Mercurial > mplayer.hg
view m_struct.h @ 9290:0e043196d176
this patch adds a high-level-api to playtree, allowing to use it more easily
and hopefully also letting one doing less mistakes, as current low-level-api
is not rock-solid ...
patch by Fabian Franz <FabianFranz@gmx.de>
author | arpi |
---|---|
date | Wed, 05 Feb 2003 23:02:05 +0000 |
parents | 7c9253521f9c |
children | 2cc1ce724722 |
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#ifndef NEW_CONFIG #warning "Including m_struct.h but NEW_CONFIG is disabled" #else ///////////////////// A struct setter //////////////////////// struct m_option; /// Struct definition typedef struct m_struct_st { char* name; // For error msg and debuging unsigned int size; // size of the whole struct void* defaults; // Pointer to a struct filled with the default settings struct m_option* fields; // settable fields } m_struct_t; // Note : the p field of the m_option_t struct must contain the offset // of the member in the struct (use M_ST_OFF macro for this). // From glib.h (modified ;-) #define M_ST_OFF(struct_type, member) \ ((void*) &((struct_type*) 0)->member) #define M_ST_MB_P(struct_p, struct_offset) \ ((void*) (struct_p) + (unsigned long) (struct_offset)) #define M_ST_MB(member_type, struct_p, struct_offset) \ (*(member_type*) M_STRUCT_MEMBER_P ((struct_p), (struct_offset))) /// Allocate the struct and set it to the defaults void* m_struct_alloc(m_struct_t* st); /// Set a field of the struct int m_struct_set(m_struct_t* st, void* obj, char* field, char* param); /// Reset a field (or all if field == NULL) to defaults void m_struct_reset(m_struct_t* st, void* obj, char* field); /// Create a copy of an existing struct void* m_struct_copy(m_struct_t* st, void* obj); /// Free an allocated struct void m_struct_free(m_struct_t* st, void* obj); /// Get a field description struct m_option* m_struct_get_field(m_struct_t* st,char* f); #endif