view osdep/timer-lx.c @ 13568:1cb0e1833515

Currently vbeGetProtModeInfo call the 0x4f0a function of int 10h the get a simple 32 bits protected mode interface to some VESA functions. This protected mode interface is interesting because it's quicker than the raw int 10h interface. Unfortunatly, begining with VBE 3.0, the 0x4f0a function is optional, and some video cards don't implement it (3dfx, intel 845/855/865...). This protected mode interface is then only used in vbeSetWindow and vbeSetDisplayStart : ?- vbeSetWindow already implement an alternative methode if protected mode interface is not available. ?- vbeSetDisplayStart also contain an alternative implementation, but this one is disabled with a #if 0. I don't exactly know why because it works well ! So currently, cards which don't have the 0x4f0a function are not supported. This patch correct this. ?- vbeGetProtModeInfo failure is not fatal. ?- vbeSetDisplayStart has it's alternative implementation reenabled. ? ?it's used only with cards which don't have the 0x4f0a function ? ?so this won't make any difference for cards which were already ? ?working. This patch also make the failure of vbeGetModeInfo not fatal. The VBE 3.0 standard state that GetModeInfo can fail with some mode which are listed as supported if the mode can't be used in the current situation (not enough video memory for example). So a failure of vbeGetModeInfo don't mean that other modes won't work and should really not be fatal. patch by Aurelien Jacobs <aurel@gnuage.org>
author faust3
date Wed, 06 Oct 2004 08:42:13 +0000
parents 82fb5c71f776
children c0bde085511c
line wrap: on
line source

// Precise timer routines for LINUX  (C) LGB & A'rpi/ASTRAL

#include <unistd.h>
#include <stdlib.h>
#include <time.h>
#include <sys/time.h>
#include "../config.h"

const char *timer_name =
#ifdef HAVE_NANOSLEEP
  "nanosleep()";
#else
  "usleep()";
#endif

int usec_sleep(int usec_delay)
{
#ifdef HAVE_NANOSLEEP
    struct timespec ts;
    ts.tv_sec  =  usec_delay / 1000000;
    ts.tv_nsec = (usec_delay % 1000000) * 1000;
    return nanosleep(&ts, NULL);
#else
    return usleep(usec_delay);
#endif
}

// Returns current time in microseconds
unsigned int GetTimer(){
  struct timeval tv;
  struct timezone tz;
//  float s;
  gettimeofday(&tv,&tz);
//  s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec;
  return (tv.tv_sec*1000000+tv.tv_usec);
}  

// Returns current time in milliseconds
unsigned int GetTimerMS(){
  struct timeval tv;
  struct timezone tz;
//  float s;
  gettimeofday(&tv,&tz);
//  s=tv.tv_usec;s*=0.000001;s+=tv.tv_sec;
  return (tv.tv_sec*1000+tv.tv_usec/1000);
}  

static unsigned int RelativeTime=0;

// Returns time spent between now and last call in seconds
float GetRelativeTime(){
unsigned int t,r;
  t=GetTimer();
//  t*=16;printf("time=%ud\n",t);
  r=t-RelativeTime;
  RelativeTime=t;
  return (float)r * 0.000001F;
}

// Initialize timer, must be called at least once at start
void InitTimer(){
  GetRelativeTime();
}


#if 0
void main(){
  float t=0;
  InitTimer();
  while(1){ t+=GetRelativeTime();printf("time= %10.6f\r",t);fflush(stdout); }
}
#endif