view udp_sync.c @ 33960:1cd81338af07

Rework fullscreen handling. This should fix all problems the GUI had with fullscreen handling. In interface.c: 1. Remove disabled code. 2. Set background of inactive video window to black (which prevents some flashing when starting the playback in fullscreen mode). 3. Set the state of the fullscreen button according to next playback mode (normal or fullscreen). 4. Make the video window invisible if there is no video, but don't make it visible that early if there is video. 5. Set the global fullscreen variable to get aspect scaling. (Hack) 6. In GUI_SETUP_VIDEO_WINDOW: a. First set the video size, b. then resize and reposition, c. then make the window visible, d. switch to/from fullscreen, if necessary. (This minimizes disturbances and the display stays in fullscreen mode and is smoothly black as often as possible.) 7. When playback ends, either act as in 6. or make video window quickly invisible if requested. In actions.c: 8. Allow calling uiFullScreen() even if not playing. 9. Remove unnecessary (and misplaced) repositioning (but not properly resizing) code from uiFullScreen(). 10. Don't call wsFullScreen() conditionally. 11. Only set global variable vo_fs, not the global fullscreen variable.
author ib
date Thu, 01 Sep 2011 20:15:40 +0000
parents 25de7f7ee57c
children 2228001384a5
line wrap: on
line source

/*
 * Network playback synchronization
 * Copyright (C) 2009 Google Inc.
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.    See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "config.h"

#if !HAVE_WINSOCK2_H
#include <errno.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <string.h>
#include <strings.h>
#include <netdb.h>
#include <signal.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif /* HAVE_WINSOCK2_H */

#include "mplayer.h"
#include "mp_core.h"
#include "mp_msg.h"
#include "help_mp.h"
#include "udp_sync.h"
#include "osdep/timer.h"


// config options for UDP sync
int udp_master = 0;
int udp_slave  = 0;
int udp_port   = 23867;
const char *udp_ip = "127.0.0.1"; // where the master sends datagrams
                                  // (can be a broadcast address)
float udp_seek_threshold = 1.0;   // how far off before we seek

// how far off is still considered equal
#define UDP_TIMING_TOLERANCE 0.02

static void startup(void)
{
#if HAVE_WINSOCK2_H
    static int wsa_started;
    if (!wsa_started) {
        WSADATA wd;
        WSAStartup(0x0202, &wd);
        wsa_started = 1;
    }
#endif
}

static void set_blocking(int fd, int blocking)
{
    long sock_flags;
#if HAVE_WINSOCK2_H
    sock_flags = !blocking;
    ioctlsocket(fd, FIONBIO, &sock_flags);
#else
    sock_flags = fcntl(fd, F_GETFL, 0);
    sock_flags = blocking ? sock_flags & ~O_NONBLOCK : sock_flags | O_NONBLOCK;
    fcntl(fd, F_SETFL, sock_flags);
#endif /* HAVE_WINSOCK2_H */
}

// gets a datagram from the master with or without blocking.  updates
// master_position if successful.  if the master has exited, returns 1.
// returns -1 on error or if no message received.
// otherwise, returns 0.
static int get_udp(int blocking, double *master_position)
{
    char mesg[100];

    int chars_received = -1;
    int n;

    static int sockfd = -1;
    if (sockfd == -1) {
#if HAVE_WINSOCK2_H
        DWORD tv = 30000;
#else
        struct timeval tv = { .tv_sec = 30 };
#endif
        struct sockaddr_in servaddr = { 0 };

        startup();
        sockfd = socket(AF_INET, SOCK_DGRAM, 0);
        if (sockfd == -1)
            return -1;

        servaddr.sin_family      = AF_INET;
        servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
        servaddr.sin_port        = htons(udp_port);
        bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr));

        setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));

