view playtree.c @ 5950:184f37880f90

Darwin needs to run ranlib on any static lib before linking, we do this in this script just before the final linking.
author atmos4
date Fri, 03 May 2002 19:23:15 +0000
parents 35f19046f809
children ed2d3e7e7e36
line wrap: on
line source


#include "config.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#ifdef MP_DEBUG
#include <assert.h>
#endif
#include "playtree.h"
#include "mp_msg.h"

static int
play_tree_is_valid(play_tree_t* pt);

play_tree_t*
play_tree_new(void) {
  play_tree_t* r = (play_tree_t*)calloc(1,sizeof(play_tree_t));
  if(r == NULL)
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",sizeof(play_tree_t));
  r->entry_type = PLAY_TREE_ENTRY_NODE;
  return r;
}

void
play_tree_free(play_tree_t* pt, int childs) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(childs) {    
    for(iter = pt->child; iter != NULL; iter = iter->next)
      play_tree_free(iter,1);
    pt->child = NULL;
  }

  play_tree_remove(pt,0,0);

  for(iter = pt->child ; iter != NULL ; iter = iter->next)
    iter->parent = NULL;

  //if(pt->params) free(pt->params);
  if(pt->files) {
    int i;
    for(i = 0 ; pt->files[i] != NULL ; i++)
      free(pt->files[i]);
    free(pt->files);
  }

  free(pt);
}

void
play_tree_free_list(play_tree_t* pt, int childs) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  for(iter = pt ; iter->prev != NULL ; iter = iter->prev)
    /* NOTHING */;

  for( ; iter != NULL ; iter = iter->next)
    play_tree_free(iter,childs);
    

}

void
play_tree_append_entry(play_tree_t* pt, play_tree_t* entry) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  if(pt == entry)
    return;

  for(iter = pt ; iter->next != NULL ; iter = iter->next)
    /* NOTHING */;

  entry->parent = iter->parent;
  entry->prev = iter;
  entry->next = NULL;
  iter->next = entry;
}

void
play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  for(iter = pt ; iter->prev != NULL; iter = iter->prev)
    /* NOTHING */;

  entry->prev = NULL;
  entry->next = iter;
  entry->parent = iter->parent;

  iter->prev = entry;
  if(entry->parent) {
#ifdef MP_DEBUG
    assert(entry->parent->child == iter);
#endif
    entry->parent->child = entry;
  }
}

void
play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry) {
  
#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(entry != NULL);
#endif

  entry->parent = pt->parent;
  entry->prev = pt;
  if(pt->next) {
#ifdef MP_DEBUG
    assert(pt->next->prev == pt);
#endif
    entry->next = pt->next;
    entry->next->prev = entry;
  } else 
    entry->next = NULL;
  pt->next = entry;

}
    
void
play_tree_remove(play_tree_t* pt, int free_it,int with_childs) {

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  // Middle of list
  if(pt->prev && pt->next) {
#ifdef MP_DEBUG
    assert(pt->prev->next == pt);
    assert(pt->next->prev == pt);
#endif
    pt->prev->next = pt->next;
    pt->next->prev = pt->prev;
  } // End of list
  else if(pt->prev) { 
#ifdef MP_DEBUG
    assert(pt->prev->next == pt);
#endif
    pt->prev->next = NULL;
  } // Begining of list
  else if(pt->next) {
#ifdef MP_DEBUG
    assert(pt->next->prev == pt);
#endif
    pt->next->prev = NULL;
    if(pt->parent) {
#ifdef MP_DEBUG
      assert(pt->parent->child == pt);
#endif
      pt->parent->child = pt->next;
    } 
  } // The only one
  else if(pt->parent) {
#ifdef MP_DEBUG
    assert(pt->parent->child == pt);
#endif
    pt->parent->child = NULL;
  }

  pt->prev = pt->next = pt->parent = NULL;
  if(free_it)
    play_tree_free(pt,with_childs);

}

void
play_tree_set_child(play_tree_t* pt, play_tree_t* child) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(pt->entry_type == PLAY_TREE_ENTRY_NODE);
#endif

  for(iter = pt->child ; iter != NULL ; iter = iter->next)
    iter->parent = NULL;
  
