Mercurial > mplayer.hg
view libvo/vo_gl2.c @ 32666:16b259cea7ae
cosmetics: Get rid of some backslashes at the end of lines.
This is done by either moving the logical &&/|| operators to the
preceding line or by merging the two lines together.
author | diego |
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date | Wed, 05 Jan 2011 13:55:44 +0000 |
parents | 8fa2f43cb760 |
children | 899d817e56fc |
line wrap: on
line source
/* * X11/OpenGL interface * based on video_out_x11 by Aaron Holtzman, * and WS opengl window manager by Pontscho/Fresh! * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "config.h" #include "mp_msg.h" #include "subopt-helper.h" #include "video_out.h" #include "video_out_internal.h" #include "sub/sub.h" #include "gl_common.h" #include "aspect.h" #undef TEXTUREFORMAT_ALWAYS #ifdef __APPLE__ #define TEXTUREFORMAT_ALWAYS GL_RGBA8 #endif //! force texture height, useful for debugging #define TEXTURE_HEIGHT 128 #undef TEXTURE_HEIGHT //! force texture width, useful for debugging #define TEXTURE_WIDTH 128 #undef TEXTURE_WIDTH static const vo_info_t info = { "X11 (OpenGL) - multiple textures version", "gl2", "Arpad Gereoffy & Sven Goethel", "" }; const LIBVO_EXTERN(gl2) /* local data */ static unsigned char *ImageData=NULL; static MPGLContext glctx; static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static int int_pause; static uint32_t texture_width; static uint32_t texture_height; static int texnumx, texnumy, raw_line_len; static int texdirty; static struct TexSquare * texgrid = NULL; static GLuint fragprog; static GLuint lookupTex; static GLint gl_internal_format; static int rgb_sz, r_sz, g_sz, b_sz, a_sz; static GLenum gl_bitmap_format; static GLenum gl_bitmap_type; static int isGL12 = GL_FALSE; static int gl_bilinear=1; static int gl_antialias=0; static int use_yuv; static int is_yuv; static int use_glFinish; static void (*draw_alpha_fnc) (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); /* The squares that are tiled to make up the game screen polygon */ struct TexSquare { GLubyte *texture; GLuint texobj; GLuint uvtexobjs[2]; GLfloat fx, fy, fw, fh; }; static GLint getInternalFormat(void) { switch (glctx.type) { #ifdef CONFIG_GL_WIN32 case GLTYPE_W32: { PIXELFORMATDESCRIPTOR pfd; HDC vo_hdc = vo_w32_get_dc(vo_w32_window); int pf = GetPixelFormat(vo_hdc); if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { r_sz = g_sz = b_sz = a_sz = 0; } else { r_sz = pfd.cRedBits; g_sz = pfd.cGreenBits; b_sz = pfd.cBlueBits; a_sz = pfd.cAlphaBits; } vo_w32_release_dc(vo_w32_window, vo_hdc); } break; #endif #ifdef CONFIG_GL_X11 case GLTYPE_X11: if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; break; #endif } rgb_sz=r_sz+g_sz+b_sz; if(rgb_sz<=0) rgb_sz=24; #ifdef TEXTUREFORMAT_ALWAYS return TEXTUREFORMAT_ALWAYS; #else if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) return GL_R3_G3_B2; if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) return GL_RGB4; if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) return GL_RGB5; if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) return GL_RGB8; if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) return GL_RGB10; if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) return GL_RGBA2; if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) return GL_RGBA4; if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) return GL_RGB5_A1; if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) return GL_RGBA8; if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) return GL_RGB10_A2; #endif return GL_RGB; } static int initTextures(void) { struct TexSquare *tsq=0; GLfloat texpercx, texpercy; int s; int x=0, y=0; // textures smaller than 64x64 might not be supported s=64; while (s<image_width) s*=2; texture_width=s; s=64; while (s<image_height) s*=2; texture_height=s; if (!is_yuv) gl_internal_format = getInternalFormat(); /* Test the max texture size */ do { GLint w; glTexImage2D (GL_PROXY_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); if (w >= texture_width) break; mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ", texture_width, texture_height); if (texture_width > texture_height) texture_width /= 2; else texture_height /= 2; mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height); if(texture_width < 64 || texture_height < 64) { mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not available, or texture config error !