Mercurial > mplayer.hg
view libvo/gl_compat.h @ 36418:155e6100949c
Code changes to avoid additional unnecessary re-inits.
author | reimar |
---|---|
date | Sat, 16 Nov 2013 23:23:46 +0000 |
parents | 2b742d298c68 |
children | 61a9df2e25d0 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #ifndef MPLAYER_GL_COMPAT_H #define MPLAYER_GL_COMPAT_H // workaround for some gl.h headers #ifndef GLAPIENTRY #ifdef APIENTRY #define GLAPIENTRY APIENTRY #elif defined(CONFIG_GL_WIN32) #define GLAPIENTRY __stdcall #else #define GLAPIENTRY #endif #endif // base OpenGL defines #ifndef GL_NONE #define GL_NONE 0 #endif #ifndef GL_QUADS #define GL_QUADS 0x0007 #endif #ifndef GL_FRONT_LEFT #define GL_FRONT_LEFT 0x0400 #endif #ifndef GL_FRONT_RIGHT #define GL_FRONT_RIGHT 0x0401 #endif #ifndef GL_BACK_LEFT #define GL_BACK_LEFT 0x0402 #endif #ifndef GL_BACK_RIGHT #define GL_BACK_RIGHT 0x0403 #endif #ifndef GL_DRAW_BUFFER #define GL_DRAW_BUFFER 0x0C01 #endif #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #ifndef GL_TEXTURE_1D #define GL_TEXTURE_1D 0x0DE0 #endif #ifndef GL_TEXTURE_BORDER_COLOR #define GL_TEXTURE_BORDER_COLOR 0x1004 #endif #ifndef GL_COMPILE #define GL_COMPILE 0x1300 #endif #ifndef GL_CLAMP #define GL_CLAMP 0x2900 #endif #ifndef GL_INT #define GL_INT 0x1404 #endif #ifndef GL_UNSIGNED_INT #define GL_UNSIGNED_INT 0x1405 #endif #ifndef GL_2_BYTES #define GL_2_BYTES 0x1407 #endif #ifndef GL_3_BYTES #define GL_3_BYTES 0x1408 #endif #ifndef GL_4_BYTES #define GL_4_BYTES 0x1409 #endif #ifndef GL_DOUBLE #define GL_DOUBLE 0x140A #endif #ifndef GL_COLOR_INDEX #define GL_COLOR_INDEX 0x1900 #endif #ifndef GL_RED #define GL_RED 0x1903 #endif #ifndef GL_GREEN #define GL_GREEN 0x1904 #endif #ifndef GL_BLUE #define GL_BLUE 0x1905 #endif #ifndef GL_R3_G3_B2 #define GL_R3_G3_B2 0x2A10 #endif #ifndef GL_LUMINANCE8 #define GL_LUMINANCE8 0x8040 #endif #ifndef GL_RGB4 #define GL_RGB4 0x804F #endif #ifndef GL_RGB5 #define GL_RGB5 0x8050 #endif #ifndef GL_RGB8 #define GL_RGB8 0x8051 #endif #ifndef GL_RGB10 #define GL_RGB10 0x8052 #endif #ifndef GL_RGB12 #define GL_RGB12 0x8053 #endif #ifndef GL_RGB16 #define GL_RGB16 0x8054 #endif #ifndef GL_RGBA2 #define GL_RGBA2 0x8055 #endif #ifndef GL_RGBA4 #define GL_RGBA4 0x8056 #endif #ifndef GL_RGB5_A1 #define GL_RGB5_A1 0x8057 #endif #ifndef GL_RGBA8 #define GL_RGBA8 0x8058 #endif #ifndef GL_RGB10_A2 #define GL_RGB10_A2 0x8059 #endif #ifndef GL_RGBA12 #define GL_RGBA12 0x805A #endif #ifndef GL_RGBA16 #define GL_RGBA16 0x805B #endif #ifndef GL_TEXTURE_PRIORITY #define GL_TEXTURE_PRIORITY 0x8066 #endif /** * \defgroup glextdefines OpenGL extension defines * * conditionally define all extension defines used. * vendor specific extensions should be marked as such * (e.g. _NV), _ARB is not