  // Go back to first one
  for(iter = child ; iter->prev != NULL ; iter = iter->prev)
    /* NOTHING */;

  pt->child = iter;

  for( ; iter != NULL ; iter= iter->next)
    iter->parent = pt;

}

void
play_tree_set_parent(play_tree_t* pt, play_tree_t* parent) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(pt->parent)
    pt->parent->child = NULL;

  for(iter = pt ; iter != NULL ; iter = iter->next)
    iter->parent = parent;

  if(pt->prev) {
    for(iter = pt->prev ; iter->prev != NULL ; iter = iter->prev)
      iter->parent = parent;
    iter->parent = parent;
    parent->child = iter;
  } else
    parent->child = pt;

}  
  

void
play_tree_add_file(play_tree_t* pt,char* file) {
  int n = 0;
  char* e;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(pt->child == NULL);
  assert(file != NULL);
#endif

  if(pt->entry_type != PLAY_TREE_ENTRY_NODE && 
     pt->entry_type != PLAY_TREE_ENTRY_FILE)
    return;

  if(pt->files) {
    for(n = 0 ; pt->files[n] != NULL ; n++)
      /* NOTHING */;
  }
  pt->files = (char**)realloc(pt->files,(n+2)*sizeof(char*));
  if(pt->files ==NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*sizeof(char*));
    return;
  }

  e = pt->files[n] = strdup(file);
  pt->files[n+1] = NULL;

  if(strncasecmp(e,"vcd://",6) == 0) {
    pt->entry_type = PLAY_TREE_ENTRY_VCD;
    memmove(e,e + 6,strlen(&e[6])+1);
  } else if(strncasecmp(e,"dvd://",6) == 0) {
    pt->entry_type = PLAY_TREE_ENTRY_DVD;
    memmove(e,&e[6],strlen(&e[6])+1);
  } else if(strncasecmp(e,"tv://",5) == 0) {
    pt->entry_type = PLAY_TREE_ENTRY_TV;
    memmove(e,&e[5],strlen(&e[5])+1);
  } else
    pt->entry_type = PLAY_TREE_ENTRY_FILE;

}

int
play_tree_remove_file(play_tree_t* pt,char* file) {
  int n,f = -1;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(file != NULL);
  assert(pt->entry_type != PLAY_TREE_ENTRY_NODE);
#endif

  for(n=0 ; pt->files[n] != NULL ; n++) {
    if(strcmp(file,pt->files[n]) == 0)
      f = n;
  }

  if(f < 0) // Not found
    return 0;

#ifdef MP_DEBUG
  assert(n > f);
#endif

  free(pt->files[f]);

  if(n > 1) {
    memmove(&pt->files[f],&pt->files[f+1],(n-f)*sizeof(char*));
    pt->files = (char**)realloc(pt->files,n*sizeof(char*));
    if(pt->files == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*sizeof(char*));
      return -1;
    }
  } else {
    free(pt->files);
    pt->files = NULL;
  }

  return 1;
}

void
play_tree_set_param(play_tree_t* pt, char* name, char* val) {
  int n = 0,ni = -1;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(name != NULL);
#endif

  if(pt->params) {
    for( ; pt->params[n].name != NULL ; n++) {
      if(strcasecmp(pt->params[n].name,name) == 0)
	ni = n;
    }
  }

  if(ni > 0) {
    if(pt->params[n].value != NULL) free(pt->params[n].value);
    pt->params[n].value = val != NULL ? strdup(val) : NULL;
    return;
  }

  pt->params = (play_tree_param_t*)realloc(pt->params,(n+2)*sizeof(play_tree_param_t));
  if(pt->params == NULL)
    printf("Can't realloc params\n");
  pt->params[n].name = strdup(name);
  pt->params[n].value = val != NULL ? strdup(val) : NULL;
  memset(&pt->params[n+1],0,sizeof(play_tree_param_t));

