Mercurial > mplayer.hg
view libass/ass_bitmap.h @ 34114:113156bc1137
Ensure that filename related config will always be loaded.
Currently, filename related config will only be loaded if MPlayer knows
the filename when it gets called, which isn't the case if either MPlayer
is called in slave mode or the GUI is called without file argument. In
either case, the file to be played is known only later.
If filename related config hasn't yet been read, do it after leaving
the idle mode loop.
author | ib |
---|---|
date | Sat, 15 Oct 2011 11:07:29 +0000 |
parents | 88eebbbbd6a0 |
children | 6e7f60f6f9d4 |
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/* * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef LIBASS_BITMAP_H #define LIBASS_BITMAP_H #include <ft2build.h> #include FT_GLYPH_H #include "ass.h" typedef struct ass_synth_priv ASS_SynthPriv; ASS_SynthPriv *ass_synth_init(double); void ass_synth_done(ASS_SynthPriv *priv); typedef struct { int left, top; int w, h; // width, height unsigned char *buffer; // w x h buffer } Bitmap; /** * \brief perform glyph rendering * \param glyph original glyph * \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker * \param bm_g out: pointer to the bitmap of original glyph is returned here * \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here * \param bm_g out: pointer to the bitmap of glyph shadow is returned here * \param be 1 = produces blurred bitmaps, 0 = normal bitmaps */ int glyph_to_bitmap(ASS_Library *library, ASS_SynthPriv *priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, Bitmap **bm_g, Bitmap **bm_o, Bitmap **bm_s, int be, double blur_radius, FT_Vector shadow_offset, int border_style); void ass_free_bitmap(Bitmap *bm); int check_glyph_area(ASS_Library *library, FT_Glyph glyph); #endif /* LIBASS_BITMAP_H */