used to ease readability. * \{ */ #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_GENERATE_MIPMAP #define GL_GENERATE_MIPMAP 0x8191 #endif #ifndef GL_TEXT_FRAGMENT_SHADER_ATI #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif #ifndef GL_REGISTER_COMBINERS_NV #define GL_REGISTER_COMBINERS_NV 0x8522 #endif #ifndef GL_MAX_GENERAL_COMBINERS_NV #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #endif #ifndef GL_NUM_GENERAL_COMBINERS_NV #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #endif #ifndef GL_CONSTANT_COLOR0_NV #define GL_CONSTANT_COLOR0_NV 0x852A #endif #ifndef GL_CONSTANT_COLOR1_NV #define GL_CONSTANT_COLOR1_NV 0x852B #endif #ifndef GL_COMBINER0_NV #define GL_COMBINER0_NV 0x8550 #endif #ifndef GL_COMBINER1_NV #define GL_COMBINER1_NV 0x8551 #endif #ifndef GL_VARIABLE_A_NV #define GL_VARIABLE_A_NV 0x8523 #endif #ifndef GL_VARIABLE_B_NV #define GL_VARIABLE_B_NV 0x8524 #endif #ifndef GL_VARIABLE_C_NV #define GL_VARIABLE_C_NV 0x8525 #endif #ifndef GL_VARIABLE_D_NV #define GL_VARIABLE_D_NV 0x8526 #endif #ifndef GL_UNSIGNED_INVERT_NV #define GL_UNSIGNED_INVERT_NV 0x8537 #endif #ifndef GL_HALF_BIAS_NORMAL_NV #define GL_HALF_BIAS_NORMAL_NV 0x853A #endif #ifndef GL_SIGNED_IDENTITY_NV #define GL_SIGNED_IDENTITY_NV 0x853C #endif #ifndef GL_SCALE_BY_FOUR_NV #define GL_SCALE_BY_FOUR_NV 0x853F #endif #ifndef GL_DISCARD_NV #define GL_DISCARD_NV 0x8530 #endif #ifndef GL_SPARE0_NV #define GL_SPARE0_NV 0x852E #endif #ifndef GL_FRAGMENT_SHADER_ATI #define GL_FRAGMENT_SHADER_ATI 0x8920 #endif #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #endif #ifndef GL_REG_0_ATI #define GL_REG_0_ATI 0x8921 #endif #ifndef GL_REG_1_ATI #define GL_REG_1_ATI 0x8922 #endif #ifndef GL_REG_2_ATI #define GL_REG_2_ATI 0x8923 #endif #ifndef GL_CON_0_ATI #define GL_CON_0_ATI 0x8941 #endif #ifndef GL_CON_1_ATI #define GL_CON_1_ATI 0x8942 #endif #ifndef GL_CON_2_ATI #define GL_CON_2_ATI 0x8943 #endif #ifndef GL_CON_3_ATI #define GL_CON_3_ATI 0x8944 #endif #ifndef GL_ADD_ATI #define GL_ADD_ATI 0x8963 #endif #ifndef GL_MUL_ATI #define GL_MUL_ATI 0x8964 #endif #ifndef GL_MAD_ATI #define GL_MAD_ATI 0x8968 #endif #ifndef GL_SWIZZLE_STR_ATI #define GL_SWIZZLE_STR_ATI 0x8976 #endif #ifndef GL_4X_BIT_ATI #define GL_4X_BIT_ATI 2 #endif #ifndef GL_8X_BIT_ATI #define GL_8X_BIT_ATI 4 #endif #ifndef GL_BIAS_BIT_ATI #define GL_BIAS_BIT_ATI 8 #endif #ifndef GL_MAX_TEXTURE_UNITS #define GL_MAX_TEXTURE_UNITS 0x84E2 #endif #ifndef GL_TEXTURE0 #define GL_TEXTURE0 0x84C0 #endif #ifndef GL_TEXTURE1 #define GL_TEXTURE1 0x84C1 #endif #ifndef GL_TEXTURE2 #define GL_TEXTURE2 0x84C2 #endif #ifndef GL_TEXTURE3 #define GL_TEXTURE3 0x84C3 #endif #ifndef GL_TEXTURE_RECTANGLE #define GL_TEXTURE_RECTANGLE 0x84F5 #endif #ifndef GL_PIXEL_UNPACK_BUFFER #define GL_PIXEL_UNPACK_BUFFER 0x88EC #endif #ifndef GL_STREAM_DRAW #define GL_STREAM_DRAW 0x88E0 #endif #ifndef GL_DYNAMIC_DRAW #define GL_DYNAMIC_DRAW 0x88E8 #endif #ifndef GL_WRITE_ONLY #define GL_WRITE_ONLY 0x88B9 #endif #ifndef GL_BGR #define GL_BGR 0x80E0 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_UNSIGNED_BYTE_3_3_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #endif #ifndef GL_UNSIGNED_BYTE_2_3_3_REV #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_REV #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_REV #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #endif #ifndef GL_UNSIGNED_INT_10_10_10_2 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #endif #ifndef GL_UNSIGNED_INT_2_10_10_10_REV #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #endif #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #endif #ifndef GL_UNSIGNED_SHORT_8_8 #define GL_UNSIGNED_SHORT_8_8 0x85BA #endif #ifndef GL_UNSIGNED_SHORT_8_8_REV #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB #endif #ifndef GL_YCBCR_422_APPLE #define GL_YCBCR_422_APPLE 0x85B9 #endif #ifndef GL_YCBCR_MESA #define GL_YCBCR_MESA 0x8757 #endif #ifndef GL_RGB32F #define GL_RGB32F 0x8815 #endif #ifndef GL_FLOAT_RGB32_NV #define GL_FLOAT_RGB32_NV 0x8889 #endif #ifndef GL_LUMINANCE16 #define GL_LUMINANCE16 0x8042 #endif #ifndef GL_DEPTH_COMPONENT #define GL_DEPTH_COMPONENT 0x1902 #endif #ifndef GL_DEPTH_COMPONENT16 #define GL_DEPTH_COMPONENT16 0x81A5 #endif #ifndef GL_TEXTURE_LUMINANCE_SIZE #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #endif #ifndef GL_DEPTH_TEXTURE_MODE #define GL_DEPTH_TEXTURE_MODE 0x884B #endif #ifndef GL_TEXTURE_COMPARE_MODE #define GL_TEXTURE_COMPARE_MODE 0x884C #endif #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif #ifndef GL_TEXTURE_STORAGE_HINT_APPLE #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #endif #ifndef GL_STORAGE_CACHED_APPLE #define GL_STORAGE_CACHED_APPLE 0x85BE #endif #ifndef GL_FRAGMENT_PROGRAM #define GL_FRAGMENT_PROGRAM 0x8804 #endif #ifndef GL_PROGRAM_FORMAT_ASCII #define GL_PROGRAM_FORMAT_ASCII 0x8875 #endif #ifndef GL_PROGRAM_ERROR_POSITION #define GL_PROGRAM_ERROR_POSITION 0x864B #endif #ifndef GL_MAX_TEXTURE_IMAGE_UNITS #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #endif #ifndef GL_PROGRAM_ERROR_STRING #define GL_PROGRAM_ERROR_STRING 0x8874 #endif #ifndef GL_FRAGMENT_SHADER #define GL_FRAGMENT_SHADER 0x8B30 #endif #ifndef GL_VERTEX_SHADER #define GL_VERTEX_SHADER 0x8B31 #endif #ifndef GL_SHADER_TYPE #define GL_SHADER_TYPE 0x8B4F #endif #ifndef GL_COMPILE_STATUS #define GL_COMPILE_STATUS 0x8B81 #endif #ifndef GL_LINK_STATUS #define GL_LINK_STATUS 0x8B82 #endif /** \} */ // end of glextdefines group #endif /* MPLAYER_GL_COMPAT_H */