view mp3lib/equalizer.c @ 26146:20a126aaa756

ve_vfw.c: #include aviheader.h instead of wine avifmt.h Compilation was broken after libmpdemux/muxer.h started including libmpdemux/aviheader.h. ve_vfw.c included both muxer.h and loader/wine/avifmt.h, and the latter has definitions that conflict with aviheader.h ones. Fix by removing the avifmt.h include. I did not carefully check that changing the includes doesn't break any ve_vfw.c code. However it at least fixes compilation, and if the avifmt.h versions differ in some significant way then the code is fundamentally broken anyway: ve_vfw cannot use different versions of the avi struct definitions when it also uses shared muxer.h types (those must use the standard definitions to keep the type compatible with what's used in other files).
author uau
date Thu, 06 Mar 2008 01:57:26 +0000
parents 3b5f5d1c5041
children 9fc9d1e788aa
line wrap: on
line source

#include "mpg123.h"

void init_spline(float *x, float *y, int n, float *y2)
{

	int i, k;
	float p, qn, sig, un, *u;
	u = (float *) malloc(n * sizeof (float));

	y2[0] = u[0] = 0.0;

	for (i = 1; i < n - 1; i++)
	{
		sig = ((float) x[i] - x[i - 1]) / ((float) x[i + 1] - x[i - 1]);
		p = sig * y2[i - 1] + 2.0;
		y2[i] = (sig - 1.0) / p;
		u[i] = (((float) y[i + 1] - y[i]) / (x[i + 1] - x[i])) -
			(((float) y[i] - y[i - 1]) / (x[i] - x[i - 1]));
		u[i] = (6.0 * u[i] / (x[i + 1] - x[i - 1]) - sig * u[i - 1]) / p;
	}
	qn = un = 0.0;

	y2[n - 1] = (un - qn * u[n - 2]) / (qn * y2[n - 2] + 1.0);
	for (k = n - 2; k >= 0; k--)
		y2[k] = y2[k] * y2[k + 1] + u[k];
	free(u);
}

float eval_spline(float xa[], float ya[], float y2a[], int n, float x)
{
	int klo, khi, k;
	float h, b, a;

	klo = 0;
	khi = n - 1;
	while (khi - klo > 1)
	{
		k = (khi + klo) >> 1;
		if (xa[k] > x)
			khi = k;
		else
			klo = k;
	}
	h = xa[khi] - xa[klo];
	a = (xa[khi] - x) / h;
	b = (x - xa[klo]) / h;
	return (a * ya[klo] + b * ya[khi] + ((a * a * a - a) * y2a[klo] + (b * b * b - b) * y2a[khi])
		* (h * h) / 6.0);
}

void mpg123_set_eq(int on, float preamp, float *b)
{
	float x[] =
	{0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, yf[10], val, band[10];
	int bands[] =
	{0, 4, 8, 16, 26, 78, 157, 313, 366, 418};
	int i, j;

	mpg123_info->eq_active = on;
	if (mpg123_info->eq_active)
	{
		for (i = 0; i < 10; i++)
		{
			band[i] = b[i] + preamp;
		}

		init_spline(x, band, 10, yf);
		for (i = 0; i < 9; i++)
		{
			for (j = bands[i]; j < bands[i + 1]; j++)
			{
				val = eval_spline(x, band, yf, 10, i + ((float) (j - bands[i]) * (1.0 / (bands[i + 1] - bands[i]))));
				mpg123_info->eq_mul[j] = pow(2, val / 10.0);
			}
		}
		for (i = bands[9]; i < 576; i++)
			mpg123_info->eq_mul[i] = mpg123_info->eq_mul[bands[9] - 1];
	}
}