  return;
}

int
play_tree_unset_param(play_tree_t* pt, char* name) {
  int n,ni = -1;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(name != NULL);
  assert(pt->params != NULL);
#endif

  for(n = 0 ; pt->params[n].name != NULL ; n++) {
    if(strcasecmp(pt->params[n].name,name) == 0)
      ni = n;
  }

  if(ni < 0)
    return 0;

  if(pt->params[ni].name) free(pt->params[ni].name);
  if(pt->params[ni].value) free(pt->params[ni].value);

  if(n > 1) {
    memmove(&pt->params[ni],&pt->params[ni+1],(n-ni)*sizeof(play_tree_param_t));
    pt->params = (play_tree_param_t*)realloc(pt->params,n*sizeof(play_tree_param_t));
    if(pt->params == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",n*sizeof(play_tree_param_t));
      return -1;
    }
  } else {
    free(pt->params);
    pt->params = NULL;
  }

  return 1;
}

void
play_tree_set_params_from(play_tree_t* dest,play_tree_t* src) {
  int i;

#ifdef MP_DEBUG
  assert(dest != NULL);
  assert(src != NULL);
#endif

  if(!src->params)
    return;

  for(i = 0; src->params[i].name != NULL ; i++)
    play_tree_set_param(dest,src->params[i].name,src->params[i].value);

}

static void 
play_tree_iter_push_params(play_tree_iter_t* iter) {
  int n;
  play_tree_t* pt;
#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->config != NULL);
  assert(iter->tree != NULL);
#endif

  pt = iter->tree;

  // We always push a config because we can set some option
  // while playing
  m_config_push(iter->config);

  if(pt->params == NULL)
    return;

  
  for(n = 0; pt->params[n].name != NULL ; n++) {
    int e;
    if((e = m_config_set_option(iter->config,pt->params[n].name,pt->params[n].value)) < 0) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Error %d while setting option '%s' with value '%s'\n",e,
	     pt->params[n].name,pt->params[n].value);      
    }
  }

  if(!pt->child)
    iter->entry_pushed = 1;
  return;
}

play_tree_iter_t*
play_tree_iter_new(play_tree_t* pt,m_config_t* config) {
  play_tree_iter_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
  assert(config != NULL);
#endif
  
  if( ! play_tree_is_valid(pt))
    return NULL;

  iter = (play_tree_iter_t*)calloc(1,sizeof(play_tree_iter_t));
  if(! iter) return NULL;
  iter->root = pt;
  iter->tree = NULL;
  iter->config = config;
 
  if(pt->parent)
    iter->loop = pt->parent->loop;

  return iter;
}

void
play_tree_iter_free(play_tree_iter_t* iter) {

#ifdef MP_DEBUG
  assert(iter != NULL);
#endif

  if(iter->status_stack) {
#ifdef MP_DEBUG
    assert(iter->stack_size > 0);
#endif
    free(iter->status_stack);
  }

  free(iter);
}

int
play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes) {
  play_tree_t* pt;

  if ( !iter ) return PLAY_TREE_ITER_ENTRY;
  if ( !iter->root ) return PLAY_TREE_ITER_ENTRY;
  
#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->root != NULL);
  //printf("PT : Stepping = %d\n",d);
#endif

  if(iter->tree == NULL) {
    iter->tree = iter->root;
    return play_tree_iter_step(iter,0,with_nodes);
  }

  if(iter->config && iter->entry_pushed > 0) {
    iter->entry_pushed = 0;
    m_config_pop(iter->config);
  }

  iter->file = -1;
  if( d > 0 )
    pt = iter->tree->next;
  else if(d < 0)
    pt = iter->tree->prev;
  else
    pt = iter->tree;

  if(pt == NULL) { // No next
    // Must we loop?
    if(iter->tree->parent && iter->tree->parent->loop != 0 && ((d > 0 && iter->loop != 0) || ( d < 0 && (iter->loop < 0 || iter->loop < iter->tree->parent->loop) ) ) ) { 
      if(d > 0) { // Go back to the first one
	for(pt = iter->tree ; pt->prev != NULL; pt = pt->prev)
	  /* NOTHNG */;
	if(iter->loop > 0) iter->loop--;
      } else if( d < 0 ) { // Or the last one
	for(pt = iter->tree ; pt->next != NULL; pt = pt->next)
	  /* NOTHNG */;
	if(iter->loop >= 0 && iter->loop < iter->tree->parent->loop) iter->loop++;
      }
      iter->tree = pt;
      return play_tree_iter_step(iter,0,with_nodes);
    }
    // Go up one level
    return play_tree_iter_up_step(iter,d,with_nodes);

