view TOOLS/emboss.fp @ 22830:1d4a455af876

Set CONFIG_EBP_AVAILABLE, CONFIG_EBX_AVAILABLE for FFmpeg After FFmpeg r8549 these variables are used in libavcodec to determine whether x86 inline asm sections using these registers or requiring a certain total number of total free registers are enabled. Because they were not set by MPlayer configure some H264 decoding optimizations were disabled after that FFmpeg version. This change sets the variables to true unconditionally which should restore previous behavior. Adding proper detection is left for later. EBX should always be available because internal libavcodec is never compiled with PIC. However if -fomit-frame-pointer is not used because of --enable-debug then EBP is not available. Thus proper detection would be preferable to fix compilation with --enable-debug on x86. Currently the variables are also set on non-x86 which should be harmless even if somewhat ugly.
author uau
date Fri, 30 Mar 2007 22:57:04 +0000
parents 69785427a61e
children cae067bfc231
line wrap: on
line source

!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2
# Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp
# This is an emboss effect.
PARAM sizes = program.env[0];
TEMP res, yuv, pos, tmp;
TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy;
TEX tmp.r, pos.xyxy, texture[0], 2D;
MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
# now do the normal YUV -> RGB conversion but with 0.5 offset
MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
MOV result.color, res;
END