Mercurial > mplayer.hg
view loader/dshow/DS_AudioDecoder.c @ 11619:179138947307
This patch contains bugfixes for the esd audio output driver that I
uncovered while trying to send sound to a remote esd server over a
wireless (11 mbs, just enough to handle to sound) link.
First, the sound was full "ticking" sounds. I found a bug that
prevented the "send the remainder of this block" code from ever being
called - so large chunks of audio were simply being ignored. Fixing
this bug removed the "ticking" from audio streams.
Fixing this bug, however, uncovered another problem - when the socket
buffer was full, doing a blocking write to finish the buffer would take
far too long and would turn video into a chunky mess. I'd imagine this
blocking write would be fine for an audio-only stream, but it turns out
to hold up the video far too much.
The solution in this patch is to write as much data as possible to the
socket, and then return as soon as possible, reporting the number of
bytes actually written accurately back to mplayer. I've tested it on
both local and remote esd servers, and it works well.
Patch by Benjamin Osheroff <ben@gimbo.net>
author | attila |
---|---|
date | Wed, 10 Dec 2003 12:19:13 +0000 |
parents | b0d1b415320c |
children | f70772d02eaa |
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/******************************************************** DirectShow audio decoder Copyright 2001 Eugene Kuznetsov (divx@euro.ru) *********************************************************/ #include "config.h" #ifndef NOAVIFILE_HEADERS #include "audiodecoder.h" #include "except.h" #else #include "libwin32.h" #endif #include "DS_Filter.h" struct _DS_AudioDecoder { WAVEFORMATEX in_fmt; AM_MEDIA_TYPE m_sOurType, m_sDestType; DS_Filter* m_pDS_Filter; char* m_sVhdr; char* m_sVhdr2; }; #include "DS_AudioDecoder.h" #ifdef WIN32_LOADER #include "../ldt_keeper.h" #endif #include <string.h> #include <stdio.h> #include <stdlib.h> #define __MODULE__ "DirectShow audio decoder" typedef long STDCALL (*GETCLASS) (GUID*, GUID*, void**); DS_AudioDecoder * DS_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf) //DS_AudioDecoder * DS_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf) { DS_AudioDecoder *this; int sz; WAVEFORMATEX* pWF; #ifdef WIN32_LOADER Setup_LDT_Keeper(); Setup_FS_Segment(); #endif this = malloc(sizeof(DS_AudioDecoder)); sz = 18 + wf->cbSize; this->m_sVhdr = malloc(sz); memcpy(this->m_sVhdr, wf, sz); this->m_sVhdr2 = malloc(18); memcpy(this->m_sVhdr2, this->m_sVhdr, 18); pWF = (WAVEFORMATEX*)this->m_sVhdr2; pWF->wFormatTag = 1; pWF->wBitsPerSample = 16; pWF->nBlockAlign = pWF->nChannels * (pWF->wBitsPerSample + 7) / 8; pWF->cbSize = 0; pWF->nAvgBytesPerSec = pWF->nBlockAlign * pWF->nSamplesPerSec; memcpy(&this->in_fmt,wf,sizeof(WAVEFORMATEX)); memset(&this->m_sOurType, 0, sizeof(this->m_sOurType)); this->m_sOurType.majortype=MEDIATYPE_Audio; this->m_sOurType.subtype=MEDIASUBTYPE_PCM; this->m_sOurType.subtype.f1=wf->wFormatTag; this->m_sOurType.formattype=FORMAT_WaveFormatEx; this->m_sOurType.lSampleSize=wf->nBlockAlign; this->m_sOurType.bFixedSizeSamples=1; this->m_sOurType.bTemporalCompression=0; this->m_sOurType.pUnk=0; this->m_sOurType.cbFormat=sz; this->m_sOurType.pbFormat=this->m_sVhdr; memset(&this->m_sDestType, 