view loader/wine/elfdll.h @ 25195:1aec672af2d2

Fix ao_null with float samples ao_null accepts float input, but the code calculating ao_data.bps only checked for 1-byte formats and used samplesize 2 for everything else. Because ao_null uses the bps value in its timing calculations this effectively made "playback" advance at half the correct speed. Fixed by calculating samplesize with af_fmt2bits() instead.
author uau
date Sat, 01 Dec 2007 05:17:08 +0000
parents c98c9e7f3bd0
children a8ea87c71d18
line wrap: on
line source

#ifndef WINE_ELFDLL_H
#define WINE_ELFDLL_H

#include "module.h"
#include "windef.h"

WINE_MODREF *ELFDLL_LoadLibraryExA(LPCSTR libname, DWORD flags);
HINSTANCE16 ELFDLL_LoadModule16(LPCSTR libname);
void ELFDLL_UnloadLibrary(WINE_MODREF *wm);

void *ELFDLL_dlopen(const char *libname, int flags);
extern char *extra_ld_library_path;

#endif /* WINE_ELFDLL_H */