Mercurial > mplayer.hg
view osdep/timer-win2.c @ 15205:19243f85e164
nico partially fixed the bug i reported; here's the rest of the fix.
basically demux_audio was mixing data in its header buffer in a bogus
manner, whereby it could sometimes "make up" valid mpeg headers where
no such header actually occurred in the file. it should be correct now.
btw these changes also fix the bug where mplayer reports huge initial
cpu usage for sound when playing mp3 files.
author | rfelker |
---|---|
date | Sun, 17 Apr 2005 17:17:52 +0000 |
parents | f9755d9c479a |
children | 8df85ad26746 |
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// Precise timer routines for WINDOWS #include <windows.h> #include <mmsystem.h> #include "timer.h" const char *timer_name = "Windows native"; // Returns current time in microseconds unsigned int GetTimer(){ return timeGetTime() * 1000; } // Returns current time in milliseconds unsigned int GetTimerMS(){ return timeGetTime() ; } int usec_sleep(int usec_delay){ // Sleep(0) won't sleep for one clocktick as the unix usleep // instead it will only make the thread ready // it may take some time until it actually starts to run again if(usec_delay<1000)usec_delay=1000; Sleep( usec_delay/1000); return 0; } static DWORD RelativeTime = 0; float GetRelativeTime(){ DWORD t, r; t = GetTimer(); r = t - RelativeTime; RelativeTime = t; return (float) r *0.000001F; } void InitTimer(){ GetRelativeTime(); }