Mercurial > mplayer.hg
view vidix/drivers/savage_regs.h @ 22529:1f6b48b2abcd
fix up some longer than 80 char lines , and use suggestion from Diego.
author | compn |
---|---|
date | Tue, 13 Mar 2007 15:49:03 +0000 |
parents | 8be9b0f1e4b6 |
children |
line wrap: on
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/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/savage/savage_regs.h,v 1.10 2001/11/04 22:17:48 alanh Exp $ */ #ifndef _SAVAGE_REGS_H #define _SAVAGE_REGS_H /* These are here until xf86PciInfo.h is updated. */ #ifndef PCI_CHIP_S3TWISTER_P #define PCI_CHIP_S3TWISTER_P 0x8d01 #endif #ifndef PCI_CHIP_S3TWISTER_K #define PCI_CHIP_S3TWISTER_K 0x8d02 #endif #ifndef PCI_CHIP_SUPSAV_MX128 #define PCI_CHIP_SUPSAV_MX128 0x8c22 #define PCI_CHIP_SUPSAV_MX64 0x8c24 #define PCI_CHIP_SUPSAV_MX64C 0x8c26 #define PCI_CHIP_SUPSAV_IX128SDR 0x8c2a #define PCI_CHIP_SUPSAV_IX128DDR 0x8c2b #define PCI_CHIP_SUPSAV_IX64SDR 0x8c2c #define PCI_CHIP_SUPSAV_IX64DDR 0x8c2d #define PCI_CHIP_SUPSAV_IXCSDR 0x8c2e #define PCI_CHIP_SUPSAV_IXCDDR 0x8c2f #endif #ifndef PCI_CHIP_PROSAVAGE_DDR #define PCI_CHIP_PROSAVAGE_DDR 0x8d03 #define PCI_CHIP_PROSAVAGE_DDRK 0x8d04 #endif #define S3_SAVAGE3D_SERIES(chip) ((chip>=S3_SAVAGE3D) && (chip<=S3_SAVAGE_MX)) #define S3_SAVAGE4_SERIES(chip) ((chip==S3_SAVAGE4) || (chip==S3_PROSAVAGE)) #define S3_SAVAGE_MOBILE_SERIES(chip) ((chip==S3_SAVAGE_MX) || (chip==S3_SUPERSAVAGE)) #define S3_SAVAGE_SERIES(chip) ((chip>=S3_SAVAGE3D) && (chip<=S3_SAVAGE2000)) /* Chip tags. These are used to group the adapters into * related families. */ enum S3CHIPTAGS { S3_UNKNOWN = 0, S3_SAVAGE3D, S3_SAVAGE_MX, S3_SAVAGE4, S3_PROSAVAGE, S3_SUPERSAVAGE, S3_SAVAGE2000, S3_LAST }; typedef struct { unsigned int mode, refresh; unsigned char SR08, SR0E, SR0F; unsigned char SR10, SR11, SR12, SR13, SR15, SR18, SR1B, SR29, SR30; unsigned char SR54[8]; unsigned char Clock; unsigned char CR31, CR32, CR33, CR34, CR36, CR3A, CR3B, CR3C; unsigned char CR40, CR41, CR42, CR43, CR45; unsigned char CR50, CR51, CR53, CR55, CR58, CR5B, CR5D, CR5E; unsigned char CR60, CR63, CR65, CR66, CR67, CR68, CR69, CR6D, CR6F; unsigned char CR86, CR88; unsigned char CR90, CR91, CRB0; unsigned int STREAMS[22]; /* yuck, streams regs */ unsigned int MMPR0, MMPR1, MMPR2, MMPR3; } SavageRegRec, *SavageRegPtr; #define BIOS_BSIZE 1024 #define BIOS_BASE 0xc0000 #define SAVAGE_NEWMMIO_REGBASE_S3 0x1000000 /* 16MB */ #define SAVAGE_NEWMMIO_REGBASE_S4 0x0000000 #define SAVAGE_NEWMMIO_REGSIZE 0x0080000 /* 512kb */ #define SAVAGE_NEWMMIO_VGABASE 0x8000 #define BASE_FREQ 14.31818 #define FIFO_CONTROL_REG 0x8200 #define MIU_CONTROL_REG 0x8204 #define STREAMS_TIMEOUT_REG 0x8208 #define MISC_TIMEOUT_REG 0x820c /* Stream Processor 1 */ /* Primary Stream 1 Frame Buffer Address 0 */ #define PRI_STREAM_FBUF_ADDR0 0x81c0 /* Primary Stream 1 Frame Buffer Address 0 */ #define PRI_STREAM_FBUF_ADDR1 0x81c4 /* Primary Stream 1 Stride */ #define PRI_STREAM_STRIDE 0x81c8 /* Primary