Mercurial > mplayer.hg
view gui/app.c @ 33155:16e5b7f9ddb8
Send udp master updates also when paused and let slave use normal timing
when it gets no messages.
This allows the slave to continue playing normally if the master crashes
or network stops working instead of hanging forever.
Note that the slave might still hang for the 30 second network timeout
in some cases.
author | reimar |
---|---|
date | Sat, 09 Apr 2011 14:55:22 +0000 |
parents | eabc2472e7eb |
children | f0c2a62e3e89 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "app.h" #include "interface.h" #include "skin/font.h" #include "libavutil/common.h" guiItems appMPlayer; static const evName evNames[] = { { evNone, "evNone" }, { evPlay, "evPlay" }, { evStop, "evStop" }, { evPause, "evPause" }, { evPrev, "evPrev" }, { evNext, "evNext" }, { evLoad, "evLoad" }, { evEqualizer, "evEqualizer" }, { evPlayList, "evPlaylist" }, { evExit, "evExit" }, { evIconify, "evIconify" }, { evIncBalance, "evIncBalance" }, // NOTE TO MYSELF: not all of these events { evDecBalance, "evDecBalance" }, // are actually implemented, and update doc { evFullScreen, "evFullScreen" }, { evFName, "evFName" }, { evMovieTime, "evMovieTime" }, { evAbout, "evAbout" }, { evLoadPlay, "evLoadPlay" }, { evPreferences, "evPreferences" }, { evSkinBrowser, "evSkinBrowser" }, { evBackward10sec, "evBackward10sec" }, { evForward10sec, "evForward10sec" }, { evBackward1min, "evBackward1min" }, { evForward1min, "evForward1min" }, { evBackward10min, "evBackward10min" }, { evForward10min, "evForward10min" }, { evIncVolume, "evIncVolume" }, { evDecVolume, "evDecVolume" }, { evMute, "evMute" }, { evIncAudioBufDelay, "evIncAudioBufDelay" }, { evDecAudioBufDelay, "evDecAudioBufDelay" }, { evPlaySwitchToPause, "evPlaySwitchToPause" }, { evPauseSwitchToPlay, "evPauseSwitchToPlay" }, { evNormalSize, "evHalfSize" }, { evNormalSize, "evNormalSize" }, { evDoubleSize, "evDoubleSize" }, { evSetMoviePosition, "evSetMoviePosition" }, { evSetVolume, "evSetVolume" }, { evSetBalance, "evSetBalance" }, { evHelp, "evHelp" }, { evLoadSubtitle, "evLoadSubtitle" }, { evPlayDVD, "evPlayDVD" }, { evPlayVCD, "evPlayVCD" }, { evSetURL, "evSetURL" }, { evLoadAudioFile, "evLoadAudioFile" }, { evDropSubtitle, "evDropSubtitle" }, { evSetAspect, "evSetAspect" } }; static void appClearItem(wItem *item) { bpFree(&item->Bitmap); bpFree(&item->Mask); free(item->label); free(item->text); memset(item, 0, sizeof(*item)); } void appInitStruct(void) { appMPlayer.IndexOfMainItems = -1; appMPlayer.IndexOfBarItems = -1; appMPlayer.IndexOfMenuItems = -1; appMPlayer.sub.x = -1; // NOTE TO MYSELF: is this really necessary? appMPlayer.sub.y = -1; // NOTE TO MYSELF: is this really necessary? } void appFreeStruct(void) { int i; appClearItem(&appMPlayer.main); appMPlayer.mainDecoration = 0; appClearItem(&appMPlayer.sub); appClearItem(&appMPlayer.bar); appMPlayer.barIsPresent = 0; appClearItem(&appMPlayer.menu); appClearItem(&appMPlayer.menuSelected); appMPlayer.menuIsPresent = 0; for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) appClearItem(&appMPlayer.mainItems[i]); for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) appClearItem(&appMPlayer.barItems[i]); for (i = 0; i <= appMPlayer.IndexOfMenuItems; i++) appClearItem(&appMPlayer.menuItems[i]); appInitStruct(); fntFreeFont(); } int appFindMessage(unsigned char *str) { unsigned int i; for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++) if (!strcmp(evNames[i].name, str)) return evNames[i].message; return -1; } void btnModify(int event, float state) { int i; for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) { if (appMPlayer.mainItems[i].message == event) { switch (appMPlayer.mainItems[i].type) { case itButton: appMPlayer.mainItems[i].pressed = (int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if (state < 0.0f) state = 0.0f; if (state > 100.0f) state = 100.0f; appMPlayer.mainItems[i].value = state; break; } } } for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) { if (appMPlayer.barItems[i].message == event) { switch (appMPlayer.barItems[i].type) { case itButton: appMPlayer.barItems[i].pressed = (int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if (state < 0.0f) state = 0.0f; if (state > 100.0f) state = 100.0f; appMPlayer.barItems[i].value = state; break; } } } } void btnSet(int event, int set) { int i; for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) if (appMPlayer.mainItems[i].message == event) appMPlayer.mainItems[i].pressed = set; for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) if (appMPlayer.barItems[i].message == event) appMPlayer.barItems[i].pressed = set; }