\n"); return -1; } } while (texture_width > 1 && texture_height > 1); #ifdef TEXTURE_WIDTH texture_width = TEXTURE_WIDTH; #endif #ifdef TEXTURE_HEIGHT texture_height = TEXTURE_HEIGHT; #endif texnumx = image_width / texture_width; if ((image_width % texture_width) > 0) texnumx++; texnumy = image_height / texture_height; if ((image_height % texture_height) > 0) texnumy++; mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n", texnumx, texnumy, texture_width,texture_height); /* Allocate the texture memory */ texpercx = (GLfloat) texture_width / (GLfloat) image_width; texpercy = (GLfloat) texture_height / (GLfloat) image_height; free(texgrid); texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); raw_line_len = image_width * image_bytes; mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", (int) texnumx, (int) texture_width, (int) texnumy, (int) texture_height); tsq = texgrid; for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq->fx = x * texpercx; tsq->fy = y * texpercy; tsq->fw = texpercx; tsq->fh = texpercy; tsq->texobj=0; tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; glGenTextures (1, &(tsq->texobj)); glBindTexture (GL_TEXTURE_2D, tsq->texobj); if (is_yuv) { glGenTextures(2, tsq->uvtexobjs); mpglActiveTexture(GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); mpglActiveTexture(GL_TEXTURE2); glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); mpglActiveTexture(GL_TEXTURE0); } glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, texture_width, texture_height, 0); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); if (is_yuv) { int xs, ys; mp_get_chroma_shift(image_format, &xs, &ys); mpglActiveTexture(GL_TEXTURE1); glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, texture_width >> xs, texture_height >> ys, 128); mpglActiveTexture(GL_TEXTURE2); glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, texture_width >> xs, texture_height >> ys, 128); mpglActiveTexture(GL_TEXTURE0); } tsq++; } /* for all texnumx */ } /* for all texnumy */ return 0; } static void resetTexturePointers(unsigned char *imageSource) { unsigned char *texdata_start, *line_start; struct TexSquare *tsq = texgrid; int x=0, y=0; line_start = (unsigned char *) imageSource; for (y = 0; y < texnumy; y++) { texdata_start = line_start; for (x = 0; x < texnumx; x++) { tsq->texture = texdata_start; texdata_start += texture_width * image_bytes; tsq++; } /* for all texnumx */ line_start += texture_height * raw_line_len; } /* for all texnumy */ } static void gl_set_bilinear (int val) { int x, y; if(val>=0) gl_bilinear = val; else gl_bilinear++; gl_bilinear=gl_bilinear%2; /* no mipmap yet .. */ for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); switch (gl_bilinear) { case 0: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n"); break; case 1: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n"); break; case 2: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n"); break; case 3: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n"); break; } } } } static void gl_set_antialias (int val) { gl_antialias=val; if (gl_antialias) { glShadeModel (GL_SMOOTH); glEnable (GL_POLYGON_SMOOTH); glEnable (GL_LINE_SMOOTH); glEnable (GL_POINT_SMOOTH); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n"); } else { glShadeModel (GL_FLAT); glDisable (GL_POLYGON_SMOOTH); glDisable (GL_LINE_SMOOTH); glDisable (GL_POINT_SMOOTH); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n"); } } static void drawTextureDisplay (void) { struct TexSquare *square = texgrid; int x, y; glColor3f(1.0,1.0,1.0); if (is_yuv) glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); for (y = 0; y < texnumy; y++) { int thish = texture_height; if (y == texnumy - 1 && image_height % texture_height) thish = image_height % texture_height; for (x = 0; x < texnumx; x++) { int thisw = texture_width; if (x == texnumx - 1 && image_width % texture_width) thisw = image_width % texture_width; glBindTexture (GL_TEXTURE_2D, square->texobj); if (is_yuv) { mpglActiveTexture(GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); mpglActiveTexture(GL_TEXTURE2); glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); mpglActiveTexture(GL_TEXTURE0); } if (texdirty) { glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, square->texture, image_width * image_bytes, 0, 0, thisw, thish, 0); } glDrawTex(square->fx, square->fy, square->fw, square->fh, 0, 0, texture_width, texture_height, texture_width, texture_height, 0, is_yuv, 0); square++; } /* for all texnumx */ } /* for all texnumy */ if (is_yuv) glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); texdirty = 0; } static void resize(int x,int y){ mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y); if(aspect_scaling()) { glClear(GL_COLOR_BUFFER_BIT); aspect(&x, &y, A_WINZOOM); panscan_calc_windowed(); x += vo_panscan_x; y += vo_panscan_y; glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y); } else { //aspect(x, y, A_NOZOOM); if (WinID >= 0) { int left = 0, top = 0, w = x, h = y; geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); top = y - h - top; glViewport(left, top, w, h); } else glViewport( 0, 0, x, y ); } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, 1, 1, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); } static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); } static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ } #ifdef CONFIG_GL_WIN32 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { if (!vo_w32_config(d_width, d_height, flags)) return -1; return 0; } #endif #ifdef CONFIG_GL_X11 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) { XVisualInfo template, *vi_list; int vi_num, i, best_i, best_weight; template.screen = scr; vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); if (!vi_list) return -1; best_weight = 1000000; best_i=0; for (i = 0; i < vi_num; i++) { int val, res, w = 0; /* of course, the visual must support OpenGL rendering... */ res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); if (res || val == False) continue; /* also it must be doublebuffered ... */ res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); if (res || val == False) continue; /* furthermore it must be RGBA (not color indexed) ... */ res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); if (res || val == False) continue; /* prefer less depth buffer size, */ res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); if (res) continue; w += val*2; /* stencil buffer size */ res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); if (res) continue; w += val*2; /* and colorbuffer alpha size */ res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); if (res) continue; w += val; /* and finally, prefer DirectColor-ed visuals to allow color corrections */ if (vi_list[i].class != DirectColor) w += 100; // avoid bad-looking visual with less that 8bit per color res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); if (res) continue; if (val < 8) w += 50; res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); if (res) continue; if (val < 8) w += 70; res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); if (res) continue; if (val < 8) w += 50; if (w < best_weight) { best_weight = w; best_i = i; } } if (best_weight < 1000000) *res_vi = vi_list[best_i]; XFree(vi_list); return (best_weight < 1000000) ? 0 : -1; } static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { XVisualInfo *vinfo, vinfo_buf; vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; if (vinfo == NULL) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n"); return -1; } vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags, vo_x11_create_colormap(vinfo), "gl2", title); return 0; } #endif static int initGl(uint32_t d_width, uint32_t d_height) { fragprog = lookupTex = 0; if (initTextures() < 0) return -1; glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable (GL_TEXTURE_2D); if (is_yuv) { int xs, ys; gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}, texture_width, texture_height, 0, 0, 0}; switch (use_yuv) { case YUV_CONVERSION_FRAGMENT_LOOKUP: glGenTextures(1, &lookupTex); mpglActiveTexture(GL_TEXTURE3); glBindTexture(GL_TEXTURE_2D, lookupTex); mpglActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, 0); case YUV_CONVERSION_FRAGMENT_POW: case YUV_CONVERSION_FRAGMENT: if (!mpglGenPrograms || !mpglBindProgram) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); break; } mpglGenPrograms(1, &fragprog); mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog); break; } mp_get_chroma_shift(image_format, &xs, &ys); params.chrom_texw = params.texw >> xs; params.chrom_texh = params.texh >> ys; glSetupYUVConversion(¶ms); } gl_set_antialias(0); gl_set_bilinear(1); mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", image_bpp, image_bytes, glValName(gl_bitmap_format), glValName(gl_bitmap_type), rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); resize(d_width, d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); drawTextureDisplay (); return 0; } /* connect to server, create and map window, * allocate colors and (shared) memory */ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { int xs, ys; const unsigned char * glVersion; image_height = height; image_width = width; image_format = format; is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0; is_yuv |= (xs << 8) | (ys << 16); int_pause = 0; #ifdef CONFIG_GL_WIN32 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) #endif #ifdef CONFIG_GL_X11 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) #endif return -1; if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) return -1; glVersion = glGetString(GL_VERSION); mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n"); mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) isGL12 = GL_TRUE; else isGL12 = GL_FALSE; if(isGL12) { mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); } else { mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); } glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); image_bytes=(image_bpp+7)/8; draw_alpha_fnc=draw_alpha_null; switch(image_bpp) { case 15: draw_alpha_fnc=draw_alpha_15; break; case 16: draw_alpha_fnc=draw_alpha_16; break; case 24: draw_alpha_fnc=draw_alpha_24; break; case 32: draw_alpha_fnc=draw_alpha_32; break; } if (initGl(vo_dwidth, vo_dheight) == -1) return -1; return 0; } #ifdef CONFIG_GL_X11 static int gl_handlekey(int key) { if(key=='a'||key=='A') { gl_set_antialias(!gl_antialias); return 0; } else if(key=='b'||key=='B') { gl_set_bilinear(-1); return 0; } return 1; } #endif static void check_events(void) { int e; #ifdef CONFIG_GL_X11 XEvent Event; char buf[100]; KeySym keySym; int key; static XComposeStatus stat; while ( XPending( mDisplay ) ) { XNextEvent( mDisplay,&Event ); if( Event.type == KeyPress ) { XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym; if(gl_handlekey(key)) XPutBackEvent(mDisplay, &Event); break; } else { XPutBackEvent(mDisplay, &Event); break; } } #endif e=glctx.check_events(); if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } static void draw_osd(void) { if (ImageData) vo_draw_text(image_width,image_height,draw_alpha_fnc); } static void flip_page(void) { drawTextureDisplay(); // glFlush(); if (use_glFinish) glFinish(); glctx.swapGlBuffers(&glctx); if (aspect_scaling()) // Avoid flickering borders in fullscreen mode glClear (GL_COLOR_BUFFER_BIT); } static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; int ystride = stride[0], ustride = stride[1], vstride = stride[2]; int rem_h = h; struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; int subtex_y = y % texture_width; int xs, ys; mp_get_chroma_shift(image_format, &xs, &ys); while (rem_h > 0) { int rem_w = w; struct TexSquare *tsq = &texline[x / texture_width]; int subtex_x = x % texture_height; int subtex_h = rem_h; if (subtex_y + subtex_h > texture_height) subtex_h = texture_height - subtex_y; while (rem_w > 0) { int subtex_w = rem_w; if (subtex_x + subtex_w > texture_width) subtex_w = texture_width - subtex_x; mpglActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tsq->texobj); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, yptr, ystride, subtex_x, subtex_y, subtex_w, subtex_h, 0); mpglActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, uptr, ustride, subtex_x >> xs, subtex_y >> ys, subtex_w >> xs, subtex_h >> ys, 0); mpglActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, vptr, vstride, subtex_x >> xs, subtex_y >> ys, subtex_w >> xs, subtex_h >> ys, 0); subtex_x = 0; yptr += subtex_w; uptr += subtex_w >> xs; vptr += subtex_w >> xs; tsq++; rem_w -= subtex_w; } subtex_y = 0; yptr += subtex_h * ystride - w; uptr += (subtex_h >> ys) * ustride - (w >> xs); vptr += (subtex_h >> ys) * vstride - (w >> xs); texline += texnumx; rem_h -= subtex_h; } mpglActiveTexture(GL_TEXTURE0); return 0; } static int draw_frame(uint8_t *src[]) { if (is_yuv) { mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n"); return 0; } ImageData=(unsigned char *)src[0]; resetTexturePointers(ImageData); texdirty = 1; return 0; } static int query_format(uint32_t format) { if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) && (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; switch(format) { #ifdef __APPLE__ case IMGFMT_RGB32: #else case IMGFMT_RGB24: case IMGFMT_BGR24: // case IMGFMT_RGB32: // case IMGFMT_BGR32: #endif return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; } return 0; } static void uninit(void) { if ( !vo_config_count ) return; free(texgrid); texgrid = NULL; uninit_mpglcontext(&glctx); } static const opt_t subopts[] = { {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg}, {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, {NULL} }; static int preinit(const char *arg) { enum MPGLType gltype = GLTYPE_X11; // set defaults #ifdef CONFIG_GL_WIN32 gltype = GLTYPE_W32; #endif use_yuv = -1; use_glFinish = 1; if (subopt_parse(arg, subopts) != 0) { mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo gl2 command line help:\n" "Example: mplayer -vo gl2:noglfinish\n" "\nOptions:\n" " noglfinish\n" " Do not call glFinish() before swapping buffers\n" " yuv=<n>\n" " 0: use software YUV to RGB conversion.\n" " 1: use register combiners (nVidia only, for older cards).\n" " 2: use fragment program.\n" " 3: use fragment program with gamma correction.\n" " 4: use fragment program with gamma correction via lookup.\n" " 5: use ATI-specific method (for older cards).\n" "\n" ); return -1; } if(!init_mpglcontext(&glctx, gltype)) goto err_out; if (use_yuv == -1) { #ifdef CONFIG_GL_WIN32 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) #endif #ifdef CONFIG_GL_X11 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) #endif goto err_out; if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) goto err_out; use_yuv = glAutodetectYUVConversion(); } return 0; err_out: uninit(); return -1; } static int control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_PAUSE: case VOCTRL_RESUME: int_pause = (request == VOCTRL_PAUSE); return VO_TRUE; case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_GUISUPPORT: return VO_TRUE; case VOCTRL_ONTOP: glctx.ontop(); return VO_TRUE; case VOCTRL_FULLSCREEN: glctx.fullscreen(); if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT) initGl(vo_dwidth, vo_dheight); resize(vo_dwidth, vo_dheight); return VO_TRUE; case VOCTRL_BORDER: glctx.border(); return VO_TRUE; case VOCTRL_GET_PANSCAN: return VO_TRUE; case VOCTRL_SET_PANSCAN: resize(vo_dwidth, vo_dheight); return VO_TRUE; #ifdef CONFIG_GL_X11 case VOCTRL_SET_EQUALIZER: { va_list ap; int value; va_start(ap, data); value = va_arg(ap, int); va_end(ap); return vo_x11_set_equalizer(data, value); } case VOCTRL_GET_EQUALIZER: { va_list ap; int *value; va_start(ap, data); value = va_arg(ap, int *); va_end(ap); return vo_x11_get_equalizer(data, value); } #endif case VOCTRL_UPDATE_SCREENINFO: glctx.update_xinerama_info(); return VO_TRUE; } return VO_NOTIMPL; }