Mercurial > mplayer.hg
view libvo/aspect.h @ 30795:1001c606f94c
Make emulated Win32 critical sections thread safe.
Earlier, cs->locked was accessed outside the mutex to get around
the problem that default pthread mutexes are not recursive
(ie., you cannot do a double-lock from the same thread), causing
a thread-safety problem, as both detected by Helgrind and showing
up in some multithreaded codecs.
The ideal solution here would be to simply use recursive pthread
mutexes, but there were concerns about reduced debuggability and
possibly portability. Thus, instead, rewrite the critical sections
to be a simple lock count (with owner) protected by a regular mutex.
Whenever a thread wants to enter the critical section and lock_count
is not 0, it sleeps on a special event that tells it when the
critical section is available.
author | sesse |
---|---|
date | Thu, 04 Mar 2010 15:57:08 +0000 |
parents | b1a437cdc60d |
children | 0f1be4f9f7ff |
line wrap: on
line source
/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_ASPECT_H #define MPLAYER_ASPECT_H /* Stuff for correct aspect scaling. */ extern int vo_panscan_x; extern int vo_panscan_y; extern float vo_panscan_amount; void panscan_init(void); void panscan_calc(void); void panscan_calc_windowed(void); void aspect_save_orig(int orgw, int orgh); void aspect_save_prescale(int prew, int preh); void aspect_save_screenres(int scrw, int scrh); #define A_WINZOOM 2 ///< zoom to fill window size #define A_ZOOM 1 #define A_NOZOOM 0 void aspect(int *srcw, int *srch, int zoom); void aspect_fit(int *srcw, int *srch, int fitw, int fith); #endif /* MPLAYER_ASPECT_H */