Stream 1 Frame Buffer Size */ #define PRI_STREAM_BUFFERSIZE 0x8214 /* Secondary stream 1 Color/Chroma Key Control */ #define SEC_STREAM_CKEY_LOW 0x8184 /* Secondary stream 1 Chroma Key Upper Bound */ #define SEC_STREAM_CKEY_UPPER 0x8194 /* Blend Control of Secondary Stream 1 & 2 */ #define BLEND_CONTROL 0x8190 /* Secondary Stream 1 Color conversion/Adjustment 1 */ #define SEC_STREAM_COLOR_CONVERT1 0x8198 /* Secondary Stream 1 Color conversion/Adjustment 2 */ #define SEC_STREAM_COLOR_CONVERT2 0x819c /* Secondary Stream 1 Color conversion/Adjustment 3 */ #define SEC_STREAM_COLOR_CONVERT3 0x81e4 /* Secondary Stream 1 Horizontal Scaling */ #define SEC_STREAM_HSCALING 0x81a0 /* Secondary Stream 1 Frame Buffer Size */ #define SEC_STREAM_BUFFERSIZE 0x81a8 /* Secondary Stream 1 Horizontal Scaling Normalization (2K only) */ #define SEC_STREAM_HSCALE_NORMALIZE 0x81ac /* Secondary Stream 1 Horizontal Scaling */ #define SEC_STREAM_VSCALING 0x81e8 /* Secondary Stream 1 Frame Buffer Address 0 */ #define SEC_STREAM_FBUF_ADDR0 0x81d0 /* Secondary Stream 1 Frame Buffer Address 1 */ #define SEC_STREAM_FBUF_ADDR1 0x81d4 /* Secondary Stream 1 Frame Buffer Address 2 */ #define SEC_STREAM_FBUF_ADDR2 0x81ec /* Secondary Stream 1 Stride */ #define SEC_STREAM_STRIDE 0x81d8 /* Secondary Stream 1 Window Start Coordinates */ #define SEC_STREAM_WINDOW_START 0x81f8 /* Secondary Stream 1 Window Size */ #define SEC_STREAM_WINDOW_SZ 0x81fc /* Secondary Streams Tile Offset */ #define SEC_STREAM_TILE_OFF 0x821c /* Secondary Stream 1 Opaque Overlay Control */ #define SEC_STREAM_OPAQUE_OVERLAY 0x81dc /* Stream Processor 2 */ /* Primary Stream 2 Frame Buffer Address 0 */ #define PRI_STREAM2_FBUF_ADDR0 0x81b0 /* Primary Stream 2 Frame Buffer Address 1 */ #define PRI_STREAM2_FBUF_ADDR1 0x81b4 /* Primary Stream 2 Stride */ #define PRI_STREAM2_STRIDE 0x81b8 /* Primary Stream 2 Frame Buffer Size */ #define PRI_STREAM2_BUFFERSIZE 0x8218 /* Secondary Stream 2 Color/Chroma Key Control */ #define SEC_STREAM2_CKEY_LOW 0x8188 /* Secondary Stream 2 Chroma Key Upper Bound */ #define SEC_STREAM2_CKEY_UPPER 0x818c /* Secondary Stream 2 Horizontal Scaling */ #define SEC_STREAM2_HSCALING 0x81a4 /* Secondary Stream 2 Horizontal Scaling */ #define SEC_STREAM2_VSCALING 0x8204 /* Secondary Stream 2 Frame Buffer Size */ #define SEC_STREAM2_BUFFERSIZE 0x81ac /* Secondary Stream 2 Frame Buffer Address 0 */ #define SEC_STREAM2_FBUF_ADDR0 0x81bc /* Secondary Stream 2 Frame Buffer Address 1 */ #define SEC_STREAM2_FBUF_ADDR1 0x81e0 /* Secondary Stream 2 Frame Buffer Address 2 */ #define SEC_STREAM2_FBUF_ADDR2 0x8208 /* Multiple Buffer/LPB and Secondary Stream 2 Stride */ #define SEC_STREAM2_STRIDE_LPB 0x81cc /* Secondary Stream 2 Color conversion/Adjustment 1 */ #define SEC_STREAM2_COLOR_CONVERT1 0x81f0 /* Secondary Stream 2 Color conversion/Adjustment 2 */ #define SEC_STREAM2_COLOR_CONVERT2 0x81f4 /* Secondary Stream 2 Color conversion/Adjustment 3 */ #define