Mercurial > mplayer.hg
view libvo/aclib.c @ 11619:179138947307
This patch contains bugfixes for the esd audio output driver that I
uncovered while trying to send sound to a remote esd server over a
wireless (11 mbs, just enough to handle to sound) link.
First, the sound was full "ticking" sounds. I found a bug that
prevented the "send the remainder of this block" code from ever being
called - so large chunks of audio were simply being ignored. Fixing
this bug removed the "ticking" from audio streams.
Fixing this bug, however, uncovered another problem - when the socket
buffer was full, doing a blocking write to finish the buffer would take
far too long and would turn video into a chunky mess. I'd imagine this
blocking write would be fine for an audio-only stream, but it turns out
to hold up the video far too much.
The solution in this patch is to write as much data as possible to the
socket, and then return as soon as possible, reporting the number of
bytes actually written accurately back to mplayer. I've tested it on
both local and remote esd servers, and it works well.
Patch by Benjamin Osheroff <ben@gimbo.net>
author | attila |
---|---|
date | Wed, 10 Dec 2003 12:19:13 +0000 |
parents | e7153e62a7f4 |
children | 4b8417674f1c |
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#include "../config.h" #ifdef USE_FASTMEMCPY /* aclib - advanced C library ;) This file contains functions which improve and expand standard C-library see aclib_template.c ... this file only contains runtime cpu detection and config options stuff runtime cpu detection by michael niedermayer (michaelni@gmx.at) is under GPL */ #include <stddef.h> #include "../cpudetect.h" #include "fastmemcpy.h" #define BLOCK_SIZE 4096 #define CONFUSION_FACTOR 0 //Feel free to fine-tune the above 2, it might be possible to get some speedup with them :) //#define STATISTICS #ifdef ARCH_X86 #define CAN_COMPILE_X86_ASM #endif //Note: we have MMX, MMX2, 3DNOW version there is no 3DNOW+MMX2 one //Plain C versions //#if !defined (HAVE_MMX) || defined (RUNTIME_CPUDETECT) //#define COMPILE_C //#endif #ifdef CAN_COMPILE_X86_ASM #if (defined (HAVE_MMX) && !defined (HAVE_3DNOW) && !defined (HAVE_MMX2)) || defined (RUNTIME_CPUDETECT) #define COMPILE_MMX #endif #if (defined (HAVE_MMX2) && !defined (HAVE_SSE2)) || defined (RUNTIME_CPUDETECT) #define COMPILE_MMX2 #endif #if (defined (HAVE_3DNOW) && !defined (HAVE_MMX2)) || defined (RUNTIME_CPUDETECT) #define COMPILE_3DNOW #endif #if defined (HAVE_SSE2) || defined (RUNTIME_CPUDETECT) #define COMPILE_SSE #endif #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #undef ARCH_X86 /* #ifdef COMPILE_C #undef HAVE_MMX #undef HAVE_MMX2 #undef HAVE_3DNOW #undef ARCH_X86 #define RENAME(a) a ## _C #include "aclib_template.c" #endif */ //MMX versions #ifdef COMPILE_MMX #undef RENAME #define HAVE_MMX #undef HAVE_MMX2 #undef HAVE_3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define ARCH_X86 #define RENAME(a) a ## _MMX #include "aclib_template.c" #endif //MMX2 versions #ifdef COMPILE_MMX2 #undef RENAME #define HAVE_MMX #define HAVE_MMX2 #undef HAVE_3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define ARCH_X86 #define RENAME(a) a ## _MMX2 #include "aclib_template.c" #endif //3DNOW versions #ifdef COMPILE_3DNOW #undef RENAME #define HAVE_MMX #undef HAVE_MMX2 #define HAVE_3DNOW #undef HAVE_SSE #undef HAVE_SSE2 #define ARCH_X86 #define RENAME(a) a ## _3DNow #include "aclib_template.c" #endif //SSE versions (only used on SSE2 cpus) #ifdef COMPILE_SSE #undef RENAME #define HAVE_MMX #define HAVE_MMX2 #undef HAVE_3DNOW #define HAVE_SSE #define HAVE_SSE2 #define ARCH_X86 #define RENAME(a) a ## _SSE #include "aclib_template.c" #endif #endif // CAN_COMPILE_X86_ASM void * fast_memcpy(void * to, const void * from, size_t len) { #ifdef RUNTIME_CPUDETECT #ifdef CAN_COMPILE_X86_ASM // ordered per speed fasterst first if(gCpuCaps.hasSSE2) fast_memcpy_SSE(to, from, len); else if(gCpuCaps.hasMMX2) fast_memcpy_MMX2(to, from, len); else if(gCpuCaps.has3DNow) fast_memcpy_3DNow(to, from, len); else if(gCpuCaps.hasMMX) fast_memcpy_MMX(to, from, len); else #endif //CAN_COMPILE_X86_ASM memcpy(to, from, len); // prior to mmx we use the standart memcpy #else #ifdef HAVE_SSE2 fast_memcpy_SSE(to, from, len); #elif defined (HAVE_MMX2) fast_memcpy_MMX2(to, from, len); #elif defined (HAVE_3DNOW) fast_memcpy_3DNow(to, from, len); #elif defined (HAVE_MMX) fast_memcpy_MMX(to, from, len); #else memcpy(to, from, len); // prior to mmx we use the standart memcpy #endif #endif //!RUNTIME_CPUDETECT return to; } #undef mem2agpcpy void * mem2agpcpy(void * to, const void * from, size_t len) { #ifdef RUNTIME_CPUDETECT #ifdef CAN_COMPILE_X86_ASM // ordered per speed fasterst first if(gCpuCaps.hasSSE2) mem2agpcpy_SSE(to, from, len); else if(gCpuCaps.hasMMX2) mem2agpcpy_MMX2(to, from, len); else if(gCpuCaps.has3DNow) mem2agpcpy_3DNow(to, from, len); else if(gCpuCaps.hasMMX) mem2agpcpy_MMX(to, from, len); else #endif //CAN_COMPILE_X86_ASM memcpy(to, from, len); // prior to mmx we use the standart memcpy #else #ifdef HAVE_SSE2 mem2agpcpy_SSE(to, from, len); #elif defined (HAVE_MMX2) mem2agpcpy_MMX2(to, from, len); #elif defined (HAVE_3DNOW) mem2agpcpy_3DNow(to, from, len); #elif defined (HAVE_MMX) mem2agpcpy_MMX(to, from, len); #else memcpy(to, from, len); // prior to mmx we use the standart memcpy #endif #endif //!RUNTIME_CPUDETECT return to; } #endif /* use fastmemcpy */