  }

  // Is there any valid childs ?
  if(pt->child && play_tree_is_valid(pt->child)) {
    iter->tree = pt;
    if(with_nodes) { // Stop on the node      
      return PLAY_TREE_ITER_NODE;
    } else      // Or follow it
      return play_tree_iter_down_step(iter,d,with_nodes);
  }

  // Is it a valid enty ?
  if(! play_tree_is_valid(pt)) {
    if(d == 0) { // Can this happen ?
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"What to do now ???? Infinite loop if we continue\n");
      return PLAY_TREE_ITER_ERROR;
    } // Not a valid entry : go to next one
    return play_tree_iter_step(iter,d,with_nodes);
  }

#ifdef MP_DEBUG
  assert(pt->files != NULL);
#endif

  iter->tree = pt;
    
  for(d = 0 ; iter->tree->files[d] != NULL ; d++)
    /* NOTHING */;
  iter->num_files = d;

  if(iter->config) {
    play_tree_iter_push_params(iter);
    iter->entry_pushed = 1;
  }

  return PLAY_TREE_ITER_ENTRY;

}

static int
play_tree_is_valid(play_tree_t* pt) {
  play_tree_t* iter;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if(pt->entry_type != PLAY_TREE_ENTRY_NODE) {
#ifdef MP_DEBUG
    assert(pt->child == NULL);
#endif
    return 1;
  }
  else if (pt->child != NULL) {
    for(iter = pt->child ; iter != NULL ; iter = iter->next) {
      if(play_tree_is_valid(iter))
	return 1;
    }
  }
  return 0;
}

int
play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes) {

#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->tree != NULL);
  //printf("PT : Go UP\n");
#endif
  
  iter->file = -1;
  if(iter->tree->parent == iter->root->parent)
    return PLAY_TREE_ITER_END;

#ifdef MP_DEBUG
  assert(iter->tree->parent != NULL);
  assert(iter->stack_size > 0);
  assert(iter->status_stack != NULL);
#endif

  iter->stack_size--;
  iter->loop = iter->status_stack[iter->stack_size];
  if(iter->stack_size > 0)
    iter->status_stack = (int*)realloc(iter->status_stack,iter->stack_size*sizeof(int));
  else {
    free(iter->status_stack);
    iter->status_stack = NULL;
  }
  if(iter->stack_size > 0 && iter->status_stack == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*sizeof(char*));
    return PLAY_TREE_ITER_ERROR;
  }
  iter->tree = iter->tree->parent;

  // Pop subtree params
  if(iter->config)
    m_config_pop(iter->config);

  return play_tree_iter_step(iter,d,with_nodes);
}
  
int
play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes) {

#ifdef MP_DEBUG
  assert(iter->tree->files == NULL);
  assert(iter->tree->child != NULL);
  assert(iter->tree->child->parent == iter->tree);
  //printf("PT : Go DOWN\n");
#endif

  iter->file = -1;

  //  Push subtree params
  if(iter->config)
    play_tree_iter_push_params(iter);

  iter->stack_size++;
  iter->status_stack = (int*)realloc(iter->status_stack,iter->stack_size*sizeof(int));
  if(iter->status_stack == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*sizeof(int));
    return PLAY_TREE_ITER_ERROR;
  }
  iter->status_stack[iter->stack_size-1] = iter->loop;
  // Set new status
  iter->loop = iter->tree->loop-1;
  if(d >= 0)
    iter->tree = iter->tree->child;
  else {
    play_tree_t* pt;
    for(pt = iter->tree->child ; pt->next != NULL ; pt = pt->next)
      /*NOTING*/;
    iter->tree = pt;
  }

  return play_tree_iter_step(iter,0,with_nodes);
}

// This is used as a file name for vcd/tv/dvd
char playtree_ret_filename[256];

char*
play_tree_iter_get_file(play_tree_iter_t* iter, int d) {
  char* entry;
#ifdef MP_DEBUG
  assert(iter != NULL);
  assert(iter->tree->child == NULL);
#endif

  if(iter->tree->files == NULL)
    return NULL;

