Mercurial > mplayer.hg
view loader/dmo/DMO_VideoDecoder.h @ 32078:0dfbb22d68c8
Get rid of MPLAYER_DSP_H hack and #include dsp.h instead.
If dsp.h #inclusion is a prerequisite for window.h/filter.h, the clean solution
is to have those headers #include dsp.h directly instead of relying on the user.
author | diego |
---|---|
date | Sat, 11 Sep 2010 22:11:40 +0000 |
parents | 837cd9762b4e |
children |
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#ifndef MPLAYER_DMO_VIDEODECODER_H #define MPLAYER_DMO_VIDEODECODER_H #include "loader/com.h" #include "loader/wine/vfw.h" typedef struct DMO_VideoDecoder DMO_VideoDecoder; int DMO_VideoDecoder_GetCapabilities(DMO_VideoDecoder *this); DMO_VideoDecoder * DMO_VideoDecoder_Open(char* dllname, GUID* guid, BITMAPINFOHEADER * format, int flip, int maxauto); void DMO_VideoDecoder_Destroy(DMO_VideoDecoder *this); void DMO_VideoDecoder_StartInternal(DMO_VideoDecoder *this); void DMO_VideoDecoder_StopInternal(DMO_VideoDecoder *this); int DMO_VideoDecoder_DecodeInternal(DMO_VideoDecoder *this, const void* src, int size, int is_keyframe, char* pImage); /* * bits == 0 - leave unchanged */ //int SetDestFmt(DMO_VideoDecoder * this, int bits = 24, fourcc_t csp = 0); int DMO_VideoDecoder_SetDestFmt(DMO_VideoDecoder *this, int bits, unsigned int csp); int DMO_VideoDecoder_SetDirection(DMO_VideoDecoder *this, int d); #endif /* MPLAYER_DMO_VIDEODECODER_H */