;
  play_tree_iter_step(iter, 0, 0);
}