view libmpdemux/stheader.h @ 15205:19243f85e164

nico partially fixed the bug i reported; here's the rest of the fix. basically demux_audio was mixing data in its header buffer in a bogus manner, whereby it could sometimes "make up" valid mpeg headers where no such header actually occurred in the file. it should be correct now. btw these changes also fix the bug where mplayer reports huge initial cpu usage for sound when playing mp3 files.
author rfelker
date Sun, 17 Apr 2005 17:17:52 +0000
parents 601e2c8a2922
children cea08919336b
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#ifndef __ST_HEADER_H
#define __ST_HEADER_H 1

#include "aviheader.h"
#include "ms_hdr.h"

// Stream headers:

typedef struct {
  demux_stream_t *ds;
  struct codecs_st *codec;
  unsigned int format;
  int inited;
  float delay;	   // relative (to sh_video->timer) time in audio stream
  // output format:
  int sample_format;
  int samplerate;
  int samplesize;
  int channels;
  int o_bps; // == samplerate*samplesize*channels   (uncompr. bytes/sec)
  int i_bps; // == bitrate  (compressed bytes/sec)
  // in buffers:
  int audio_in_minsize;	// max. compressed packet size (== min. in buffer size)
  char* a_in_buffer;
  int a_in_buffer_len;
  int a_in_buffer_size;
  // decoder buffers:
  int audio_out_minsize; // max. uncompressed packet size (==min. out buffsize)
  char* a_buffer;
  int a_buffer_len;
  int a_buffer_size;
  // output buffers:
  char* a_out_buffer;
  int a_out_buffer_len;
  int a_out_buffer_size;
//  void* audio_out;        // the audio_out handle, used for this audio stream
  void* afilter;          // the audio filter stream
  struct ad_functions_s* ad_driver;
#ifdef DYNAMIC_PLUGINS
  void *dec_handle;
#endif
  // win32-compatible codec parameters:
  AVIStreamHeader audio;
  WAVEFORMATEX* wf;
  // codec-specific:
  void* context; // codec-specific stuff (usually HANDLE or struct pointer)
  unsigned char* codecdata; // extra header data passed from demuxer to codec
  int codecdata_len;
} sh_audio_t;

typedef struct {
  demux_stream_t *ds;
  struct codecs_st *codec;
  unsigned int format;
  int inited;
  float timer;		  // absolute time in video stream, since last start/seek
  // frame counters:
  float num_frames;       // number of frames played
  int num_frames_decoded; // number of frames decoded
  // timing (mostly for mpeg):
  float pts;     // predicted/interpolated PTS of the current frame
  float i_pts;   // PTS for the _next_ I/P frame
  // output format: (set by demuxer)
  float fps;              // frames per second (set only if constant fps)
  float frametime;        // 1/fps
  float aspect;           // aspect ratio stored in the file (for prescaling)
  int i_bps;              // == bitrate  (compressed bytes/sec)
  int disp_w,disp_h;      // display size (filled by fileformat parser)
  // output driver/filters: (set by libmpcodecs core)
  unsigned int outfmtidx;
  void* video_out;        // the video_out handle, used for this video stream
  void* vfilter;          // the video filter chain, used for this video stream
  int vf_inited;
#ifdef DYNAMIC_PLUGINS
  void *dec_handle;
#endif
  // win32-compatible codec parameters:
  AVIStreamHeader video;
  BITMAPINFOHEADER* bih;
  void* ImageDesc; // for quicktime codecs
  // codec-specific:
  void* context;   // codec-specific stuff (usually HANDLE or struct pointer)
} sh_video_t;

// demuxer.c:
sh_audio_t* new_sh_audio(demuxer_t *demuxer,int id);
sh_video_t* new_sh_video(demuxer_t *demuxer,int id);
void free_sh_audio(sh_audio_t *sh);
void free_sh_video(sh_video_t *sh);

// video.c:
int video_read_properties(sh_video_t *sh_video);
int video_read_frame(sh_video_t* sh_video,float* frame_time_ptr,unsigned char** start,int force_fps);

#endif