view osdep/timer-win2.c @ 15205:19243f85e164

nico partially fixed the bug i reported; here's the rest of the fix. basically demux_audio was mixing data in its header buffer in a bogus manner, whereby it could sometimes "make up" valid mpeg headers where no such header actually occurred in the file. it should be correct now. btw these changes also fix the bug where mplayer reports huge initial cpu usage for sound when playing mp3 files.
author rfelker
date Sun, 17 Apr 2005 17:17:52 +0000
parents f9755d9c479a
children 8df85ad26746
line wrap: on
line source

// Precise timer routines for WINDOWS

#include <windows.h>
#include <mmsystem.h>
#include "timer.h"

const char *timer_name = "Windows native";

// Returns current time in microseconds
unsigned int GetTimer(){
  return timeGetTime() * 1000;
}

// Returns current time in milliseconds
unsigned int GetTimerMS(){
  return timeGetTime() ;
}

int usec_sleep(int usec_delay){
  // Sleep(0) won't sleep for one clocktick as the unix usleep 
  // instead it will only make the thread ready
  // it may take some time until it actually starts to run again
  if(usec_delay<1000)usec_delay=1000;  
  Sleep( usec_delay/1000);
  return 0;
}

static DWORD RelativeTime = 0;

float GetRelativeTime(){
  DWORD t, r;
  t = GetTimer();
  r = t - RelativeTime;
  RelativeTime = t;
  return (float) r *0.000001F;
}

void InitTimer(){
  GetRelativeTime();
}