view playtree.h @ 9046:13b7ad16f278

This patch should fix the display problem with 4bpp and 8bpp modes. The problem was that the new drawing method assumes a linear framebuffer, which is not available in those modes. This can be worked around by using the old drawing method, which is what this patch does. The old method can be forced, by using the "old" driver option. This patch also enables linear addressing, since it improves write speed to video memory considerably. The mentioned problem: "it is not compatable with vga_draw* for some cards" Is a bug in svgalib, which I think should be fixed in recent svgalib versions. If someone sees this problem, please report to svgalib maintainer (that's me). patch by Matan Ziv-Av. matan@svgalib.org
author arpi
date Mon, 20 Jan 2003 21:33:11 +0000
parents 5c15777f1c07
children 0e043196d176
line wrap: on
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#ifndef __PLAYTREE_H
#define __PLAYTREE_H

struct stream_st;
struct m_config;

#define PLAY_TREE_ITER_ERROR 0
#define PLAY_TREE_ITER_ENTRY 1
#define PLAY_TREE_ITER_NODE  2
#define PLAY_TREE_ITER_END 3

#define PLAY_TREE_ENTRY_NODE -1
#define PLAY_TREE_ENTRY_DVD 0
#define PLAY_TREE_ENTRY_VCD 1
#define PLAY_TREE_ENTRY_TV    2
#define PLAY_TREE_ENTRY_FILE  3

// Playtree flags
#define PLAY_TREE_RND  (1<<0)
// Playtree flags used by the iter
#define PLAY_TREE_RND_PLAYED  (1<<8)

// Iter mode
#define PLAY_TREE_ITER_NORMAL 0
#define PLAY_TREE_ITER_RND 1

typedef struct play_tree play_tree_t;
typedef struct play_tree_iter play_tree_iter_t;
typedef struct play_tree_param play_tree_param_t;


#if 0
typedef struct play_tree_info play_tree_info_t;
// TODO : a attrib,val pair system and not something hardcoded
struct play_tree_info {
  char* title;
  char* author;
  char* copyright;
  char* abstract;
  // Some more ??
}
#endif

struct play_tree_param {
  char* name;
  char* value;
};


struct play_tree {
  play_tree_t* parent;
  play_tree_t* child;
  play_tree_t* next;
  play_tree_t* prev;

  //play_tree_info_t info;
  play_tree_param_t* params;
  int loop;
  char** files;
  int entry_type;
  int flags;
};
  
struct play_tree_iter {
  play_tree_t* root; // Iter root tree
  play_tree_t* tree; // Current tree
  struct m_config* config; 
  int loop;  // Looping status
  int file;
  int num_files;
  int entry_pushed;
  int mode;
 
  int* status_stack; //  loop/valid stack to save/revert status when we go up/down
  int stack_size;  // status stack size
};

play_tree_t* 
play_tree_new(void);

// If childs is true free also the childs
void
play_tree_free(play_tree_t* pt, int childs);


void
play_tree_free_list(play_tree_t* pt, int childs);


// Childs
void
play_tree_set_child(play_tree_t* pt, play_tree_t* child);
// Or parent
void
play_tree_set_parent(play_tree_t* pt, play_tree_t* parent);


// Add at end
void
play_tree_append_entry(play_tree_t* pt, play_tree_t* entry);

// And on begining
void
play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry);

// Insert after
void
play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry);

// Detach from the tree 
void
play_tree_remove(play_tree_t* pt, int free_it,int with_childs);


void
play_tree_add_file(play_tree_t* pt,char* file);

int
play_tree_remove_file(play_tree_t* pt,char* file);


// Val can be NULL
void
play_tree_set_param(play_tree_t* pt, char* name, char* val);

int
play_tree_unset_param(play_tree_t* pt, char* name);

// Set all paramter of source in dest
void
play_tree_set_params_from(play_tree_t* dest,play_tree_t* src);

/// Iterator

play_tree_iter_t*
play_tree_iter_new(play_tree_t* pt, struct m_config* config);

play_tree_iter_t*
play_tree_iter_new_copy(play_tree_iter_t* old);

void
play_tree_iter_free(play_tree_iter_t* iter);

// d is the direction : d > 0 == next , d < 0 == prev
// with_node : TRUE == stop on nodes with childs, FALSE == go directly to the next child

int 
play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes);

int // Break a loop, etc
play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes);

int // Enter a node child list
play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes);

char*
play_tree_iter_get_file(play_tree_iter_t* iter, int d);

play_tree_t*
parse_playtree(struct stream_st *stream, int forced);

play_tree_t*
play_tree_cleanup(play_tree_t* pt);

play_tree_t*
parse_playlist_file(char* file);

#endif