Mercurial > mplayer.hg
view libvo/osd.h @ 7964:143d730908ae
here is a somewhat generic equalizer implementation for the X11 vo drivers
using the window's colormap (DirectColor).
this method is using the video card's hardware gamma ramp so it involves
no performance penalties at all.
patch by lucho <lucho@haemimont.bg>
author | arpi |
---|---|
date | Tue, 29 Oct 2002 20:27:47 +0000 |
parents | f558888661ca |
children | 6f7b5123ac56 |
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#ifndef __MPLAYER_OSD_H #define __MPLAYER_OSD_H // Generic alpha renderers for all YUV modes and RGB depths. // These are "reference implementations", should be optimized later (MMX, etc) extern void vo_draw_alpha_init(); // build tables extern void vo_draw_alpha_yv12(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride); extern void vo_draw_alpha_yuy2(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride); extern void vo_draw_alpha_rgb24(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride); extern void vo_draw_alpha_rgb32(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride); extern void vo_draw_alpha_rgb15(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride); extern void vo_draw_alpha_rgb16(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride); #endif