view mp3lib/test2.c @ 28615:15e7abed4291

Use the same code to convert fps in float to fraction as used in mencoder, it ensures all the common frame rates work right. If this causes issues, it should be changed in the same way in mencoder.c
author reimar
date Wed, 18 Feb 2009 16:49:12 +0000
parents e7c989f7a7c9
children 0f1b5b68af32
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <fcntl.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <sys/soundcard.h>

#include "config.h"
#include "mp3lib/mp3.h"
#include "cpudetect.h"

static FILE* mp3file=NULL;

int mplayer_audio_read(char *buf,int size){
    return fread(buf,1,size,mp3file);
}

#define BUFFLEN 4608
static unsigned char buffer[BUFFLEN];


int main(int argc,char* argv[]){
  int len;
  int total=0;
  int r;
  int audio_fd;
  
  mp3file=fopen((argc>1)?argv[1]:"test.mp3","rb");
  if(!mp3file){  printf("file not found\n");  exit(1); }
  
  GetCpuCaps(&gCpuCaps);

  // MPEG Audio:
#ifdef CONFIG_FAKE_MONO
  MP3_Init(0);
#else
  MP3_Init();
#endif
  MP3_samplerate=MP3_channels=0;
  len=MP3_DecodeFrame(buffer,-1);
  
  audio_fd=open("/dev/dsp", O_WRONLY);
  if(audio_fd<0){  printf("Can't open audio device\n");exit(1); }
  r=AFMT_S16_LE;ioctl (audio_fd, SNDCTL_DSP_SETFMT, &r);
  r=MP3_channels-1;ioctl (audio_fd, SNDCTL_DSP_STEREO, &r);
  r=MP3_samplerate;ioctl (audio_fd, SNDCTL_DSP_SPEED, &r);
  printf("audio_setup: using %d Hz samplerate (requested: %d)\n",r,MP3_samplerate);
  
  while(1){
      int len2;
      if(len==0) len=MP3_DecodeFrame(buffer,-1);
      if(len<=0) break; // EOF
      
      // play it
      len2=write(audio_fd,buffer,len);
      if(len2<0) break; // ERROR?
      len-=len2; total+=len2;
      if(len>0){
          // this shouldn't happen...
          memcpy(buffer,buffer+len2,len);
          putchar('!');fflush(stdout);
      }
  }
  
  fclose(mp3file);
  return 0;
}