Mercurial > mplayer.hg
view libvo/vo_gl2.c @ 17073:177c02c3785f
make -lavdopts debug work again, patch by Jason Tackaberry ( tack AH sault POIS org )
Original thread:
Subject: Re: [MPlayer-dev-eng] [PATCH] make -lavdopts debug work again
Date: Fri, 2 Dec 2005 01:38:02 +0100
author | gpoirier |
---|---|
date | Fri, 02 Dec 2005 10:00:35 +0000 |
parents | 852499addaa8 |
children | 724353364790 |
line wrap: on
line source
/* * video_out_gl.c, X11/OpenGL interface * based on video_out_x11 by Aaron Holtzman, * and WS opengl window manager by Pontscho/Fresh! */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "config.h" #include "mp_msg.h" #include "subopt-helper.h" #include "video_out.h" #include "video_out_internal.h" #include "sub.h" #ifdef HAVE_NEW_GUI #include "Gui/interface.h" #endif #include "gl_common.h" #include "aspect.h" #define NDEBUG //#undef NDEBUG #undef TEXTUREFORMAT_ALWAYS #ifdef SYS_DARWIN #define TEXTUREFORMAT_ALWAYS GL_RGBA8 #endif //! force texture height, useful for debugging #define TEXTURE_HEIGHT 128 #undef TEXTURE_HEIGHT //! force texture width, useful for debugging #define TEXTURE_WIDTH 128 #undef TEXTURE_WIDTH static vo_info_t info = { "X11 (OpenGL) - multiple textures version", "gl2", "Arpad Gereoffy & Sven Goethel", "" }; LIBVO_EXTERN(gl2) /* local data */ static unsigned char *ImageData=NULL; #ifdef GL_WIN32 static int gl_vinfo = 0; static HGLRC gl_context = 0; #else static XVisualInfo *gl_vinfo = NULL; static GLXContext gl_context = 0; #endif static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static int int_pause; static uint32_t texture_width; static uint32_t texture_height; static int texnumx, texnumy, raw_line_len; static struct TexSquare * texgrid = NULL; static GLuint fragprog; static GLuint lookupTex; static GLint gl_internal_format; static int rgb_sz, r_sz, g_sz, b_sz, a_sz; static GLenum gl_bitmap_format; static GLenum gl_bitmap_type; static int isGL12 = GL_FALSE; static int gl_bilinear=1; static int gl_antialias=0; static int use_yuv; static int use_glFinish; static void (*draw_alpha_fnc) (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); /* The squares that are tiled to make up the game screen polygon */ struct TexSquare { GLubyte *texture; GLuint texobj; GLuint uvtexobjs[2]; int isTexture; GLfloat fx, fy, fw, fh; int isDirty; int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight; }; static GLint getInternalFormat() { #ifdef GL_WIN32 PIXELFORMATDESCRIPTOR pfd; int pf = GetPixelFormat(vo_hdc); if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { r_sz = g_sz = b_sz = a_sz = 0; } else { r_sz = pfd.cRedBits; g_sz = pfd.cGreenBits; b_sz = pfd.cBlueBits; a_sz = pfd.cAlphaBits; } #else if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; if (glXGetConfig(mDisplay, gl_vinfo, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; if (glXGetConfig(mDisplay, gl_vinfo, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; #endif rgb_sz=r_sz+g_sz+b_sz; if(rgb_sz<=0) rgb_sz=24; #ifdef TEXTUREFORMAT_ALWAYS return TEXTUREFORMAT_ALWAYS; #else if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) return GL_R3_G3_B2; if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) return GL_RGB4; if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) return GL_RGB5; if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) return GL_RGB8; if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) return GL_RGB10; if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) return GL_RGBA2; if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) return GL_RGBA4; if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) return GL_RGB5_A1; if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) return GL_RGBA8; if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) return GL_RGB10_A2; #endif return GL_RGB; } static int initTextures() { struct TexSquare *tsq=0; GLfloat texpercx, texpercy; int s; int x=0, y=0; GLint format=0; GLenum err; // textures smaller than 64x64 might not be supported s=64; while (s<image_width) s*=2; texture_width=s; s=64; while (s<image_height) s*=2; texture_height=s; if (image_format != IMGFMT_YV12) gl_internal_format = getInternalFormat(); /* Test the max texture size */ do { glTexImage2D (GL_PROXY_TEXTURE_2D, 0, gl_internal_format, texture_width, texture_height, 0, gl_bitmap_format, gl_bitmap_type, NULL); glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); if (format != gl_internal_format) { mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ", texture_height, texture_width); if (texture_width > texture_height) texture_width /= 2; else texture_height /= 2; mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width); if(texture_width < 64 || texture_height < 64) { mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n"); return -1; } } } while (format != gl_internal_format && texture_width > 1 && texture_height > 1); #ifdef TEXTURE_WIDTH texture_width = TEXTURE_WIDTH; #endif #ifdef TEXTURE_HEIGHT texture_height = TEXTURE_HEIGHT; #endif texnumx = image_width / texture_width; if ((image_width % texture_width) > 0) texnumx++; texnumy = image_height / texture_height; if ((image_height % texture_height) > 0) texnumy++; mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n", texnumx, texnumy, texture_width,texture_height); /* Allocate the texture memory */ texpercx = (GLfloat) texture_width / (GLfloat) image_width; texpercy = (GLfloat) texture_height / (GLfloat) image_height; if (texgrid) free(texgrid); texgrid = (struct TexSquare *) calloc (texnumx * texnumy, sizeof (struct TexSquare)); raw_line_len = image_width * image_bytes; mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", (int) texnumx, (int) texture_width, (int) texnumy, (int) texture_height); tsq = texgrid; for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { tsq->fx = x * texpercx; tsq->fy = y * texpercy; tsq->fw = texpercx; tsq->fh = texpercy; tsq->isDirty=GL_FALSE; tsq->isTexture=GL_FALSE; tsq->texobj=0; tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1; glGenTextures (1, &(tsq->texobj)); glBindTexture (GL_TEXTURE_2D, tsq->texobj); if (image_format == IMGFMT_YV12) { glGenTextures(2, tsq->uvtexobjs); ActiveTexture(GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); ActiveTexture(GL_TEXTURE2); glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); ActiveTexture(GL_TEXTURE0); } err = glGetError (); if(err==GL_INVALID_ENUM) { mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } if(glIsTexture(tsq->texobj) == GL_FALSE) { mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj); } else { tsq->isTexture=GL_TRUE; } glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR, texture_width, texture_height, 0); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); if (image_format == IMGFMT_YV12) { ActiveTexture(GL_TEXTURE1); glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR, texture_width / 2, texture_height / 2, 128); ActiveTexture(GL_TEXTURE2); glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR, texture_width / 2, texture_height / 2, 128); ActiveTexture(GL_TEXTURE0); } tsq++; } /* for all texnumx */ } /* for all texnumy */ return 0; } static void resetTexturePointers(unsigned char *imageSource) { unsigned char *texdata_start, *line_start; struct TexSquare *tsq = texgrid; int x=0, y=0; line_start = (unsigned char *) imageSource; for (y = 0; y < texnumy; y++) { texdata_start = line_start; for (x = 0; x < texnumx; x++) { tsq->texture = texdata_start; texdata_start += texture_width * image_bytes; tsq++; } /* for all texnumx */ line_start += texture_height * raw_line_len; } /* for all texnumy */ } static void setupTextureDirtyArea(int x, int y, int w,int h) { struct TexSquare *square; int xi, yi, wd, ht, wh, hh; int wdecr, hdecr, xh, yh; wdecr=w; hdecr=h; xh=x; yh=y; for (yi = 0; hdecr>0 && yi < texnumy; yi++) { if (yi < texnumy - 1) ht = texture_height; else ht = image_height - texture_height * yi; xh =x; wdecr =w; for (xi = 0; wdecr>0 && xi < texnumx; xi++) { square = texgrid + yi * texnumx + xi; if (xi < texnumx - 1) wd = texture_width; else wd = image_width - texture_width * xi; if( 