view gui/app.c @ 34211:203e14dbbe53

configure: remove erroneous extra set of braces from vsscanf test POSIX does not make any promises about the layout of va_list. Thus initializing it with extra braces might fail to compile on systems with perfectly fine vsscanf support. Skip the initialization instead, which also avoids warnings.
author diego
date Fri, 04 Nov 2011 14:29:31 +0000
parents 1c4a2554d46b
children e905a896243d
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "app.h"
#include "skin/font.h"

#include "libavutil/common.h"

/**
 * @brief Initialize item counters.
 */
guiItems guiApp = {
    .IndexOfMainItems    = -1,
    .IndexOfPlaybarItems = -1,
    .IndexOfMenuItems    = -1
};

/**
 * @brief Events belonging to event names.
 */
static const evName evNames[] = {
    { evNone,              "evNone"              },
    { evPlay,              "evPlay"              },
    { evStop,              "evStop"              },
    { evPause,             "evPause"             },
    { evPrev,              "evPrev"              },
    { evNext,              "evNext"              },
    { evLoad,              "evLoad"              },
    { evEqualizer,         "evEqualizer"         },
    { evPlayList,          "evPlaylist"          },
    { evExit,              "evExit"              },
    { evIconify,           "evIconify"           },
    { evIncBalance,        "evIncBalance"        }, // NOTE TO MYSELF: not all of these events
    { evDecBalance,        "evDecBalance"        }, // are actually implemented, and update doc
    { evFullScreen,        "evFullScreen"        },
    { evFName,             "evFName"             },
    { evMovieTime,         "evMovieTime"         },
    { evAbout,             "evAbout"             },
    { evLoadPlay,          "evLoadPlay"          },
    { evPreferences,       "evPreferences"       },
    { evSkinBrowser,       "evSkinBrowser"       },
    { evBackward10sec,     "evBackward10sec"     },
    { evForward10sec,      "evForward10sec"      },
    { evBackward1min,      "evBackward1min"      },
    { evForward1min,       "evForward1min"       },
    { evBackward10min,     "evBackward10min"     },
    { evForward10min,      "evForward10min"      },
    { evIncVolume,         "evIncVolume"         },
    { evDecVolume,         "evDecVolume"         },
    { evMute,              "evMute"              },
    { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
    { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
    { evPlaySwitchToPause, "evPlaySwitchToPause" },
    { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
    { evNormalSize,        "evHalfSize"          },
    { evNormalSize,        "evNormalSize"        },
    { evDoubleSize,        "evDoubleSize"        },
    { evSetMoviePosition,  "evSetMoviePosition"  },
    { evSetVolume,         "evSetVolume"         },
    { evSetBalance,        "evSetBalance"        },
    { evHelp,              "evHelp"              },
    { evLoadSubtitle,      "evLoadSubtitle"      },
    { evPlayDVD,           "evPlayDVD"           },
    { evPlayVCD,           "evPlayVCD"           },
    { evSetURL,            "evSetURL"            },
    { evLoadAudioFile,     "evLoadAudioFile"     },
    { evDropSubtitle,      "evDropSubtitle"      },
    { evSetAspect,         "evSetAspect"         }
};

/**
 * @brief Free all memory allocated to an item and set all its pointers to NULL.
 *
 * @param item item to be freed
 */
static void appClearItem(wItem *item)
{
    bpFree(&item->Bitmap);
    bpFree(&item->Mask);
    free(item->label);
    free(item->text);
    memset(item, 0, sizeof(*item));
}

/**
 * @brief Free all memory allocated to all GUI items and reset all item counters.
 */
void appFreeStruct(void)
{
    int i;

    appClearItem(&guiApp.main);
    guiApp.mainDecoration = 0;

    appClearItem(&guiApp.sub);

    appClearItem(&guiApp.playbar);
    guiApp.playbarIsPresent = 0;

    appClearItem(&guiApp.menu);
    appClearItem(&guiApp.menuSelected);
    guiApp.menuIsPresent = 0;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++)
        appClearItem(&guiApp.mainItems[i]);
    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++)
        appClearItem(&guiApp.playbarItems[i]);
    for (i = 0; i <= guiApp.IndexOfMenuItems; i++)
        appClearItem(&guiApp.menuItems[i]);

    guiApp.IndexOfMainItems    = -1;
    guiApp.IndexOfPlaybarItems = -1;
    guiApp.IndexOfMenuItems    = -1;

    fntFreeFont();
}

/**
 * @brief Find the event belonging to an event name.
 *
 * @param str event name
 *
 * @return event >= 0 (ok) or -1 (not found)
 */
int appFindMessage(unsigned char *str)
{
    unsigned int i;

    for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++)
        if (!strcmp(evNames[i].name, str))
            return evNames[i].message;

    return -1;
}

/**
 * @brief Modify the state (i.e. set a new value) to the item belonging to an event.
 *
 * @param event event
 * @param state new value
 */
void btnModify(int event, float state)
{
    int i;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++) {
        if (guiApp.mainItems[i].message == event) {
            switch (guiApp.mainItems[i].type) {
            case itButton:
                guiApp.mainItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                guiApp.mainItems[i].value = state;
                break;
            }
        }
    }

    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++) {
        if (guiApp.playbarItems[i].message == event) {
            switch (guiApp.playbarItems[i].type) {
            case itButton:
                guiApp.playbarItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                guiApp.playbarItems[i].value = state;
                break;
            }
        }
    }
}

/**
 * @brief Set the @a pressed state (i.e. a new value) to the item belonging to an event.
 *
 * @param event event
 * @param set new value
 */
void btnSet(int event, int set)
{
    int i;

    for (i = 0; i <= guiApp.IndexOfMainItems; i++)
        if (guiApp.mainItems[i].message == event)
            guiApp.mainItems[i].pressed = set;

    for (i = 0; i <= guiApp.IndexOfPlaybarItems; i++)
        if (guiApp.playbarItems[i].message == event)
            guiApp.playbarItems[i].pressed = set;
}