    }

    set_blocking(sockfd, blocking);

    while (-1 != (n = recvfrom(sockfd, mesg, sizeof(mesg)-1, 0,
                               NULL, NULL))) {
        char *end;
        // flush out any further messages so we don't get behind
        if (chars_received == -1)
            set_blocking(sockfd, 0);

        chars_received = n;
        mesg[chars_received] = 0;
        if (strcmp(mesg, "bye") == 0)
            return 1;
        *master_position = strtod(mesg, &end);
        if (*end) {
            mp_msg(MSGT_CPLAYER, MSGL_WARN, "Could not parse udp string!\n");
            return -1;
        }
    }
    if (chars_received == -1)
        return -1;

    return 0;
}

void send_udp(const char *send_to_ip, int port, char *mesg)
{
    static int sockfd = -1;
    static struct sockaddr_in socketinfo;

    if (sockfd == -1) {
        static const int one = 1;
        int ip_valid = 0;

        startup();
        sockfd = socket(AF_INET, SOCK_DGRAM, 0);
        if (sockfd == -1)
            exit_player(EXIT_ERROR);

        // Enable broadcast
        setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &one, sizeof(one));

#if HAVE_WINSOCK2_H
        socketinfo.sin_addr.s_addr = inet_addr(send_to_ip);
        ip_valid = socketinfo.sin_addr.s_addr != INADDR_NONE;
#else
        ip_valid = inet_aton(send_to_ip, &socketinfo.sin_addr);
#endif

        if (!ip_valid) {
            mp_msg(MSGT_CPLAYER, MSGL_FATAL, MSGTR_InvalidIP);
            exit_player(EXIT_ERROR);
        }

        socketinfo.sin_family = AF_INET;
        socketinfo.sin_port   = htons(port);
    }

    sendto(sockfd, mesg, strlen(mesg), 0, (struct sockaddr *) &socketinfo,
           sizeof(socketinfo));
}

// this function makes sure we stay as close as possible to the master's
// position.  returns 1 if the master tells us to exit,
// -1 on error and normal timing should be used again, 0 otherwise.
int udp_slave_sync(MPContext *mpctx)
{
    // remember where the master is in the file
    static double udp_master_position;
    // whether we timed out before waiting for a master message
    static int timed_out = -1;
    // last time we received a valid master message
    static unsigned last_success;
    int master_exited;

    if (timed_out < 0) {
        // initialize
        udp_master_position = mpctx->sh_video->pts - udp_seek_threshold / 2;
        timed_out = 0;
        last_success = GetTimerMS();
    }

    // grab any waiting datagrams without blocking
    master_exited = get_udp(0, &udp_master_position);

    while (!master_exited || (!timed_out && master_exited < 0)) {
        double my_position = mpctx->sh_video->pts;

        // if we're way off, seek to catch up
        if (FFABS(my_position - udp_master_position) > udp_seek_threshold) {
            abs_seek_pos  = SEEK_ABSOLUTE;
            rel_seek_secs = udp_master_position;
            break;
        }

        // normally we expect that the master will have just played the
        // frame we're ready to play.  break out and play it, and we'll be
        // right in sync.
        // or, the master might be up to a few seconds ahead of us, in
        // which case we also want to play the current frame immediately,
        // without waiting.
        // UDP_TIMING_TOLERANCE is a small value that lets us consider
        // the master equal to us even if it's very slightly ahead.
        if (udp_master_position + UDP_TIMING_TOLERANCE > my_position)
            break;

        // the remaining case is that we're slightly ahead of the master.
        // usually, it just means we called get_udp() before the datagram
        // arrived.  call get_udp again, but this time block until we receive
        // a datagram.
        master_exited = get_udp(1, &udp_master_position);
        if (master_exited < 0)
            timed_out = 1;
    }

    if (master_exited >= 0) {
        last_success = GetTimerMS();
        timed_out = 0;
    } else {
        master_exited = 0;
        timed_out |= GetTimerMS() - last_success > 30000;
    }

    return timed_out ? -1 : master_exited;
}