Mercurial > mplayer.hg
view loader/dmo/DMO_AudioDecoder.h @ 32078:0dfbb22d68c8
Get rid of MPLAYER_DSP_H hack and #include dsp.h instead.
If dsp.h #inclusion is a prerequisite for window.h/filter.h, the clean solution
is to have those headers #include dsp.h directly instead of relying on the user.
author | diego |
---|---|
date | Sat, 11 Sep 2010 22:11:40 +0000 |
parents | 837cd9762b4e |
children |
line wrap: on
line source
#ifndef MPLAYER_DMO_AUDIODECODER_H #define MPLAYER_DMO_AUDIODECODER_H #include "loader/com.h" #include "loader/wine/mmreg.h" typedef struct DMO_AudioDecoder DMO_AudioDecoder; //DMO_AudioDecoder * DMO_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf); DMO_AudioDecoder * DMO_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf,int out_channels); void DMO_AudioDecoder_Destroy(DMO_AudioDecoder *this); int DMO_AudioDecoder_Convert(DMO_AudioDecoder *this, const void* in_data, unsigned int in_size, void* out_data, unsigned int out_size, unsigned int* size_read, unsigned int* size_written); int DMO_AudioDecoder_GetSrcSize(DMO_AudioDecoder *this, int dest_size); #endif /* MPLAYER_DMO_AUDIODECODER_H */