view gui/mplayer/sw.c @ 33534:22c3241467b3

Remove function Normalize(). This function changed ARGB data as if it had been RGB24 data (not quite correctly) converted to ARGB with all colors transparent. Instead now, set the alpha channel for RGB24 data and leave ARGB data untouched. For X11, the alpha channel is disregarded, so both approaches are equal, but the new one is more intelligible as we get correct ARGB PNG data. For legacy reasons, all kind of fuchsia/magenta must be treated as transparent, because some skins are using at least both full opaque and full transparent fuchsia/magenta for transparency.
author ib
date Thu, 16 Jun 2011 11:19:15 +0000
parents 5f527a9a9521
children c5a19bbeac2b
line wrap: on
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/*
 * sub window
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <string.h>

#include "config.h"
#include "libvo/x11_common.h"
#include "help_mp.h"
#include "mp_core.h"

#include "gmplayer.h"
#include "gui/app.h"
#include "gui/interface.h"
#include "widgets.h"

int             mplSubRender = 0;
int             SubVisible = 0;

void mplSubDraw( void )
{
 if ( appMPlayer.subWindow.State == wsWindowClosed ) guiExit( EXIT_QUIT );

 if ( appMPlayer.subWindow.State == wsWindowFocusIn ) SubVisible++;
 if ( appMPlayer.subWindow.State == wsWindowFocusOut && metacity_hack != 3 ) SubVisible--;

 if ( !appMPlayer.subWindow.Mapped ||
      appMPlayer.subWindow.Visible == wsWindowNotVisible ) return;

 if ( guiIntfStruct.Playing ) mplSubRender=0;

 if ( mplSubRender && appMPlayer.subWindow.State == wsWindowExpose )
  {
   if ( appMPlayer.sub.Bitmap.Image ) wsPutImage( &appMPlayer.subWindow );
  }
 appMPlayer.subWindow.State=0;
}

void mplSubMouseHandle( int Button,int X,int Y,int RX,int RY )
{
 static int mplSubMoved = 0;
 static int msButton = 0;

 mplPBShow( X,Y );

 switch( Button )
  {
   case wsRRMouseButton:
          gtkShow( evShowPopUpMenu,NULL );
          break;
   case wsPMMouseButton:
          gtkShow( evHidePopUpMenu,NULL );
          mplShowMenu( RX,RY );
          msButton=wsPMMouseButton;
          break;
   case wsRMMouseButton:
          mplHideMenu( RX,RY,1 );
          msButton=0;
          break;
// ---
   case wsPLMouseButton:
          gtkShow( evHidePopUpMenu,NULL );
          sx=X; sy=Y;
          msButton=wsPLMouseButton;
          mplSubMoved=0;
          break;
   case wsMoveMouse:
          switch ( msButton )
           {
            case wsPLMouseButton:
                   mplSubMoved=1;
                   if ( !appMPlayer.subWindow.isFullScreen ) wsMoveWindow( &appMPlayer.subWindow,False,RX - sx,RY - sy );
                   break;
            case wsPMMouseButton:
                   mplMenuMouseHandle( X,Y,RX,RY );
                   break;
	    default: mplPBShow( X,Y ); break;
           }
          break;
   case wsRLMouseButton:
          if ( ( !mplSubMoved )&&( appMPlayer.subWindow.isFullScreen ) )
           {
            if( SubVisible++%2 ) wsMoveTopWindow( wsDisplay,appMPlayer.mainWindow.WindowID );
             else wsMoveTopWindow( wsDisplay,appMPlayer.subWindow.WindowID );
	   }
          msButton=0;
          mplSubMoved=0;
          break;
  }
}