view libmpcodecs/native/msvidc.c @ 11619:179138947307

This patch contains bugfixes for the esd audio output driver that I uncovered while trying to send sound to a remote esd server over a wireless (11 mbs, just enough to handle to sound) link. First, the sound was full "ticking" sounds. I found a bug that prevented the "send the remainder of this block" code from ever being called - so large chunks of audio were simply being ignored. Fixing this bug removed the "ticking" from audio streams. Fixing this bug, however, uncovered another problem - when the socket buffer was full, doing a blocking write to finish the buffer would take far too long and would turn video into a chunky mess. I'd imagine this blocking write would be fine for an audio-only stream, but it turns out to hold up the video far too much. The solution in this patch is to write as much data as possible to the socket, and then return as soon as possible, reporting the number of bytes actually written accurately back to mplayer. I've tested it on both local and remote esd servers, and it works well. Patch by Benjamin Osheroff <ben@gimbo.net>
author attila
date Wed, 10 Dec 2003 12:19:13 +0000
parents efb1ac9d44d7
children
line wrap: on
line source

/*
    Microsoft Video 1 Decoder
    
    (C) 2001 Mike Melanson
    
    The description of the algorithm you can read here:
      http://www.pcisys.net/~melanson/codecs/

    32bpp support by Alex Beregszaszi
*/

#include "config.h"
#include "bswap.h"
#define quad quad_m

#define LE_16(x) (le2me_16(*(unsigned short *)(x)))

#define DECODE_BGR555_TO_BGR888(x) \
        x.c1_b = (x.c1 >> 7) & 0xF8; \
        x.c1_g = (x.c1 >> 2) & 0xF8; \
        x.c1_r = (x.c1 << 3) & 0xF8; \
        x.c2_b = (x.c2 >> 7) & 0xF8; \
        x.c2_g = (x.c2 >> 2) & 0xF8; \
        x.c2_r = (x.c2 << 3) & 0xF8;

#define DECODE_PALETTE_TO_BGR888(x) \
        x.c1_b = palette_map[x.c1 * 4 + 2]; \
        x.c1_g = palette_map[x.c1 * 4 + 1]; \
        x.c1_r = palette_map[x.c1 * 4 + 0]; \
        x.c2_b = palette_map[x.c2 * 4 + 2]; \
        x.c2_g = palette_map[x.c2 * 4 + 1]; \
        x.c2_r = palette_map[x.c2 * 4 + 0];

struct
{
  unsigned short c1, c2;
  unsigned char c1_r, c1_g, c1_b;
  unsigned char c2_r, c2_g, c2_b;
} quad[2][2];

void AVI_Decode_Video1_16(
  char *encoded,
  int encoded_size,
  char *decoded,
  int width,
  int height,
  int bytes_per_pixel)
{
  int block_ptr, pixel_ptr;
  int total_blocks;
  int pixel_x, pixel_y;  // pixel width and height iterators
  int block_x, block_y;  // block width and height iterators
  int blocks_wide, blocks_high;  // width and height in 4x4 blocks
  int block_inc;
  int row_dec;

  // decoding parameters
  int stream_ptr;
  unsigned char byte_a, byte_b;
  unsigned short flags;
  int skip_blocks;

  stream_ptr = 0;
  skip_blocks = 0;
  blocks_wide = width / 4;
  blocks_high = height / 4;
  total_blocks = blocks_wide * blocks_high;
  block_inc = 4 * bytes_per_pixel;
  row_dec = (width + 4) * bytes_per_pixel;

  for (block_y = blocks_high; block_y > 0; block_y--)
  {
    block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel);
    for (block_x = blocks_wide; block_x > 0; block_x--)
    {
      // check if this block should be skipped
      if (skip_blocks)
      {
        block_ptr += block_inc;
        skip_blocks--;
        total_blocks--;
        continue;
      }

      pixel_ptr = block_ptr;

      // get the next two bytes in the encoded data stream
      byte_a = encoded[stream_ptr++];
      byte_b = encoded[stream_ptr++];

      // check if the decode is finished
      if ((byte_a == 0) && (byte_b == 0) && (total_blocks == 0))
        return;

      // check if this is a skip code
      else if ((byte_b & 0xFC) == 0x84)
      {
        // but don't count the current block
        skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1;
      }

      // check if this is in the 2- or 8-color classes
      else if (byte_b < 0x80)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = LE_16(&encoded[stream_ptr]);
        stream_ptr += 2;
        quad[0][0].c2 = LE_16(&encoded[stream_ptr]);
        stream_ptr += 2;

        DECODE_BGR555_TO_BGR888(quad[0][0]);

        if (quad[0][0].c1 & 0x8000)
        {
          // 8-color encoding
          quad[1][0].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][0].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[0][1].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[0][1].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][1].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][1].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;

          DECODE_BGR555_TO_BGR888(quad[0][1]);
          DECODE_BGR555_TO_BGR888(quad[1][0]);
          DECODE_BGR555_TO_BGR888(quad[1][1]);

          for (pixel_y = 0; pixel_y < 4; pixel_y++)
          {
            for (pixel_x = 0; pixel_x < 4; pixel_x++)
            {
              if (flags & 1)
              {
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }
              else
              {
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }

              // get the next flag ready to go
              flags >>= 1;
            }
            pixel_ptr -= row_dec;
          }
        }
        else
        {
          // 2-color encoding
          for (pixel_y = 0; pixel_y < 4; pixel_y++)
          {
            for (pixel_x = 0; pixel_x < 4; pixel_x++)
            {
              if (flags & 1)
              {
                decoded[pixel_ptr++] = quad[0][0].c1_r;
                decoded[pixel_ptr++] = quad[0][0].c1_g;
                decoded[pixel_ptr++] = quad[0][0].c1_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }
              else
              {
                decoded[pixel_ptr++] = quad[0][0].c2_r;
                decoded[pixel_ptr++] = quad[0][0].c2_g;
                decoded[pixel_ptr++] = quad[0][0].c2_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }

              // get the next flag ready to go
              flags >>= 1;
            }
            pixel_ptr -= row_dec;
          }
        }
      }

      // otherwise, it's a 1-color block
      else
      {
        quad[0][0].c1 = (byte_b << 8) | byte_a;
        DECODE_BGR555_TO_BGR888(quad[0][0]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            decoded[pixel_ptr++] = quad[0][0].c1_r;
            decoded[pixel_ptr++] = quad[0][0].c1_g;
            decoded[pixel_ptr++] = quad[0][0].c1_b;
	    if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
          }
          pixel_ptr -= row_dec;
        }
      }

      block_ptr += block_inc;
      total_blocks--;
    }
  }
}

void AVI_Decode_Video1_8(
  char *encoded,
  int encoded_size,
  char *decoded,
  int width,
  int height,
  unsigned char *palette_map,
  int bytes_per_pixel)
{
  int block_ptr, pixel_ptr;
  int total_blocks;
  int pixel_x, pixel_y;  // pixel width and height iterators
  int block_x, block_y;  // block width and height iterators
  int blocks_wide, blocks_high;  // width and height in 4x4 blocks
  int block_inc;
  int row_dec;

  // decoding parameters
  int stream_ptr;
  unsigned char byte_a, byte_b;
  unsigned short flags;
  int skip_blocks;

  stream_ptr = 0;
  skip_blocks = 0;
  blocks_wide = width / 4;
  blocks_high = height / 4;
  total_blocks = blocks_wide * blocks_high;
  block_inc = 4 * bytes_per_pixel;
  row_dec = (width + 4) * bytes_per_pixel;

  for (block_y = blocks_high; block_y > 0; block_y--)
  {
    block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel);
    for (block_x = blocks_wide; block_x > 0; block_x--)
    {
      // check if this block should be skipped
      if (skip_blocks)
      {
        block_ptr += block_inc;
        skip_blocks--;
        total_blocks--;
        continue;
      }

      pixel_ptr = block_ptr;

      // get the next two bytes in the encoded data stream
      byte_a = encoded[stream_ptr++];
      byte_b = encoded[stream_ptr++];

      // check if the decode is finished
      if ((byte_a == 0) && (byte_b == 0) && (total_blocks == 0))
        return;

      // check if this is a skip code
      else if ((byte_b & 0xFC) == 0x84)
      {
        // but don't count the current block
        skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1;
      }

      // check if this is a 2-color block
      else if (byte_b < 0x80)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][0].c2 = (unsigned char)encoded[stream_ptr++];

        DECODE_PALETTE_TO_BGR888(quad[0][0]);

        // 2-color encoding
        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            if (flags & 1)
            {
              decoded[pixel_ptr++] = quad[0][0].c1_r;
              decoded[pixel_ptr++] = quad[0][0].c1_g;
              decoded[pixel_ptr++] = quad[0][0].c1_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }
            else
            {
              decoded[pixel_ptr++] = quad[0][0].c2_r;
              decoded[pixel_ptr++] = quad[0][0].c2_g;
              decoded[pixel_ptr++] = quad[0][0].c2_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }

            // get the next flag ready to go
            flags >>= 1;
          }
          pixel_ptr -= row_dec;
        }
      }

      // check if it's an 8-color block
      else if (byte_b >= 0x90)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][0].c2 = (unsigned char)encoded[stream_ptr++];
        quad[1][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[1][0].c2 = (unsigned char)encoded[stream_ptr++];

        quad[0][1].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][1].c2 = (unsigned char)encoded[stream_ptr++];
        quad[1][1].c1 = (unsigned char)encoded[stream_ptr++];
        quad[1][1].c2 = (unsigned char)encoded[stream_ptr++];

        DECODE_PALETTE_TO_BGR888(quad[0][0]);
        DECODE_PALETTE_TO_BGR888(quad[0][1]);
        DECODE_PALETTE_TO_BGR888(quad[1][0]);
        DECODE_PALETTE_TO_BGR888(quad[1][1]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            if (flags & 1)
            {
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }
            else
            {
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }

            // get the next flag ready to go
            flags >>= 1;
          }
          pixel_ptr -= row_dec;
        }
      }

      // otherwise, it's a 1-color block
      else
      {
        // init c2 along with c1 just so c2 is a known value for macro
        quad[0][0].c1 = quad[0][0].c2 = byte_a;
        DECODE_PALETTE_TO_BGR888(quad[0][0]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            decoded[pixel_ptr++] = quad[0][0].c1_r;
            decoded[pixel_ptr++] = quad[0][0].c1_g;
            decoded[pixel_ptr++] = quad[0][0].c1_b;
	    if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
          }
          pixel_ptr -= row_dec;
        }
      }

      block_ptr += block_inc;
      total_blocks--;
    }
  }
}