Mercurial > mplayer.hg
view mp3lib/equalizer.c @ 32933:258baf2bfeca
Move fntFreeFont() into appFreeStruct().
Part of the skin items which are freed in appFreeStruct() are the fonts,
so the best place to free the fonts is together with the rest of the skin
items.
author | ib |
---|---|
date | Thu, 03 Mar 2011 15:00:05 +0000 |
parents | 0ad2da052b2e |
children |
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line source
#include "mpg123.h" void init_spline(float *x, float *y, int n, float *y2) { int i, k; float p, qn, sig, un, *u; u = malloc(n * sizeof (float)); y2[0] = u[0] = 0.0; for (i = 1; i < n - 1; i++) { sig = ((float) x[i] - x[i - 1]) / ((float) x[i + 1] - x[i - 1]); p = sig * y2[i - 1] + 2.0; y2[i] = (sig - 1.0) / p; u[i] = (((float) y[i + 1] - y[i]) / (x[i + 1] - x[i])) - (((float) y[i] - y[i - 1]) / (x[i] - x[i - 1])); u[i] = (6.0 * u[i] / (x[i + 1] - x[i - 1]) - sig * u[i - 1]) / p; } qn = un = 0.0; y2[n - 1] = (un - qn * u[n - 2]) / (qn * y2[n - 2] + 1.0); for (k = n - 2; k >= 0; k--) y2[k] = y2[k] * y2[k + 1] + u[k]; free(u); } float eval_spline(float xa[], float ya[], float y2a[], int n, float x) { int klo, khi, k; float h, b, a; klo = 0; khi = n - 1; while (khi - klo > 1) { k = (khi + klo) >> 1; if (xa[k] > x) khi = k; else klo = k; } h = xa[khi] - xa[klo]; a = (xa[khi] - x) / h; b = (x - xa[klo]) / h; return (a * ya[klo] + b * ya[khi] + ((a * a * a - a) * y2a[klo] + (b * b * b - b) * y2a[khi]) * (h * h) / 6.0); } void mpg123_set_eq(int on, float preamp, float *b) { float x[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, yf[10], val, band[10]; int bands[] = {0, 4, 8, 16, 26, 78, 157, 313, 366, 418}; int i, j; mpg123_info->eq_active = on; if (mpg123_info->eq_active) { for (i = 0; i < 10; i++) { band[i] = b[i] + preamp; } init_spline(x, band, 10, yf); for (i = 0; i < 9; i++) { for (j = bands[i]; j < bands[i + 1]; j++) { val = eval_spline(x, band, yf, 10, i + ((float) (j - bands[i]) * (1.0 / (bands[i + 1] - bands[i])))); mpg123_info->eq_mul[j] = pow(2, val / 10.0); } } for (i = bands[9]; i < 576; i++) mpg123_info->eq_mul[i] = mpg123_info->eq_mul[bands[9] - 1]; } }