view find_sub.c @ 11619:179138947307

This patch contains bugfixes for the esd audio output driver that I uncovered while trying to send sound to a remote esd server over a wireless (11 mbs, just enough to handle to sound) link. First, the sound was full "ticking" sounds. I found a bug that prevented the "send the remainder of this block" code from ever being called - so large chunks of audio were simply being ignored. Fixing this bug removed the "ticking" from audio streams. Fixing this bug, however, uncovered another problem - when the socket buffer was full, doing a blocking write to finish the buffer would take far too long and would turn video into a chunky mess. I'd imagine this blocking write would be fine for an audio-only stream, but it turns out to hold up the video far too much. The solution in this patch is to write as much data as possible to the socket, and then return as soon as possible, reporting the number of bytes actually written accurately back to mplayer. I've tested it on both local and remote esd servers, and it works well. Patch by Benjamin Osheroff <ben@gimbo.net>
author attila
date Wed, 10 Dec 2003 12:19:13 +0000
parents a19da4c57b67
children 11b249ef87b0
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//**************************************************************************//
//             .SUB 
//**************************************************************************//

#include "config.h"

#ifdef USE_OSD

#include <stdio.h>

#include "libvo/video_out.h"
#include "libvo/sub.h"
#include "subreader.h"

static int current_sub=0;

//static subtitle* subtitles=NULL;
static int nosub_range_start=-1;
static int nosub_range_end=-1;

extern float sub_delay;
extern float  sub_fps;

void step_sub(sub_data *subd, float pts, int movement) {
    subtitle *subs; 
    int key;

    if (subd == NULL) return;
    subs = subd->subtitles;
    key = (pts+sub_delay) * (subd->sub_uses_time ? 100 : sub_fps);

    /* Tell the OSD subsystem that the OSD contents will change soon */
    vo_osd_changed(OSDTYPE_SUBTITLE);

    /* If we are moving forward, don't count the next (current) subtitle
     * if we haven't displayed it yet. Same when moving other direction.
     */
    if (movement > 0 && key < subs[current_sub].start)
    	movement--;
    if (movement < 0 && key >= subs[current_sub].end)
    	movement++;

    /* Never move beyond first or last subtitle. */
    if (current_sub+movement < 0)
    	movement = 0-current_sub;
    if (current_sub+movement >= subd->sub_num)
    	movement = subd->sub_num - current_sub - 1;

    current_sub += movement;
    sub_delay = subs[current_sub].start / (subd->sub_uses_time ? 100 : sub_fps) - pts;
}

void find_sub(sub_data* subd,int key){
    subtitle *subs;
    int i,j;
    
    if ( !subd || subd->sub_num == 0) return;
    subs = subd->subtitles;
    
    if(vo_sub){
      if(key>=vo_sub->start && key<=vo_sub->end) return; // OK!
    } else {
      if(key>nosub_range_start && key<nosub_range_end) return; // OK!
    }
    // sub changed!

    /* Tell the OSD subsystem that the OSD contents will change soon */
    vo_osd_changed(OSDTYPE_SUBTITLE);

    if(key<=0){
      vo_sub=NULL; // no sub here
      return;
    }
    
//    printf("\r---- sub changed ----\n");
    
    // check next sub.
    if(current_sub>=0 && current_sub+1 < subd->sub_num){
      if(key>subs[current_sub].end && key<subs[current_sub+1].start){
          // no sub
          nosub_range_start=subs[current_sub].end;
          nosub_range_end=subs[current_sub+1].start;
          vo_sub=NULL;
          return;
      }
      // next sub?
      ++current_sub;
      vo_sub=&subs[current_sub];
      if(key>=vo_sub->start && key<=vo_sub->end) return; // OK!
    }

//    printf("\r---- sub log search... ----\n");
    
    // use logarithmic search:
    i=0; 
    j = subd->sub_num - 1;
//    printf("Searching %d in %d..%d\n",key,subs[i].start,subs[j].end);
    while(j>=i){
        current_sub=(i+j+1)/2;
        vo_sub=&subs[current_sub];
        if(key<vo_sub->start) j=current_sub-1;
        else if(key>vo_sub->end) i=current_sub+1;
        else return; // found!
    }
//    if(key>=vo_sub->start && key<=vo_sub->end) return; // OK!
    
    // check where are we...
    if(key<vo_sub->start){
      if(current_sub<=0){
          // before the first sub
          nosub_range_start=key-1; // tricky
          nosub_range_end=vo_sub->start;
//          printf("FIRST...  key=%d  end=%d  \n",key,vo_sub->start);
          vo_sub=NULL;
          return;
      }
      --current_sub;
      if(key>subs[current_sub].end && key<subs[current_sub+1].start){
          // no sub
          nosub_range_start=subs[current_sub].end;
          nosub_range_end=subs[current_sub+1].start;
//          printf("No sub... 1 \n");
          vo_sub=NULL;
          return;
      }
      printf("HEH????  ");
    } else {
      if(key<=vo_sub->end) printf("JAJJ!  "); else
      if(current_sub+1 >= subd->sub_num){
          // at the end?
          nosub_range_start=vo_sub->end;
          nosub_range_end=0x7FFFFFFF; // MAXINT
//          printf("END!?\n");
          vo_sub=NULL;
          return;
      } else
      if(key>subs[current_sub].end && key<subs[current_sub+1].start){
          // no sub
          nosub_range_start=subs[current_sub].end;
          nosub_range_end=subs[current_sub+1].start;
//          printf("No sub... 2 \n");
          vo_sub=NULL;
          return;
      }
    }
    
    printf("SUB ERROR:  %d  ?  %d --- %d  [%d]  \n",key,(int)vo_sub->start,(int)vo_sub->end,current_sub);

    vo_sub=NULL; // no sub here
}

#endif