view gui/app.c @ 32900:1481268ccd30

Move global skin directory variables. The more appropriate place for these variables is interface.c, because this is where they are set after all. Furthermore, their needless explicit initialization has been removed.
author ib
date Mon, 28 Feb 2011 14:47:17 +0000
parents 7104e2b2b648
children e06fbdd8eb46
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdlib.h>
#include <string.h>

#include "app.h"

listItems appMPlayer;

static const evName evNames[] = {
    { evNone,              "evNone"              },
    { evPlay,              "evPlay"              },
    { evStop,              "evStop"              },
    { evPause,             "evPause"             },
    { evPrev,              "evPrev"              },
    { evNext,              "evNext"              },
    { evLoad,              "evLoad"              },
    { evEqualizer,         "evEqualizer"         },
    { evEqualizer,         "evEqualeaser"        }, // NOTE TO MYSELF: any skin using this?
    { evPlayList,          "evPlaylist"          },
    { evExit,              "evExit"              },
    { evIconify,           "evIconify"           },
    { evIncBalance,        "evIncBalance"        }, // NOTE TO MYSELF: not all of these events
    { evDecBalance,        "evDecBalance"        }, // are actually implemented, and update doc
    { evFullScreen,        "evFullScreen"        },
    { evFName,             "evFName"             },
    { evMovieTime,         "evMovieTime"         },
    { evAbout,             "evAbout"             },
    { evLoadPlay,          "evLoadPlay"          },
    { evPreferences,       "evPreferences"       },
    { evSkinBrowser,       "evSkinBrowser"       },
    { evBackward10sec,     "evBackward10sec"     },
    { evForward10sec,      "evForward10sec"      },
    { evBackward1min,      "evBackward1min"      },
    { evForward1min,       "evForward1min"       },
    { evBackward10min,     "evBackward10min"     },
    { evForward10min,      "evForward10min"      },
    { evIncVolume,         "evIncVolume"         },
    { evDecVolume,         "evDecVolume"         },
    { evMute,              "evMute"              },
    { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
    { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
    { evPlaySwitchToPause, "evPlaySwitchToPause" },
    { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
    { evNormalSize,        "evHalfSize"          },
    { evNormalSize,        "evNormalSize"        },
    { evDoubleSize,        "evDoubleSize"        },
    { evSetMoviePosition,  "evSetMoviePosition"  },
    { evSetVolume,         "evSetVolume"         },
    { evSetBalance,        "evSetBalance"        },
    { evHelp,              "evHelp"              },
    { evLoadSubtitle,      "evLoadSubtitle"      },
    { evPlayDVD,           "evPlayDVD"           },
    { evPlayVCD,           "evPlayVCD"           },
    { evSetURL,            "evSetURL"            },
    { evLoadAudioFile,     "evLoadAudioFile"     },
    { evDropSubtitle,      "evDropSubtitle"      },
    { evSetAspect,         "evSetAspect"         }
};

static const int evBoxs = sizeof(evNames) / sizeof(evName);

static void appClearItem(wItem *item)
{
    item->type             = 0;
    item->x                = 0;
    item->y                = 0;
    item->width            = 0;
    item->height           = 0;
    item->px               = 0;
    item->py               = 0;
    item->psx              = 0;
    item->psy              = 0;
    item->msg              = 0;
    item->msg2             = 0;
    item->pressed          = btnReleased;
    item->tmp              = 0;
    item->key              = 0;
    item->key2             = 0;
    item->Bitmap.Width     = 0;
    item->Bitmap.Height    = 0;
    item->Bitmap.BPP       = 0;
    item->Bitmap.ImageSize = 0;
    free(item->Bitmap.Image);
    item->Bitmap.Image = NULL;
    item->fontid       = 0;
    free(item->label);
    item->label = NULL;
    free(item->text);
    item->text      = NULL;
    item->textwidth = 0;
    item->starttime = 0;
    item->last_x    = 0;
    item->event     = 0;
}

void appInitStruct(listItems *item)
{
    int i;

    for (i = 0; i < item->NumberOfItems; i++)
        appClearItem(&item->Items[i]);
    for (i = 0; i < item->NumberOfMenuItems; i++)
        appClearItem(&item->MenuItems[i]);
    for (i = 0; i < item->NumberOfBarItems; i++)
        appClearItem(&item->barItems[i]);

    item->NumberOfItems = -1;
    memset(item->Items, 0, 256 * sizeof(wItem));

    item->NumberOfMenuItems = -1;
    memset(item->MenuItems, 0, 64 * sizeof(wItem));

    item->NumberOfBarItems = -1;
    memset(item->barItems, 0, 256 * sizeof(wItem));

    appClearItem(&item->main);
    item->mainDecoration = 0;

    appClearItem(&item->sub);
    item->sub.width  = 0;
    item->sub.height = 0;
    item->sub.x      = -1;
    item->sub.y      = -1;

    appClearItem(&item->menuBase);
    appClearItem(&item->menuSelected);

    item->sub.R         = item->sub.G = item->sub.B = 0;
    item->bar.R         = item->bar.G = item->bar.B = 0;
    item->main.R        = item->main.G = item->main.B = 0;
    item->barIsPresent  = 0;
    item->menuIsPresent = 0;
}

int appFindMessage(unsigned char *str)
{
    int i;

    for (i = 0; i < evBoxs; i++)
        if (!strcmp(evNames[i].name, str))
            return evNames[i].msg;

    return -1;
}

void btnModify(int event, float state)
{
    int i;

    for (i = 0; i < appMPlayer.NumberOfItems + 1; i++) {
        if (appMPlayer.Items[i].msg == event) {
            switch (appMPlayer.Items[i].type) {
            case itButton:
                appMPlayer.Items[i].pressed = (int)state;
                appMPlayer.Items[i].tmp     = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0)
                    state = 0.0;
                if (state > 100.0)
                    state = 100.0;
                appMPlayer.Items[i].value = state;
                break;
            }
        }
    }

    for (i = 0; i < appMPlayer.NumberOfBarItems + 1; i++) {
        if (appMPlayer.barItems[i].msg == event) {
            switch (appMPlayer.barItems[i].type) {
            case itButton:
                appMPlayer.barItems[i].pressed = (int)state;
                appMPlayer.barItems[i].tmp     = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0)
                    state = 0.0;
                if (state > 100.0)
                    state = 100.0;
                appMPlayer.barItems[i].value = state;
                break;
            }
        }
    }
}

void btnSet(int event, int set)
{
    int i;

    for (i = 0; i < appMPlayer.NumberOfItems + 1; i++) {
        if (appMPlayer.Items[i].msg == event) {
            appMPlayer.Items[i].pressed = set;
            appMPlayer.barItems[i].tmp  = 0;
        }
    }

    for (i = 0; i < appMPlayer.NumberOfBarItems + 1; i++) {
        if (appMPlayer.barItems[i].msg == event) {
            appMPlayer.barItems[i].pressed = set;
            appMPlayer.barItems[i].tmp     = 0;
        }
    }
}