SEC_STREAM2_COLOR_CONVERT3 0x8200 /* Secondary Stream 2 Window Start Coordinates */ #define SEC_STREAM2_WINDOW_START 0x820c /* Secondary Stream 2 Window Size */ #define SEC_STREAM2_WINDOW_SZ 0x8210 /* Secondary Stream 2 Opaque Overlay Control */ #define SEC_STREAM2_OPAQUE_OVERLAY 0x8180 /* savage 2000 */ #define SEC_STREAM_COLOR_CONVERT0_2000 0x8198 #define SEC_STREAM_COLOR_CONVERT1_2000 0x819c #define SEC_STREAM_COLOR_CONVERT2_2000 0x81e0 #define SEC_STREAM_COLOR_CONVERT3_2000 0x81e4 #define SUBSYS_STAT_REG 0x8504 #define SRC_BASE 0xa4d4 #define DEST_BASE 0xa4d8 #define CLIP_L_R 0xa4dc #define CLIP_T_B 0xa4e0 #define DEST_SRC_STR 0xa4e4 #define MONO_PAT_0 0xa4e8 #define MONO_PAT_1 0xa4ec /* Constants for CR69. */ #define CRT_ACTIVE 0x01 #define LCD_ACTIVE 0x02 #define TV_ACTIVE 0x04 #define CRT_ATTACHED 0x10 #define LCD_ATTACHED 0x20 #define TV_ATTACHED 0x40 /* * reads from SUBSYS_STAT */ #define STATUS_WORD0 (INREG(0x48C00)) #define ALT_STATUS_WORD0 (INREG(0x48C60)) #define MAXLOOP 0xffffff #define IN_SUBSYS_STAT() (INREG(SUBSYS_STAT_REG)) #define MAXFIFO 0x7f00 /* * NOTE: don't remove 'VGAIN8(vgaCRIndex);'. * If not present it will cause lockups on Savage4. * Ask S3, why. */ /*#define VerticalRetraceWait() \ { \ VGAIN8(0x3d0+4); \ VGAOUT8(0x3d0+4, 0x17); \ if (VGAIN8(0x3d0+5) & 0x80) { \ while ((VGAIN8(0x3d0 + 0x0a) & 0x08) == 0x08) ; \ while ((VGAIN8(0x3d0 + 0x0a) & 0x08) == 0x00) ; \ } \ } */ #define VerticalRetraceWait() \ do { \ VGAIN8(0x3d4); \ VGAOUT8(0x3d4, 0x17); \ if (VGAIN8(0x3d5) & 0x80) { \ int i = 0x10000; \ while ((VGAIN8(0x3da) & 0x08) == 0x08 && i--) ; \ i = 0x10000; \ while ((VGAIN8(0x3da) & 0x08) == 0x00 && i--) ; \ } \ } while (0) #define I2C_REG 0xa0 #define InI2CREG(a) \ { \ VGAOUT8(0x3d0 + 4, I2C_REG); \ a = VGAIN8(0x3d0 + 5); \ } #define OutI2CREG(a) \ { \ VGAOUT8(0x3d0 + 4, I2C_REG); \ VGAOUT8(0x3d0 + 5, a); \ } #define HZEXP_COMP_1 0x54 #define HZEXP_BORDER 0x58 #define HZEXP_FACTOR_IGA1 0x59 #define VTEXP_COMP_1 0x56 #define VTEXP_BORDER 0x5a #define VTEXP_FACTOR_IGA1 0x5b #define EC1_CENTER_ON 0x10 #define EC1_EXPAND_ON 0x0c #define MODE_24 24 #if (MODE_24 == 32) # define BYTES_PP24 4 #else # define BYTES_PP24 3 #endif #define OVERLAY_DEPTH 16 #define STREAMS_MODE32 0x7 #define STREAMS_MODE24 0x6 #define STREAMS_MODE16 0x5 /* @@@ */ #define DEPTH_BPP(depth) (depth == 24 ? (BYTES_PP24 << 3) : (depth + 7) & ~0x7) #define DEPTH_2ND(depth) (depth > 8 ? depth\ : OVERLAY_DEPTH) #define SSTREAMS_MODE(bpp) (bpp > 16 ? (bpp > 24 ? STREAMS_MODE32 :\ STREAMS_MODE24) : STREAMS_MODE16) #define HSCALING_Shift 0 #define HSCALING_Mask (((1L << 16)-1) << HSCALING_Shift) #define HSCALING(w0,w1) ((((unsigned int)(((double)w0/(double)w1) * (1 << 15))) \ << HSCALING_Shift) \ & HSCALING_Mask) #define VSCALING_Shift 0 #define VSCALING_Mask (((1L << 20)-1) << VSCALING_Shift) #define VSCALING(h0,h1) ((((unsigned int) (((double)h0/(double)h1) * (1 << 15))) \ << VSCALING_Shift) \ & VSCALING_Mask) #endif /* _SAVAGE_REGS_H */