Mercurial > mplayer.hg
view libvo/vo_gl.c @ 13633:1952baa5cd51
Sync with 1.773: allow to step only one frame forward by pressing s.
+ a small French correction
author | gpoirier |
---|---|
date | Wed, 13 Oct 2004 19:53:29 +0000 |
parents | da85ac96600e |
children | 799f81d3cb19 |
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#define TEXTUREFORMAT_ALWAYS GL_RGB8 #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <errno.h> #include "mp_msg.h" #include "config.h" #include "video_out.h" #include "video_out_internal.h" #include "font_load.h" #include "sub.h" #include <X11/Xlib.h> #include <X11/Xutil.h> //#include <X11/keysym.h> #include <GL/glx.h> #include <errno.h> #include <GL/gl.h> #include "x11_common.h" #include "aspect.h" static vo_info_t info = { "X11 (OpenGL)", "gl", "Arpad Gereoffy <arpi@esp-team.scene.hu>", "" }; LIBVO_EXTERN(gl) static GLXContext wsGLXContext; static int wsGLXAttrib[] = { GLX_RGBA, GLX_RED_SIZE,1, GLX_GREEN_SIZE,1, GLX_BLUE_SIZE,1, GLX_DOUBLEBUFFER, None }; static int use_osd; #define MAX_OSD_PARTS 20 static GLuint osdtex[MAX_OSD_PARTS]; #ifndef FAST_OSD static GLuint osdatex[MAX_OSD_PARTS]; #endif static GLuint osdDispList[MAX_OSD_PARTS]; static int osdtexCnt = 0; static int use_aspect; static uint32_t image_width; static uint32_t image_height; static uint32_t image_bytes; static int many_fmts; static GLenum gl_texfmt; static GLenum gl_format; static GLenum gl_type; static int int_pause; static uint32_t texture_width; static uint32_t texture_height; static unsigned int slice_height = 1; static void resize(int x,int y){ mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y); glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (vo_fs && use_aspect) { int new_w, new_h; GLdouble scale_x, scale_y; aspect(&new_w, &new_h, A_ZOOM); panscan_calc(); new_w += vo_panscan_x; new_h += vo_panscan_y; scale_x = (GLdouble) new_w / (GLdouble) x; scale_y = (GLdouble) new_h / (GLdouble) y; glScaled(scale_x, scale_y, 1); } glOrtho(0, image_width, image_height, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); #ifdef HAVE_FREETYPE // adjust font size to display size force_load_font = 1; #endif vo_osd_changed(1); } static int find_gl_format (uint32_t format) { image_bytes = (IMGFMT_RGB_DEPTH(format)+7)/8; gl_texfmt = 3; switch (format) { case IMGFMT_RGB24: gl_format = GL_RGB; gl_type = GL_UNSIGNED_BYTE; break; case IMGFMT_RGBA: gl_texfmt = 4; gl_format = GL_RGBA; gl_type = GL_UNSIGNED_BYTE; break; case IMGFMT_Y800: case IMGFMT_Y8: gl_texfmt = 1; image_bytes = 1; gl_format = GL_LUMINANCE; gl_type = GL_UNSIGNED_BYTE; break; #ifdef GL_VERSION_1_2 case IMGFMT_RGB8: gl_format = GL_RGB; gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; break; case IMGFMT_RGB15: gl_format = GL_RGBA; gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; case IMGFMT_RGB16: gl_format = GL_RGB; gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; break; case IMGFMT_BGR8: // special case as red and blue have a differen number of bits. // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least // by nVidia drivers, and in addition would give more bits to // blue than to red, which isn't wanted gl_format = GL_RGB; gl_type = GL_UNSIGNED_BYTE_3_3_2; break; case IMGFMT_BGR15: gl_format = GL_BGRA; gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; case IMGFMT_BGR16: gl_format = GL_RGB; gl_type = GL_UNSIGNED_SHORT_5_6_5; break; case IMGFMT_BGR24: gl_format = GL_BGR; gl_type = GL_UNSIGNED_BYTE; break; case IMGFMT_BGRA: gl_texfmt = 4; gl_format = GL_BGRA; gl_type = GL_UNSIGNED_BYTE; break; #endif default: gl_texfmt = 4; gl_format = GL_RGBA; gl_type = GL_UNSIGNED_BYTE; return 0; } #ifdef TEXTUREFORMAT_ALWAYS gl_texfmt = TEXTUREFORMAT_ALWAYS; #endif return 1; } /* connect to server, create and map window, * allocate colors and (shared) memory */ static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { unsigned char *ImageData=NULL; // int screen; unsigned int fg, bg; XSizeHints hint; XVisualInfo *vinfo; XEvent xev; GLint gl_alignment; // XGCValues xgcv; image_height = height; image_width = width; find_gl_format (format); vo_dwidth = d_width; vo_dheight = d_height; sub_bg_alpha = 255; // We need alpha = 255 for invisible part of the OSD int_pause = 0; panscan_init(); aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); aspect(&d_width,&d_height,A_NOZOOM); #ifdef X11_FULLSCREEN // if( flags&0x01 ){ // (-fs) // aspect(&d_width,&d_height,A_ZOOM); // } #endif hint.x = 0; hint.y = 0; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; /* Get some colors */ bg = WhitePixel(mDisplay, mScreen); fg = BlackPixel(mDisplay, mScreen); /* Make the window */ vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib ); if (vinfo == NULL) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n"); return -1; } if ( vo_window == None ) { vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual, hint.x, hint.y, hint.width, hint.height, vinfo->depth, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone)); vo_x11_classhint( mDisplay,vo_window,"gl" ); vo_hidecursor(mDisplay,vo_window); // if ( flags&0x01 ) vo_x11_decoration( mDisplay,vo_window,0 ); XSelectInput(mDisplay, vo_window, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, vo_window); if ( flags&1 ) vo_x11_fullscreen(); #ifdef HAVE_XINERAMA vo_x11_xinerama_move(mDisplay,vo_window); #endif /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != vo_window); XSelectInput(mDisplay, vo_window, NoEventMask); } if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext ); wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True ); glXMakeCurrent( mDisplay,vo_window,wsGLXContext ); XSync(mDisplay, False); vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask ); texture_width=32; while(texture_width<image_width || texture_width<image_height) texture_width*=2; texture_height=texture_width; ImageData=malloc(texture_width*texture_height*image_bytes); memset(ImageData,0,texture_width*texture_height*image_bytes); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); // set alignment as default is 4 which will break some files if ((image_width * image_bytes) % 8 == 0) gl_alignment=8; else if ((image_width * image_bytes) % 4 == 0) gl_alignment=4; else if ((image_width * image_bytes) % 2 == 0) gl_alignment=2; else gl_alignment=1; glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",texture_width,texture_height); #if 1 // glBindTexture(GL_TEXTURE_2D, texture_id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, gl_texfmt, texture_width, texture_height, 0, gl_format, gl_type, ImageData); #endif free (ImageData); resize(d_width,d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); // printf("OpenGL setup OK!\n"); if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop); return 0; } static void check_events(void) { int e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } /** * Creates the textures and the display list needed for displaying * an OSD part. * Callback function for vo_draw_text(). */ static void create_osd_texture(int x0, int y0, int w, int h, unsigned char *src, unsigned char *srca, int stride) { int sx = 1, sy = 1; GLfloat xcov, ycov; char *clearTexture; while (sx < w) sx *= 2; while (sy < h) sy *= 2; xcov = (GLfloat) w / (GLfloat) sx; ycov = (GLfloat) h / (GLfloat) sy; if (osdtexCnt >= MAX_OSD_PARTS) { mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n"); return; } clearTexture = malloc(sx * sy); memset(clearTexture, 0, sx * sy); // create Textures for OSD part glGenTextures(1, &osdtex[osdtexCnt]); glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, sx, sy, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_LUMINANCE, GL_UNSIGNED_BYTE, src); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); #ifndef FAST_OSD glGenTextures(1, &osdatex[osdtexCnt]); glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, sx, sy, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, srca); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); #endif glBindTexture(GL_TEXTURE_2D, 0); free(clearTexture); // Create a list for rendering this OSD part osdDispList[osdtexCnt] = glGenLists(1); glNewList(osdDispList[osdtexCnt], GL_COMPILE); #ifndef FAST_OSD // render alpha glBlendFunc(GL_ZERO, GL_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]); glBegin(GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x0, y0); glTexCoord2f (0, ycov); glVertex2f (x0, y0 + h); glTexCoord2f (xcov, ycov); glVertex2f (x0 + w, y0 + h); glTexCoord2f (xcov, 0); glVertex2f (x0 + w, y0); glEnd(); #endif // render OSD glBlendFunc (GL_ONE, GL_ONE); glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]); glBegin(GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x0, y0); glTexCoord2f (0, ycov); glVertex2f (x0, y0 + h); glTexCoord2f (xcov, ycov); glVertex2f (x0 + w, y0 + h); glTexCoord2f (xcov, 0); glVertex2f (x0 + w, y0); glEnd(); glEndList(); osdtexCnt++; } static void draw_osd(void) { int i; if (!use_osd) return; if (vo_osd_changed(0)) { for (i = 0; i < osdtexCnt; i++) { glDeleteTextures(1, &osdtex[i]); #ifndef FAST_OSD glDeleteTextures(1, &osdatex[i]); #endif glDeleteLists(osdDispList[i], 1); } osdtexCnt = 0; // draw OSD with full resolution vo_draw_text(vo_dwidth, vo_dheight, create_osd_texture); } } static void flip_page(void) { // glEnable(GL_TEXTURE_2D); // glBindTexture(GL_TEXTURE_2D, texture_id); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0,0);glVertex2i(0,0); glTexCoord2f(0,1);glVertex2i(0,texture_height); glTexCoord2f(1,1);glVertex2i(texture_width,texture_height); glTexCoord2f(1,0);glVertex2i(texture_width,0); glEnd(); if (osdtexCnt > 0) { // set special rendering parameters glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1); glEnable(GL_BLEND); // draw OSD glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList); // set rendering parameters back to defaults glDisable (GL_BLEND); glPopMatrix(); glBindTexture(GL_TEXTURE_2D, 0); } // glFlush(); glFinish(); glXSwapBuffers( mDisplay,vo_window ); if (vo_fs && use_aspect) glClear(GL_COLOR_BUFFER_BIT); } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { return 0; } static uint32_t draw_frame(uint8_t *src[]) { unsigned int i; uint8_t *ImageData=src[0]; if (slice_height == 0) glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_width, image_height, gl_format, gl_type, ImageData); else for(i=0;i<image_height;i+=slice_height){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset // image_height-1-i, // y offset i, // y offset image_width, // width (i+slice_height<=image_height)?slice_height:image_height-i, // height gl_format, gl_type, ImageData+i*image_bytes*image_width ); // *pixels } return 0; } static uint32_t query_format(uint32_t format) { int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW; if (use_osd) caps |= VFCAP_OSD; if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA)) return caps; if (many_fmts && find_gl_format(format)) return caps; return 0; } static void uninit(void) { if ( !vo_config_count ) return; vo_x11_uninit(); } static uint32_t preinit(const char *arg) { int parse_err = 0; unsigned int parse_pos = 0; many_fmts = 0; use_osd = 1; use_aspect = 1; slice_height = 4; if(arg) { while (arg[parse_pos] && !parse_err) { if (strncmp (&arg[parse_pos], "manyfmts", 8) == 0) { parse_pos += 8; many_fmts = 1; } else if (strncmp (&arg[parse_pos], "nomanyfmts", 10) == 0) { parse_pos += 10; many_fmts = 0; } else if (strncmp (&arg[parse_pos], "osd", 3) == 0) { parse_pos += 3; use_osd = 1; } else if (strncmp (&arg[parse_pos], "noosd", 5) == 0) { parse_pos += 5; use_osd = 0; } else if (strncmp (&arg[parse_pos], "aspect", 6) == 0) { parse_pos += 6; use_aspect = 1; } else if (strncmp (&arg[parse_pos], "noaspect", 8) == 0) { parse_pos += 8; use_aspect = 0; } else if (strncmp (&arg[parse_pos], "slice-height=", 13) == 0) { int val; char *end; parse_pos += 13; val = strtol(&arg[parse_pos], &end, 0); if (val < 0) parse_err = 1; else { slice_height = val; parse_pos = end - arg; } } if (arg[parse_pos] == ':') parse_pos++; else if (arg[parse_pos]) parse_err = 1; } } if (parse_err) { unsigned int i; mp_msg(MSGT_VO, MSGL_FATAL, "Could not parse arguments:\n%s\n", arg); for (i = 0; i < parse_pos; i++) mp_msg(MSGT_VO, MSGL_FATAL, " "); mp_msg(MSGT_VO, MSGL_FATAL, "^\n"); mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo gl command line help:\n" "Example: mplayer -vo gl:slice-height=4\n" "\nOptions:\n" " manyfmts\n" " Enable extended color formats for OpenGL 1.2 and later\n" " slice-height=<0-...>\n" " Slice size for texture transfer, 0 for whole image\n" " noosd\n" " Do not use OpenGL OSD code\n" " noaspect\n" " Do not do aspect scaling\n" "\n" ); return -1; } if (many_fmts) mp_msg (MSGT_VO, MSGL_WARN, "[gl] using extended formats.\n" "Make sure you have OpenGL >= 1.2 and used corresponding " "headers for compiling!\n"); mp_msg (MSGT_VO, MSGL_INFO, "[gl] Using %d as slice height " "(0 means image height).\n", slice_height); if( !vo_init() ) return -1; // Can't open X11 return 0; } static uint32_t control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_PAUSE: return (int_pause=1); case VOCTRL_RESUME: return (int_pause=0); case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_ONTOP: vo_x11_ontop(); return VO_TRUE; case VOCTRL_FULLSCREEN: vo_x11_fullscreen(); return VO_TRUE; case VOCTRL_GET_PANSCAN: if (!use_aspect) return VO_NOTIMPL; return VO_TRUE; case VOCTRL_SET_PANSCAN: if (!use_aspect) return VO_NOTIMPL; resize (vo_dwidth, vo_dheight); return VO_TRUE; } return VO_NOTIMPL; }