0, sizeof(this->m_sDestType)); this->m_sDestType.majortype=MEDIATYPE_Audio; this->m_sDestType.subtype=MEDIASUBTYPE_PCM; // this->m_sDestType.subtype.f1=pWF->wFormatTag; this->m_sDestType.formattype=FORMAT_WaveFormatEx; this->m_sDestType.bFixedSizeSamples=1; this->m_sDestType.bTemporalCompression=0; this->m_sDestType.lSampleSize=pWF->nBlockAlign; if (wf->wFormatTag == 0x130) // ACEL hack to prevent memory corruption // obviosly we are missing something here this->m_sDestType.lSampleSize *= 288; this->m_sDestType.pUnk=0; this->m_sDestType.cbFormat=18; //pWF->cbSize; this->m_sDestType.pbFormat=this->m_sVhdr2; //print_wave_header(this->m_sVhdr); //print_wave_header(this->m_sVhdr2); /*try*/ { ALLOCATOR_PROPERTIES props, props1; this->m_pDS_Filter = DS_FilterCreate(dllname, guid, &this->m_sOurType, &this->m_sDestType); if( !this->m_pDS_Filter ) { free(this); return NULL; } this->m_pDS_Filter->Start(this->m_pDS_Filter); props.cBuffers=1; props.cbBuffer=this->m_sOurType.lSampleSize; props.cbAlign=1; props.cbPrefix=0; this->m_pDS_Filter->m_pAll->vt->SetProperties(this->m_pDS_Filter->m_pAll, &props, &props1); this->m_pDS_Filter->m_pAll->vt->Commit(this->m_pDS_Filter->m_pAll); } /* catch (FatalError& e) { e.PrintAll(); delete[] m_sVhdr; delete[] m_sVhdr2; delete m_pDS_Filter; throw; } */ return this; } void DS_AudioDecoder_Destroy(DS_AudioDecoder *this) { free(this->m_sVhdr); free(this->m_sVhdr2); DS_Filter_Destroy(this->m_pDS_Filter); free(this); } int DS_AudioDecoder_Convert(DS_AudioDecoder *this, const void* in_data, unsigned int in_size, void* out_data, unsigned int out_size, unsigned int* size_read, unsigned int* size_written) { unsigned int written = 0; unsigned int read = 0; if (!in_data || !out_data) return -1; #ifdef WIN32_LOADER Setup_FS_Segment(); #endif in_size -= in_size%this->in_fmt.nBlockAlign; while (in_size>0) { unsigned int frame_size = 0; char* frame_pointer; IMediaSample* sample=0; char* ptr; int result; // this->m_pOurOutput->SetFramePointer(out_data+written); this->m_pDS_Filter->m_pOurOutput->SetFramePointer(this->m_pDS_Filter->m_pOurOutput,&frame_pointer); this->m_pDS_Filter->m_pOurOutput->SetFrameSizePointer(this->m_pDS_Filter->m_pOurOutput,(long*)&frame_size); this->m_pDS_Filter->m_pAll->vt->GetBuffer(this->m_pDS_Filter->m_pAll, &sample, 0, 0, 0); if (!sample) { Debug printf("DS_AudioDecoder::Convert() Error: null sample\n"); break; } sample->vt->SetActualDataLength(sample, this->in_fmt.nBlockAlign); sample->vt->GetPointer(sample, (BYTE **)&ptr); memcpy(ptr, (const uint8_t*)in_data + read, this->in_fmt.nBlockAlign); sample->vt->SetSyncPoint(sample, 1); sample->vt->SetPreroll(sample, 0); result = this->m_pDS_Filter->m_pImp->vt->Receive(this->m_pDS_Filter->m_pImp, sample); if (result) Debug printf("DS_AudioDecoder::Convert() Error: putting data into input pin %x\n", result); if ((written + frame_size) > out_size) { sample->vt->Release((IUnknown*)sample); break; } memcpy((uint8_t*)out_data + written, frame_pointer, frame_size); sample->vt->Release((IUnknown*)sample); read+=this->in_fmt.nBlockAlign; written+=frame_size; break; } if (size_read) *size_read = read; if (size_written) *size_written = written; return 0; } int DS_AudioDecoder_GetSrcSize(DS_AudioDecoder *this, int dest_size) { double efficiency =(double) this->in_fmt.nAvgBytesPerSec / (this->in_fmt.nSamplesPerSec*this->in_fmt.nBlockAlign); int frames = (int)(dest_size*efficiency);; if (frames < 1) frames = 1; return frames * this->in_fmt.nBlockAlign; }