view gui/app.c @ 33179:218edd8fc782

Cosmetic: Format to MPlayer coding style. Additionally: remove needless includes, group and sort includes, group and sort variables, rename gtkAOFakeSurround declaration gtkAOSurround, add #ifdefs to variable declarations, group statements by adding or removing new lines to ease reading, move assignments outside conditions, add parentheses, avoid mixing declaration and code, revise comments and add new ones.
author ib
date Fri, 15 Apr 2011 14:30:58 +0000
parents eabc2472e7eb
children f0c2a62e3e89
line wrap: on
line source

/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "app.h"

#include "interface.h"
#include "skin/font.h"

#include "libavutil/common.h"

guiItems appMPlayer;

static const evName evNames[] = {
    { evNone,              "evNone"              },
    { evPlay,              "evPlay"              },
    { evStop,              "evStop"              },
    { evPause,             "evPause"             },
    { evPrev,              "evPrev"              },
    { evNext,              "evNext"              },
    { evLoad,              "evLoad"              },
    { evEqualizer,         "evEqualizer"         },
    { evPlayList,          "evPlaylist"          },
    { evExit,              "evExit"              },
    { evIconify,           "evIconify"           },
    { evIncBalance,        "evIncBalance"        }, // NOTE TO MYSELF: not all of these events
    { evDecBalance,        "evDecBalance"        }, // are actually implemented, and update doc
    { evFullScreen,        "evFullScreen"        },
    { evFName,             "evFName"             },
    { evMovieTime,         "evMovieTime"         },
    { evAbout,             "evAbout"             },
    { evLoadPlay,          "evLoadPlay"          },
    { evPreferences,       "evPreferences"       },
    { evSkinBrowser,       "evSkinBrowser"       },
    { evBackward10sec,     "evBackward10sec"     },
    { evForward10sec,      "evForward10sec"      },
    { evBackward1min,      "evBackward1min"      },
    { evForward1min,       "evForward1min"       },
    { evBackward10min,     "evBackward10min"     },
    { evForward10min,      "evForward10min"      },
    { evIncVolume,         "evIncVolume"         },
    { evDecVolume,         "evDecVolume"         },
    { evMute,              "evMute"              },
    { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
    { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
    { evPlaySwitchToPause, "evPlaySwitchToPause" },
    { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
    { evNormalSize,        "evHalfSize"          },
    { evNormalSize,        "evNormalSize"        },
    { evDoubleSize,        "evDoubleSize"        },
    { evSetMoviePosition,  "evSetMoviePosition"  },
    { evSetVolume,         "evSetVolume"         },
    { evSetBalance,        "evSetBalance"        },
    { evHelp,              "evHelp"              },
    { evLoadSubtitle,      "evLoadSubtitle"      },
    { evPlayDVD,           "evPlayDVD"           },
    { evPlayVCD,           "evPlayVCD"           },
    { evSetURL,            "evSetURL"            },
    { evLoadAudioFile,     "evLoadAudioFile"     },
    { evDropSubtitle,      "evDropSubtitle"      },
    { evSetAspect,         "evSetAspect"         }
};

static void appClearItem(wItem *item)
{
    bpFree(&item->Bitmap);
    bpFree(&item->Mask);
    free(item->label);
    free(item->text);
    memset(item, 0, sizeof(*item));
}

void appInitStruct(void)
{
    appMPlayer.IndexOfMainItems = -1;
    appMPlayer.IndexOfBarItems  = -1;
    appMPlayer.IndexOfMenuItems = -1;

    appMPlayer.sub.x = -1;   // NOTE TO MYSELF: is this really necessary?
    appMPlayer.sub.y = -1;   // NOTE TO MYSELF: is this really necessary?
}

void appFreeStruct(void)
{
    int i;

    appClearItem(&appMPlayer.main);
    appMPlayer.mainDecoration = 0;

    appClearItem(&appMPlayer.sub);

    appClearItem(&appMPlayer.bar);
    appMPlayer.barIsPresent = 0;

    appClearItem(&appMPlayer.menu);
    appClearItem(&appMPlayer.menuSelected);
    appMPlayer.menuIsPresent = 0;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++)
        appClearItem(&appMPlayer.mainItems[i]);
    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++)
        appClearItem(&appMPlayer.barItems[i]);
    for (i = 0; i <= appMPlayer.IndexOfMenuItems; i++)
        appClearItem(&appMPlayer.menuItems[i]);

    appInitStruct();
    fntFreeFont();
}

int appFindMessage(unsigned char *str)
{
    unsigned int i;

    for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++)
        if (!strcmp(evNames[i].name, str))
            return evNames[i].message;

    return -1;
}

void btnModify(int event, float state)
{
    int i;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) {
        if (appMPlayer.mainItems[i].message == event) {
            switch (appMPlayer.mainItems[i].type) {
            case itButton:
                appMPlayer.mainItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                appMPlayer.mainItems[i].value = state;
                break;
            }
        }
    }

    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) {
        if (appMPlayer.barItems[i].message == event) {
            switch (appMPlayer.barItems[i].type) {
            case itButton:
                appMPlayer.barItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                appMPlayer.barItems[i].value = state;
                break;
            }
        }
    }
}

void btnSet(int event, int set)
{
    int i;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++)
        if (appMPlayer.mainItems[i].message == event)
            appMPlayer.mainItems[i].pressed = set;

    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++)
        if (appMPlayer.barItems[i].message == event)
            appMPlayer.barItems[i].pressed = set;
}