view loader/dshow/cmediasample.h @ 11619:179138947307

This patch contains bugfixes for the esd audio output driver that I uncovered while trying to send sound to a remote esd server over a wireless (11 mbs, just enough to handle to sound) link. First, the sound was full "ticking" sounds. I found a bug that prevented the "send the remainder of this block" code from ever being called - so large chunks of audio were simply being ignored. Fixing this bug removed the "ticking" from audio streams. Fixing this bug, however, uncovered another problem - when the socket buffer was full, doing a blocking write to finish the buffer would take far too long and would turn video into a chunky mess. I'd imagine this blocking write would be fine for an audio-only stream, but it turns out to hold up the video far too much. The solution in this patch is to write as much data as possible to the socket, and then return as soon as possible, reporting the number of bytes actually written accurately back to mplayer. I've tested it on both local and remote esd servers, and it works well. Patch by Benjamin Osheroff <ben@gimbo.net>
author attila
date Wed, 10 Dec 2003 12:19:13 +0000
parents e3bbf44dbab2
children 2c8cdb9123b8
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#ifndef DS_CMEDIASAMPLE_H
#define DS_CMEDIASAMPLE_H

#include "interfaces.h"
#include "guids.h"

typedef struct _CMediaSample CMediaSample;
struct _CMediaSample
{
    IMediaSample_vt* vt;
    DECLARE_IUNKNOWN();
    IMemAllocator* all;
    int size;
    int actual_size;
    char* block;
    char* own_block;
    int isPreroll;
    int isSyncPoint;
    int isDiscontinuity;
    LONGLONG time_start;
    LONGLONG time_end;
    AM_MEDIA_TYPE media_type;
    int type_valid;
    void ( *SetPointer) (CMediaSample* This, char* pointer);
    void ( *ResetPointer) (CMediaSample* This); // FIXME replace with Set & 0
};

CMediaSample* CMediaSampleCreate(IMemAllocator* allocator, int _size);
// called from allocator
void CMediaSample_Destroy(CMediaSample* This);

#endif /* DS_CMEDIASAMPLE_H */