view loader/wrapper.h @ 30795:1001c606f94c

Make emulated Win32 critical sections thread safe. Earlier, cs->locked was accessed outside the mutex to get around the problem that default pthread mutexes are not recursive (ie., you cannot do a double-lock from the same thread), causing a thread-safety problem, as both detected by Helgrind and showing up in some multithreaded codecs. The ideal solution here would be to simply use recursive pthread mutexes, but there were concerns about reduced debuggability and possibly portability. Thus, instead, rewrite the critical sections to be a simple lock count (with owner) protected by a regular mutex. Whenever a thread wants to enter the critical section and lock_count is not 0, it sleeps on a special event that tells it when the critical section is available.
author sesse
date Thu, 04 Mar 2010 15:57:08 +0000
parents 32725ca88fed
children
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line source

#ifndef MPLAYER_WRAPPER_H
#define MPLAYER_WRAPPER_H

#include <inttypes.h>

typedef struct {
  uint32_t edi, esi, ebp, esp, ebx, edx, ecx, eax;
} reg386_t;

typedef int (*wrapper_func_t)(void *stack_base, int stack_size, reg386_t *reg,  uint32_t *flags);

extern wrapper_func_t report_entry, report_ret;

extern void (*wrapper_target)(void);

int wrapper(void);
int null_call(void);

#endif /* MPLAYER_WRAPPER_H */