view loader/wine/windows.h @ 24884:17c6e0a372f4

Simplify audio buffer allocation logic Remove code that set sh_audio->a_out_buffer to equal sh_audio->a_buffer between the calls to init_best_audio_codec and init_audio_filters. Nothing uses the buffer between those calls.
author uau
date Thu, 01 Nov 2007 06:51:44 +0000
parents c98c9e7f3bd0
children a8ea87c71d18
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#ifndef WINE_WINDOWS_H
#define WINE_WINDOWS_H

#ifdef __cplusplus
extern "C" {
#endif

#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "shell.h"
#include "winreg.h"
#include "winnetwk.h"
#include "winver.h"
#include "lzexpand.h"
#include "shellapi.h"
#include "ole2.h"
#include "winnls.h"
#include "objbase.h"
#include "winspool.h"

#if 0
  Where does this belong? Nobody uses this stuff anyway.
typedef struct {
	BYTE i;  /* much more .... */
} KANJISTRUCT;
typedef KANJISTRUCT *LPKANJISTRUCT;
typedef KANJISTRUCT *NPKANJISTRUCT;
typedef KANJISTRUCT *PKANJISTRUCT;


#endif /* 0 */

#ifdef __cplusplus
}
#endif

#endif  /* WINE_WINDOWS_H */