Mercurial > mplayer.hg
view libass/ass_utils.h @ 28615:15e7abed4291
Use the same code to convert fps in float to fraction as used in mencoder,
it ensures all the common frame rates work right.
If this causes issues, it should be changed in the same way in mencoder.c
author | reimar |
---|---|
date | Wed, 18 Feb 2009 16:49:12 +0000 |
parents | 588ce97b44f2 |
children | 7bbe6626f0e0 |
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// -*- c-basic-offset: 8; indent-tabs-mode: t -*- // vim:ts=8:sw=8:noet:ai: /* * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> * * This file is part of libass. * * libass is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * libass is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with libass; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef LIBASS_UTILS_H #define LIBASS_UTILS_H #include <stdint.h> int mystrtoi(char** p, int base, int* res); int mystrtou32(char** p, int base, uint32_t* res); int mystrtod(char** p, double* res); int strtocolor(char** q, uint32_t* res); static inline int d6_to_int(int x) { return (x + 32) >> 6; } static inline int d16_to_int(int x) { return (x + 32768) >> 16; } static inline int int_to_d6(int x) { return x << 6; } static inline int int_to_d16(int x) { return x << 16; } static inline int d16_to_d6(int x) { return (x + 512) >> 10; } static inline int d6_to_d16(int x) { return x << 10; } static inline double d6_to_double(int x) { return x / 64.; } static inline int double_to_d6(double x) { return (int)(x * 64); } static inline double d16_to_double(int x) { return ((double)x) / 0x10000; } static inline int double_to_d16(double x) { return (int)(x * 0x10000); } #endif /* LIBASS_UTILS_H */