#ifdef MP_DEBUG
  assert(iter->num_files > 0);
#endif

  if(iter->file >= iter->num_files-1 || iter->file < -1)
    return NULL;

  if(d > 0) {
    if(iter->file >= iter->num_files - 1)
      iter->file = 0;
    else
      iter->file++;
  } else if(d < 0) {
    if(iter->file <= 0)
      iter->file = iter->num_files - 1;
    else
      iter->file--;
  }
  entry = iter->tree->files[iter->file];

  switch(iter->tree->entry_type) {
  case PLAY_TREE_ENTRY_DVD :
    if(strlen(entry) == 0) entry = "1";
    if(iter->config)
      m_config_set_option(iter->config,"dvd",entry);
    snprintf(playtree_ret_filename,255,"DVD title %s",entry);
    return playtree_ret_filename;
  case PLAY_TREE_ENTRY_VCD :
    if(strlen(entry) == 0) entry = "1";
    if(iter->config)
      m_config_set_option(iter->config,"vcd",entry);
    snprintf(playtree_ret_filename,255,"VCD track %s",entry);
    return playtree_ret_filename;
  case PLAY_TREE_ENTRY_TV : 
    {
      if(strlen(entry) != 0) {
	char *s,*e, *val = (char*)malloc(strlen(entry) + 11 + 1);
	sprintf(val,"on:channel=%s",entry);
	if(iter->config)
	  m_config_set_option(iter->config,"tv",val);
	s = playtree_ret_filename + sprintf(playtree_ret_filename,"TV channel ");
	e = strchr(entry,':');
	if(!e) strncpy(s,entry,255-11);
	else {
	  if(entry-e > 255) e = entry+255;
	  strncpy(s,entry,val-e);
	  s[val-e] = '\0';
	}
	return playtree_ret_filename;
      } else {
	if(iter->config)
	  m_config_set_option(iter->config,"tv","on");
	return "TV";
      }
    }
  }

  return entry;
}

play_tree_t*
play_tree_cleanup(play_tree_t* pt) {
  play_tree_t* iter, *tmp, *first;

#ifdef MP_DEBUG
  assert(pt != NULL);
#endif

  if( ! play_tree_is_valid(pt)) {
    play_tree_remove(pt,1,1);
    return NULL;
  }

  first = pt->child;

  for(iter = pt->child ; iter != NULL ; ) {
    tmp = iter;
    iter = iter->next;
    if(! play_tree_is_valid(tmp)) {
      play_tree_remove(tmp,1,1);
      if(tmp == first) first = iter;
    }
  }

  for(iter = first ; iter != NULL ; ) {
    tmp = iter;
    iter = iter->next;
    play_tree_cleanup(tmp);
  }
    
  return pt;

}

play_tree_iter_t*
play_tree_iter_new_copy(play_tree_iter_t* old) {
  play_tree_iter_t* iter;

#ifdef MP_DEBUG
  assert(old != NULL);
#endif

  iter = (play_tree_iter_t*)malloc(sizeof(play_tree_iter_t));
  if(iter == NULL) {
    mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",sizeof(play_tree_iter_t));
    return NULL;
  }
;
  memcpy(iter,old,sizeof(play_tree_iter_t));
  if(old->status_stack) {
    iter->status_stack = (int*)malloc(old->stack_size * sizeof(int));
    if(iter->status_stack == NULL) {
      mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",old->stack_size * sizeof(int));
      free(iter);
      return NULL;
    }
    memcpy(iter->status_stack,old->status_stack,iter->stack_size*sizeof(int));
  }
  iter->config = NULL;

  return iter;
}