view libvo/aclib.c @ 11619:179138947307

This patch contains bugfixes for the esd audio output driver that I uncovered while trying to send sound to a remote esd server over a wireless (11 mbs, just enough to handle to sound) link. First, the sound was full "ticking" sounds. I found a bug that prevented the "send the remainder of this block" code from ever being called - so large chunks of audio were simply being ignored. Fixing this bug removed the "ticking" from audio streams. Fixing this bug, however, uncovered another problem - when the socket buffer was full, doing a blocking write to finish the buffer would take far too long and would turn video into a chunky mess. I'd imagine this blocking write would be fine for an audio-only stream, but it turns out to hold up the video far too much. The solution in this patch is to write as much data as possible to the socket, and then return as soon as possible, reporting the number of bytes actually written accurately back to mplayer. I've tested it on both local and remote esd servers, and it works well. Patch by Benjamin Osheroff <ben@gimbo.net>
author attila
date Wed, 10 Dec 2003 12:19:13 +0000
parents e7153e62a7f4
children 4b8417674f1c
line wrap: on
line source

#include "../config.h"
#ifdef USE_FASTMEMCPY

/*
  aclib - advanced C library ;)
  This file contains functions which improve and expand standard C-library
  see aclib_template.c ... this file only contains runtime cpu detection and config options stuff
  runtime cpu detection by michael niedermayer (michaelni@gmx.at) is under GPL
*/
#include <stddef.h>
#include "../cpudetect.h"
#include "fastmemcpy.h"

#define BLOCK_SIZE 4096
#define CONFUSION_FACTOR 0
//Feel free to fine-tune the above 2, it might be possible to get some speedup with them :)

//#define STATISTICS
#ifdef ARCH_X86
#define CAN_COMPILE_X86_ASM
#endif

//Note: we have MMX, MMX2, 3DNOW version there is no 3DNOW+MMX2 one
//Plain C versions
//#if !defined (HAVE_MMX) || defined (RUNTIME_CPUDETECT)
//#define COMPILE_C
//#endif

#ifdef CAN_COMPILE_X86_ASM

#if (defined (HAVE_MMX) && !defined (HAVE_3DNOW) && !defined (HAVE_MMX2)) || defined (RUNTIME_CPUDETECT)
#define COMPILE_MMX
#endif

#if (defined (HAVE_MMX2) && !defined (HAVE_SSE2)) || defined (RUNTIME_CPUDETECT)
#define COMPILE_MMX2
#endif

#if (defined (HAVE_3DNOW) && !defined (HAVE_MMX2)) || defined (RUNTIME_CPUDETECT)
#define COMPILE_3DNOW
#endif

#if defined (HAVE_SSE2) || defined (RUNTIME_CPUDETECT)
#define COMPILE_SSE
#endif

#undef HAVE_MMX
#undef HAVE_MMX2
#undef HAVE_3DNOW
#undef HAVE_SSE
#undef HAVE_SSE2
#undef ARCH_X86
/*
#ifdef COMPILE_C
#undef HAVE_MMX
#undef HAVE_MMX2
#undef HAVE_3DNOW
#undef ARCH_X86
#define RENAME(a) a ## _C
#include "aclib_template.c"
#endif
*/
//MMX versions
#ifdef COMPILE_MMX
#undef RENAME
#define HAVE_MMX
#undef HAVE_MMX2
#undef HAVE_3DNOW
#undef HAVE_SSE
#undef HAVE_SSE2
#define ARCH_X86
#define RENAME(a) a ## _MMX
#include "aclib_template.c"
#endif

//MMX2 versions
#ifdef COMPILE_MMX2
#undef RENAME
#define HAVE_MMX
#define HAVE_MMX2
#undef HAVE_3DNOW
#undef HAVE_SSE
#undef HAVE_SSE2
#define ARCH_X86
#define RENAME(a) a ## _MMX2
#include "aclib_template.c"
#endif

//3DNOW versions
#ifdef COMPILE_3DNOW
#undef RENAME
#define HAVE_MMX
#undef HAVE_MMX2
#define HAVE_3DNOW
#undef HAVE_SSE
#undef HAVE_SSE2
#define ARCH_X86
#define RENAME(a) a ## _3DNow
#include "aclib_template.c"
#endif

//SSE versions (only used on SSE2 cpus)
#ifdef COMPILE_SSE
#undef RENAME
#define HAVE_MMX
#define HAVE_MMX2
#undef HAVE_3DNOW
#define HAVE_SSE
#define HAVE_SSE2
#define ARCH_X86
#define RENAME(a) a ## _SSE
#include "aclib_template.c"
#endif

#endif // CAN_COMPILE_X86_ASM


void * fast_memcpy(void * to, const void * from, size_t len)
{
#ifdef RUNTIME_CPUDETECT
#ifdef CAN_COMPILE_X86_ASM
	// ordered per speed fasterst first
	if(gCpuCaps.hasSSE2)
		fast_memcpy_SSE(to, from, len);
	else if(gCpuCaps.hasMMX2)
		fast_memcpy_MMX2(to, from, len);
	else if(gCpuCaps.has3DNow)
		fast_memcpy_3DNow(to, from, len);
	else if(gCpuCaps.hasMMX)
		fast_memcpy_MMX(to, from, len);
	else
#endif //CAN_COMPILE_X86_ASM
		memcpy(to, from, len); // prior to mmx we use the standart memcpy
#else
#ifdef HAVE_SSE2
		fast_memcpy_SSE(to, from, len);
#elif defined (HAVE_MMX2)
		fast_memcpy_MMX2(to, from, len);
#elif defined (HAVE_3DNOW)
		fast_memcpy_3DNow(to, from, len);
#elif defined (HAVE_MMX)
		fast_memcpy_MMX(to, from, len);
#else
		memcpy(to, from, len); // prior to mmx we use the standart memcpy
#endif

#endif //!RUNTIME_CPUDETECT
	return to;
}

#undef	mem2agpcpy
void * mem2agpcpy(void * to, const void * from, size_t len)
{
#ifdef RUNTIME_CPUDETECT
#ifdef CAN_COMPILE_X86_ASM
	// ordered per speed fasterst first
	if(gCpuCaps.hasSSE2)
		mem2agpcpy_SSE(to, from, len);
	else if(gCpuCaps.hasMMX2)
		mem2agpcpy_MMX2(to, from, len);
	else if(gCpuCaps.has3DNow)
		mem2agpcpy_3DNow(to, from, len);
	else if(gCpuCaps.hasMMX)
		mem2agpcpy_MMX(to, from, len);
	else
#endif //CAN_COMPILE_X86_ASM
		memcpy(to, from, len); // prior to mmx we use the standart memcpy
#else
#ifdef HAVE_SSE2
		mem2agpcpy_SSE(to, from, len);
#elif defined (HAVE_MMX2)
		mem2agpcpy_MMX2(to, from, len);
#elif defined (HAVE_3DNOW)
		mem2agpcpy_3DNow(to, from, len);
#elif defined (HAVE_MMX)
		mem2agpcpy_MMX(to, from, len);
#else
		memcpy(to, from, len); // prior to mmx we use the standart memcpy
#endif

#endif //!RUNTIME_CPUDETECT
	return to;
}

#endif /* use fastmemcpy */