view libaf/af_tools.c @ 27985:1c77b86d355d

Remove a ColorFill that is not necessary since the surface it is used on has exactly the same size as the video image and the video will be copied into it before it is used the first time.
author reimar
date Mon, 24 Nov 2008 09:46:23 +0000
parents 327b7955381f
children 72d0b1444141
line wrap: on
line source

#include <math.h>
#include <string.h> 
#include "af.h"

/* Convert to gain value from dB. Returns AF_OK if of and AF_ERROR if
   fail */
int af_from_dB(int n, float* in, float* out, float k, float mi, float ma)
{
  int i = 0; 
  // Sanity check
  if(!in || !out) 
    return AF_ERROR;

  for(i=0;i<n;i++){
    if(in[i]<=-200)
      out[i]=0.0;
    else
      out[i]=pow(10.0,clamp(in[i],mi,ma)/k);
  }
  return AF_OK;
}

/* Convert from gain value to dB. Returns AF_OK if of and AF_ERROR if
   fail */
int af_to_dB(int n, float* in, float* out, float k)
{
  int i = 0; 
  // Sanity check
  if(!in || !out) 
    return AF_ERROR;

  for(i=0;i<n;i++){
    if(in[i] == 0.0)
      out[i]=-200.0;
    else
      out[i]=k*log10(in[i]);
  }
  return AF_OK;
}

/* Convert from ms to sample time */
int af_from_ms(int n, float* in, int* out, int rate, float mi, float ma)
{
  int i = 0; 
  // Sanity check
  if(!in || !out) 
    return AF_ERROR;

  for(i=0;i<n;i++)
    out[i]=(int)((float)rate * clamp(in[i],mi,ma)/1000.0);

  return AF_OK;
}

/* Convert from sample time to ms */
int af_to_ms(int n, int* in, float* out, int rate)
{
  int i = 0; 
  // Sanity check
  if(!in || !out || !rate) 
    return AF_ERROR;

  for(i=0;i<n;i++)
    out[i]=1000.0 * (float)in[i]/((float)rate);
  
  return AF_OK;
}

/* Helper function for testing the output format */
int af_test_output(struct af_instance_s* af, af_data_t* out)
{
  if((af->data->format != out->format) || 
     (af->data->bps    != out->bps)    ||
     (af->data->rate   != out->rate)   ||
     (af->data->nch    != out->nch)){
    memcpy(out,af->data,sizeof(af_data_t));
    return AF_FALSE;
  }
  return AF_OK;
}

/* Soft clipping, the sound of a dream, thanks to Jon Wattes
   post to Musicdsp.org */
float af_softclip(float a)
{
    if (a >= M_PI/2)
	return 1.0;
    else if (a <= -M_PI/2)
	return -1.0;
    else
	return sin(a);
}