view loader/dshow/DS_VideoDecoder.h @ 34783:1d4795fbdb67

Retry reconnecting several times. Also add a delay, otherwise a server closing any incoming connection immediately would make MPlayer stop even if it happens only for 1 second or so. With this change, no server/network outage of any kind shorter than 5 seconds should cause MPlayer to give up anymore.
author reimar
date Sun, 22 Apr 2012 12:10:49 +0000
parents 837cd9762b4e
children
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#ifndef MPLAYER_DS_VIDEODECODER_H
#define MPLAYER_DS_VIDEODECODER_H

#include "loader/com.h"
#include "loader/wine/vfw.h"

typedef struct DS_VideoDecoder DS_VideoDecoder;

int DS_VideoDecoder_GetCapabilities(DS_VideoDecoder *this);

DS_VideoDecoder * DS_VideoDecoder_Open(char* dllname, GUID* guid, BITMAPINFOHEADER * format, int flip, int maxauto);

void DS_VideoDecoder_Destroy(DS_VideoDecoder *this);

void DS_VideoDecoder_StartInternal(DS_VideoDecoder *this);

void DS_VideoDecoder_StopInternal(DS_VideoDecoder *this);

int DS_VideoDecoder_DecodeInternal(DS_VideoDecoder *this, const void* src, int size, int is_keyframe, char* pImage);

/*
 * bits == 0   - leave unchanged
 */
//int SetDestFmt(DS_VideoDecoder * this, int bits = 24, fourcc_t csp = 0);
int DS_VideoDecoder_SetDestFmt(DS_VideoDecoder *this, int bits, unsigned int csp);
int DS_VideoDecoder_SetDirection(DS_VideoDecoder *this, int d);
int DS_VideoDecoder_GetValue(DS_VideoDecoder *this, const char* name, int* value);
int DS_VideoDecoder_SetValue(DS_VideoDecoder *this, const char* name, int value);
int DS_SetAttr_DivX(char* attribute, int value);


#endif /* MPLAYER_DS_VIDEODECODER_H */