0 <= xh && xh < wd && 0 <= yh && yh < ht ) { square->isDirty=GL_TRUE; wh=(wdecr<wd)?wdecr:wd-xh; if(wh<0) wh=0; hh=(hdecr<ht)?hdecr:ht-yh; if(hh<0) hh=0; /* #ifndef NDEBUG printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n", xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh); #endif */ if(xh<square->dirtyXoff) square->dirtyXoff=xh; if(yh<square->dirtyYoff) square->dirtyYoff=yh; square->dirtyWidth = wd-square->dirtyXoff; square->dirtyHeight = ht-square->dirtyYoff; wdecr-=wh; if ( xi == texnumx - 1 ) hdecr-=hh; } xh-=wd; if(xh<0) xh=0; } yh-=ht; if(yh<0) yh=0; } } static void gl_set_bilinear (int val) { int x, y; if(val>=0) gl_bilinear = val; else gl_bilinear++; gl_bilinear=gl_bilinear%2; /* no mipmap yet .. */ for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); switch (gl_bilinear) { case 0: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n"); break; case 1: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n"); break; case 2: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n"); break; case 3: glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n"); break; } } } } static void gl_set_antialias (int val) { gl_antialias=val; if (gl_antialias) { glShadeModel (GL_SMOOTH); glEnable (GL_POLYGON_SMOOTH); glEnable (GL_LINE_SMOOTH); glEnable (GL_POINT_SMOOTH); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n"); } else { glShadeModel (GL_FLAT); glDisable (GL_POLYGON_SMOOTH); glDisable (GL_LINE_SMOOTH); glDisable (GL_POINT_SMOOTH); mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n"); } } static void drawTextureDisplay () { struct TexSquare *square = texgrid; int x, y/*, xoff=0, yoff=0, wd, ht*/; GLenum err; glColor3f(1.0,1.0,1.0); if (image_format == IMGFMT_YV12) glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { if(square->isTexture==GL_FALSE) { mp_msg (MSGT_VO, MSGL_V, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); continue; } glBindTexture (GL_TEXTURE_2D, square->texobj); if (image_format == IMGFMT_YV12) { ActiveTexture(GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); ActiveTexture(GL_TEXTURE2); glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); ActiveTexture(GL_TEXTURE0); } err = glGetError (); if(err==GL_INVALID_ENUM) { mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } else if(err==GL_INVALID_OPERATION) { mp_msg (MSGT_VO, MSGL_V, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } #ifndef NDEBUG if(glIsTexture(square->texobj) == GL_FALSE) { square->isTexture=GL_FALSE; mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj); } #endif if(square->isDirty) { glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, square->texture, image_width * image_bytes, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight, 0); square->isDirty=GL_FALSE; square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1; } mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight); glDrawTex(square->fx, square->fy, square->fw, square->fh, 0, 0, texture_width, texture_height, texture_width, texture_height, 0, image_format == IMGFMT_YV12); square++; } /* for all texnumx */ } /* for all texnumy */ if (image_format == IMGFMT_YV12) glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); /* YES - let's catch this error ... */ (void) glGetError (); } static void resize(int *x,int *y){ mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",*x,*y); if( vo_fs ) { glClear(GL_COLOR_BUFFER_BIT); aspect(x, y, A_ZOOM); panscan_calc(); *x += vo_panscan_x; *y += vo_panscan_y; glViewport( (vo_screenwidth-*x)/2, (vo_screenheight-*y)/2, *x, *y); } else { //aspect(x, y, A_NOZOOM); if (WinID >= 0) { int top = 0, left = 0, w = *x, h = *y; geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight); glViewport(top, left, w, h); } else glViewport( 0, 0, *x, *y ); } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho (0, 1, 1, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); } static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); } static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); } static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ } #ifdef GL_WIN32 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { o_dwidth = d_width; o_dheight = d_height; vo_fs = flags & VOFLAG_FULLSCREEN; vo_vm = flags & VOFLAG_MODESWITCHING; vo_dwidth = d_width; vo_dheight = d_height; if (!createRenderingContext()) return -1; if (vo_fs) aspect(&d_width, &d_height, A_ZOOM); return 0; } #else static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) { XVisualInfo template, *vi_list; int vi_num, i, best_i, best_weight; template.screen = scr; vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); if (!vi_list) return -1; best_weight = 1000000; best_i=0; for (i = 0; i < vi_num; i++) { int val, res, w = 0; /* of course, the visual must support OpenGL rendering... */ res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); if (res || val == False) continue; /* also it must be doublebuffered ... */ res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); if (res || val == False) continue; /* furthermore it must be RGBA (not color indexed) ... */ res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); if (res || val == False) continue; /* prefer less depth buffer size, */ res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); if (res) continue; w += val*2; /* stencil buffer size */ res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); if (res) continue; w += val*2; /* and colorbuffer alpha size */ res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); if (res) continue; w += val; /* and finally, prefer DirectColor-ed visuals to allow color corrections */ if (vi_list[i].class != DirectColor) w += 100; // avoid bad-looking visual with less that 8bit per color res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); if (res) continue; if (val < 8) w += 50; res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); if (res) continue; if (val < 8) w += 70; res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); if (res) continue; if (val < 8) w += 50; if (w < best_weight) { best_weight = w; best_i = i; } } if (best_weight < 1000000) *res_vi = vi_list[best_i]; XFree(vi_list); return (best_weight < 1000000) ? 0 : -1; } static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { if (WinID >= 0) { vo_window = WinID ? (Window)WinID : mRootWin; vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask); return 0; } if ( vo_window == None ) { XSizeHints hint; XVisualInfo *vinfo, vinfo_buf; XEvent xev; hint.x = vo_dx; hint.y = vo_dy; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; /* Make the window */ // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs); // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo); vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; if (vinfo == NULL) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n"); return -1; } vo_fs = VO_FALSE; vo_window = vo_x11_create_smooth_window(mDisplay, RootWindow(mDisplay,mScreen), vinfo->visual, hint.x, hint.y, hint.width, hint.height, vinfo->depth, vo_x11_create_colormap(vinfo)); XSelectInput(mDisplay, vo_window, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, vo_window); #ifdef HAVE_XINERAMA vo_x11_xinerama_move(mDisplay,vo_window); #endif vo_x11_sizehint( hint.x, hint.y, hint.width, hint.height,0 ); XClearWindow(mDisplay,vo_window); /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != vo_window); vo_x11_classhint( mDisplay,vo_window,"gl2" ); vo_hidecursor(mDisplay,vo_window); XSync(mDisplay, False); //XSelectInput(mDisplay, vo_window, StructureNotifyMask); // !!!! vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask ); } vo_x11_nofs_sizepos(vo_dx, vo_dy, d_width, d_height); if (vo_fs ^ (flags & VOFLAG_FULLSCREEN)) vo_x11_fullscreen(); return 0; } #ifdef HAVE_NEW_GUI static int config_glx_gui(uint32_t d_width, uint32_t d_height) { vo_dwidth = d_width; vo_dheight = d_height; guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window return 0; } #endif #endif static int initGl(uint32_t d_width, uint32_t d_height) { fragprog = lookupTex = 0; if (initTextures() < 0) return -1; glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable (GL_TEXTURE_2D); if (image_format == IMGFMT_YV12) { switch (use_yuv) { case YUV_CONVERSION_FRAGMENT_LOOKUP: glGenTextures(1, &lookupTex); ActiveTexture(GL_TEXTURE3); glBindTexture(GL_TEXTURE_2D, lookupTex); ActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, 0); case YUV_CONVERSION_FRAGMENT_POW: case YUV_CONVERSION_FRAGMENT: GenPrograms(1, &fragprog); BindProgram(GL_FRAGMENT_PROGRAM, fragprog); break; } glSetupYUVConversion(GL_TEXTURE_2D, use_yuv, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0); } gl_set_antialias(0); gl_set_bilinear(1); mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", image_bpp, image_bytes, glValName(gl_bitmap_format), glValName(gl_bitmap_type), rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); resize(&d_width, &d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); drawTextureDisplay (); return 0; } /* connect to server, create and map window, * allocate colors and (shared) memory */ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { const unsigned char * glVersion; image_height = height; image_width = width; image_format = format; int_pause = 0; panscan_init(); aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); aspect(&d_width,&d_height,A_NOZOOM); vo_dx = (vo_screenwidth - d_width) / 2; vo_dy = (vo_screenheight - d_height) / 2; geometry(&vo_dx, &vo_dy, &d_width, &d_height, vo_screenwidth, vo_screenheight); #if defined(HAVE_NEW_GUI) && !defined(GL_WIN32) if (use_gui) { if (config_glx_gui(d_width, d_height) == -1) return -1; } else #endif #ifdef GL_WIN32 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) #else if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) #endif return -1; setGlWindow(&gl_vinfo, &gl_context, vo_window); glVersion = glGetString(GL_VERSION); mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n"); mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) isGL12 = GL_TRUE; else isGL12 = GL_FALSE; if(isGL12) { mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); } else { mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); } glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); image_bytes=(image_bpp+7)/8; draw_alpha_fnc=draw_alpha_null; switch(image_bpp) { case 15: draw_alpha_fnc=draw_alpha_15; break; case 16: draw_alpha_fnc=draw_alpha_16; break; case 24: draw_alpha_fnc=draw_alpha_24; break; case 32: draw_alpha_fnc=draw_alpha_32; break; } if (initGl(vo_dwidth, vo_dheight) == -1) return -1; #ifndef GL_WIN32 if (vo_ontop) vo_x11_setlayer(mDisplay,vo_window, vo_ontop); #endif return 0; } static int gl_handlekey(int key) { if(key=='a'||key=='A') { gl_set_antialias(!gl_antialias); return 0; } else if(key=='b'||key=='B') { gl_set_bilinear(-1); return 0; } return 1; } #ifdef GL_WIN32 static void check_events(void) { int e=vo_w32_check_events(); if(e&VO_EVENT_RESIZE) resize(&vo_dwidth, &vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } #else static void check_events(void) { XEvent Event; char buf[100]; KeySym keySym; int key; static XComposeStatus stat; int e; while ( XPending( mDisplay ) ) { XNextEvent( mDisplay,&Event ); if( Event.type == KeyPress ) { XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); key = (keySym&0xff00) != 0? ( (keySym&0x00ff) + 256 ) : ( keySym ) ; if(gl_handlekey(key)) XPutBackEvent(mDisplay, &Event); break; } else { XPutBackEvent(mDisplay, &Event); break; } } e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(&vo_dwidth, &vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } #endif static void draw_osd(void) { if (ImageData) vo_draw_text(image_width,image_height,draw_alpha_fnc); } static void flip_page(void) { drawTextureDisplay(); // glFlush(); if (use_glFinish) glFinish(); #ifdef GL_WIN32 SwapBuffers(vo_hdc); #else glXSwapBuffers( mDisplay,vo_window ); #endif if (vo_fs) // Avoid flickering borders in fullscreen mode glClear (GL_COLOR_BUFFER_BIT); } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; int ystride = stride[0], ustride = stride[1], vstride = stride[2]; int rem_h = h; struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; int subtex_y = y % texture_width; while (rem_h > 0) { int rem_w = w; struct TexSquare *tsq = &texline[x / texture_width]; int subtex_x = x % texture_height; int subtex_h = rem_h; if (subtex_y + subtex_h > texture_height) subtex_h = texture_height - subtex_y; while (rem_w > 0) { int subtex_w = rem_w; if (subtex_x + subtex_w > texture_width) subtex_w = texture_width - subtex_x; ActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tsq->texobj); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, yptr, ystride, subtex_x, subtex_y, subtex_w, subtex_h, 0); ActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, uptr, ustride, subtex_x / 2, subtex_y / 2, subtex_w / 2, subtex_h / 2, 0); ActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, vptr, vstride, subtex_x / 2, subtex_y / 2, subtex_w / 2, subtex_h / 2, 0); subtex_x = 0; yptr += subtex_w; uptr += subtex_w / 2; vptr += subtex_w / 2; tsq++; rem_w -= subtex_w; } subtex_y = 0; yptr += subtex_h * ystride - w; uptr += subtex_h / 2 * ustride - w / 2; vptr += subtex_h / 2 * vstride - w / 2; texline += texnumx; rem_h -= subtex_h; } ActiveTexture(GL_TEXTURE0); return 0; } static int draw_frame(uint8_t *src[]) { if (image_format == IMGFMT_YV12) { mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n"); return 0; } ImageData=(unsigned char *)src[0]; resetTexturePointers(ImageData); setupTextureDirtyArea(0, 0, image_width, image_height); return 0; } static int query_format(uint32_t format) { switch(format){ case IMGFMT_YV12: if (use_yuv) return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; break; #ifdef SYS_DARWIN case IMGFMT_RGB32: #else case IMGFMT_RGB24: case IMGFMT_BGR24: // case IMGFMT_RGB32: // case IMGFMT_BGR32: #endif return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; } return 0; } static void uninit(void) { if ( !vo_config_count ) return; releaseGlContext(&gl_vinfo, &gl_context); if (texgrid) { free(texgrid); texgrid = NULL; } #ifdef GL_WIN32 vo_w32_uninit(); #else vo_x11_uninit(); #endif } static opt_t subopts[] = { {"yuv", OPT_ARG_INT, &use_yuv, (opt_test_f)int_non_neg}, {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, {NULL} }; static int preinit(const char *arg) { // set defaults use_yuv = 0; use_glFinish = 1; if (subopt_parse(arg, subopts) != 0) { mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo gl2 command line help:\n" "Example: mplayer -vo gl2:noglfinish\n" "\nOptions:\n" " noglfinish\n" " Do not call glFinish() before swapping buffers\n" " yuv=<n>\n" " 0: use software YUV to RGB conversion.\n" " 1: use register combiners (nVidia only, for older cards).\n" " 2: use fragment program.\n" " 3: use fragment program with gamma correction.\n" " 4: use fragment program with gamma correction via lookup.\n" " 5: use ATI-specific method (for older cards).\n" "\n" ); return -1; } if( !vo_init() ) return -1; // Can't open X11 return 0; } static int control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_PAUSE: return (int_pause=1); case VOCTRL_RESUME: return (int_pause=0); case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_GUISUPPORT: return VO_TRUE; case VOCTRL_ONTOP: #ifdef GL_WIN32 vo_w32_ontop(); #else vo_x11_ontop(); #endif return VO_TRUE; case VOCTRL_FULLSCREEN: #ifdef GL_WIN32 vo_w32_fullscreen(); #else vo_x11_fullscreen(); #endif if (setGlWindow(&gl_vinfo, &gl_context, vo_window) == SET_WINDOW_REINIT) initGl(vo_dwidth, vo_dheight); resize(&vo_dwidth, &vo_dheight); return VO_TRUE; #ifdef GL_WIN32 case VOCTRL_BORDER: vo_w32_border(); return VO_TRUE; #endif case VOCTRL_GET_PANSCAN: return VO_TRUE; case VOCTRL_SET_PANSCAN: resize (&vo_dwidth, &vo_dheight); return VO_TRUE; #ifndef GL_WIN32 case VOCTRL_SET_EQUALIZER: { va_list ap; int value; va_start(ap, data); value = va_arg(ap, int); va_end(ap); return vo_x11_set_equalizer(data, value); } case VOCTRL_GET_EQUALIZER: { va_list ap; int *value; va_start(ap, data); value = va_arg(ap, int *); va_end(ap); return vo_x11_get_equalizer(data, value); } #endif } return VO_NOTIMPL; }